Borderlands 2

Borderlands 2

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Code Related Guide On Rarity
By Magic Gonads
In this guide I will be describing what I have learnt about rarity and how parts interact with eachother to influence rarity. Eventually I may also add sections detailing how certain parts influence the stats of an item or weapon.

The purpose of this guide is for reference to people who already mod the game but don't understand the intricacies which simply requires rigorous testing.

It is NOT a guide on loot and how loot is created or obtained, or how likely a certain rarity is to exist, or what properties different rarities have.
   
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Rarity

Known Rarities: [In order of rarity]
{Seraph}

Ultra_White [>9]
Efervescent [9]
BE_White [8]
Ultra_Pearlescent [7]
Ultra_Purple [6]
AS_White [5]
Seraph [4]
Pearlescent [3]
Gold [~:2]
{Regular}
Black [>11]
AL_White [11]
Legendary [7:10]
Etech [6]
BE_Legendary [5]
Purple [4]
Blue [3]
Green [2]
White [1]
Grey [~]

Numbers contained within [ and ] are points, these points are a logistic construct I have developed to explain where rarities exist, I have used these points to figure out different ways to create these rarities. Also '~' means '0' and below.

Rarity: Weapons
Two parts make a difference to the rarity of a weapon:
~ Body
~ Barrel

Body:
Each body level adds more points:
No Body = 0
Body with no following = 1
Body A or 3 = 2
Body B or 4 = 3
Body C or 5 = 4
Body 6 = Pearlescent, same set of rarities as seraph but +1.

Barrel:
Etech/Alien barrels will increase the rarity by 2 points.
Legendary barrels will increase the rarity by 5 points.
Seraph barrels will cause an entirely different set of rarities
Rarity: Class Mods
This section will define what each part in a class mod does. It will not focus soley on rarity.
Parts in question:
~ Type
~ Alpha
~ Beta, Gamma, and Material

Type:
Type gives 5 points if legendary.

Alpha:
This is the specialisation base type. It defines the base rarity of the class mod
The number next to each part of the skill adds skill points based on the SX values.

X=1, 2, or 3;
Spec_Legendary = 8 (Legendary)
Spec_ASX_(-)BSX_(-)CSX = 4 (Purple)
Spec_ASX_BSX = 3 (Blue)
Spec_ASX = 2 (Green)
Spec_NoSkill = 1 (White)
No Alpha = 0

Changes to skill values:
Purple: A = +2, B = +1, C = +0
Blue: A = +3, B = +2

Therefore Etech is Blue + Blue

Beta, Gamma, and Material:
This adds to the attributes on the class mod. (E.g. Shield recharge delay)
X=0,1,2,3,4, or 5
Beta: PrimaryStat_AX_B0_C0
Gamma: PrimaryStat02_A0_BX_C0
Material: StatPenalty_A0_B0_CX

A is the first attribute, B is the second attribute, C doesn't seem to do anything.
Rarity: Shields
Shield parts that influence rarity:
~ Type
~ Delta
~ Material

Type:
Seraph type gives a new set of rarities.

Delta:
Deltas are the special effects of shields. Legendary accessories will increase the rarity by 5 points.

Material:
The Material is what influences the stats and rarity the most out of any part of the shield.
Rarity Increases:
No material = 0
Common = 1
Uncommon = 2
Rare = 3
VeryRare = 4
Legendary = 5

Note: Either the material alone and not the delta will be responsible for most legendary shields as they are usually BE_Legendary and not true Legendary (5 + 5 = Legendary, 5 + 0 = BE_Legendary)
True legendary shields will have both 5 points from delta and 5 from material.
Rarity: Grenades
Parts that influence rarity:
~ Type
~ Epsilon

Type:
Legendary Types increase rarity by 5.
Seraph Types give a new set of rarities.

Epsilon:
This is the damage part, it will dictate the rarity of the grenade.
No Epsilon = 0
1 or 2 = 1
2 or 3 = 2
4 or 5 = 3
6 or 7 = 4
Rarity: Relics
Parts that influence rarity:
~ Type
~ Eta
~ Theta

Type
Some Seraph relics use the Type instead of the Theta to create a seraph rarity.

Eta:
Legendary Eta adds 5 points

Theta:
No Theta = 0
Theta 1-3 = 1
Theta 4-7 = 2
Theta 8-11 = 3
Theta 12-15 = 4
Seraph Relic Thetas give a new set of rarities.
Exceptions
While most special parts conform to the rules above, some do not. I will try to list all the ones I find here.

Legendary:
Fabled Tortoise

Seraph:
Might of the Seraphs (Uses Type)
All Other Relics (Uses Theta)
71 Comments
MoonNexus 15 Jul, 2024 @ 1:54pm 
Thanks for this post. I managed to create a modded weapon with gibbed of what appears to be of Ultra_White rarity. I am now going to try and create some of these other rarity types just for fun. I wish we could make a red rarity weapon using vanilla game parts though.
FeLynxGaming 26 Mar, 2023 @ 7:11am 
Not sure if anyone is still here, and I realise this guide is for Bordlerands 2, but I was using a save editor for Borderlands Pre-Sequel, and I happened to make a weapon that had a pale blue aura and text on it. Has anyone else come across this before, and, if so, what is it commonly referred to as?
Scattergrunt 23 Apr, 2021 @ 9:20pm 
I accidentally made grey rarity, though the barrel would alteast make it green rarity

https://cdn.discordapp.com/attachments/813606962381979710/835369312256262173/unknown.png
Scattergrunt 12 Apr, 2021 @ 8:02pm 
Hmm. Good piece of information, I thought barrels didn't work in acessory slots, so technically you could put 5 (or 6) barrels on a gun?
Magic Gonads  [author] 11 Apr, 2021 @ 11:39pm 
Ok, the answer is: (speculatively at least)
stinger (everything normal about it)
replace the main barrel with the Ogre barrel
add the stinger barrel to the accessory 2 slot
Scattergrunt 11 Apr, 2021 @ 8:20am 
Seems like pistols dont work well with other non pistol barrels, and vice versa, though I cant be sure unless I actually tested it. This might also apply to launchers but I cant be sure.
Scattergrunt 11 Apr, 2021 @ 8:16am 
A stinger with the orc barrel (506) and if your wondering, the orc barrel doesn't work.
BUT it does have 206 magsize from abusing acessorys
https://cdn.discordapp.com/attachments/813606962381979710/830823389597663303/unknown.png
Scattergrunt 11 Apr, 2021 @ 7:50am 
Hmm. I'll see if I can do that, I'll be avoiding etech parts though as much as possible. If I could I would also put the effervescent material from the peak opener / toothpick on the weapon I make but I'm pretty sure gibbed editor never got a official update for the commander lilith dlc.
Magic Gonads  [author] 10 Apr, 2021 @ 4:50pm 
( Meaning, only parts that exist in guns that spawn in that DLC ie swordsplosion, stinger, orc, gemstone etc )
Magic Gonads  [author] 10 Apr, 2021 @ 4:49pm 
Ok, then a challenge for you, make an effervescent rarity gun out of only "Tiny Tina's Assault on Dragon Keep" parts