Space Engineers

Space Engineers

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Shaostoul's: Force Fields
   
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Type: Mod
Mod category: Block
Bestandsgrootte
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3.894 MB
5 apr 2015 om 14:58
26 jul 2018 om 23:50
28 wijzigingsnotities (weergeven)

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Shaostoul's: Force Fields

In 1 verzameling van Shaostoul
Shaostoul's: Complete Subpack
26 items
Omschrijving
Shaostoul's: Force Fields
Expanding your universe since May 2014!
Confirmed working on PC + Xbox on (Yet to be confirmed)

This mod is available on mod.io![spaceengineers.mod.io]

Mod details:
- Caution: May not be scaled to vanilla balance.
- Large & small grid variants.
- All blocks are in a "Shaostoul" tab.

Available blocks:
3 - Different Styles
19 - Force Field Blocks Total

-Ease of destructibility is tricky. I want to use few components for the force-field, cause the fill areas are just the field however, health of an object is directly related to components. I plan on adding a special component that's semi-low cost, but high health, specific for these, but that comes with more issues. I'll try to figure it out, it's a delicate balancing act.

IMPORTANT: PLEASE READ
In case of bugs, glitches, or other issues
Let me know! You can post here, DM me, or even join my Discord[discord.gg]!

Show your support for more mods/updates!
Supporting me on Patreon[www.patreon.com] helps me dedicate more time to modding!
Populaire discussies Alles weergeven (2)
5
29 mrt 2017 om 12:51
Block as Force Field Slant Offset
Boutinsb
0
10 feb 2018 om 19:40
1 X 3 Pyramid?
Salmonela
769 opmerkingen
wotkocze 31 dec 2024 om 14:40 
Hello my friend, i really love your work and wish to see this job in Space Engineers 2, good luck and happy new year my friend
Shaostoul  [auteur] 29 dec 2024 om 16:11 
I'd love to see pictures of how you're using the mod once you got the thing built.
Shaostoul  [auteur] 29 dec 2024 om 16:10 
You're welcome and thank you for letting me know you were able to get it to work! You should also be able to use an unbuilt armor block in the same way you used the closed hangar door (just gotta grind the armor block away after.) I believe the simple description is you're needing to look at a collision mesh on the grid you're working on. There's another way to do it, but I'm not sure how I'd explain it via text.
Nemesis8inf 28 dec 2024 om 22:32 
Thank you for the response but i gave it another try yesterday and found out it works if you lay the fill pieces onto a CLOSED hanger door as it provides a "Surface" to snap to while trying to snap to "empty' space will just not work. Was able to Complete really big "gate that way. and i will now keep using this mode THX for your hard work.
Shaostoul  [auteur] 13 dec 2024 om 18:00 
The difficulty with the fill part stems from the fact it has zero collision mesh, which is what allows people/spaceships to pass through it. I have yet to hear of any way to fix it aside from manually deleting the fill pieces via the in-game admin menu. I don't have sufficient knowledge of the current codebase to create a script that'd work. If anyone knows of a good solution, I'll add the fix to this mod.
Nemesis8inf 12 dec 2024 om 9:10 
having to remove this MOD due to inability to connect the fill parts---
Nemesis8inf 12 dec 2024 om 8:56 
Cant delete misplaced pieces either somehow miss aligned a section and it hanging around being an eysore
Nemesis8inf 12 dec 2024 om 8:35 
having problems getting the Panels to connect to each other "fill" section act like they arent there to align the next panel too. what am i doing wrong?
KarlThorsten89 28 okt 2024 om 11:01 
This is the only hangar door or forcefield mod that still works. Everything else is broken. They 'work', but visually the force fields and hangar doors appear on the wrong side of the main block when open. It's really aggrivating.
Saint Mater 22 nov 2023 om 13:50 
I suppose a custom component would give you more control over the final block weight. In my specific case, I am not really all that concerned with the block weight. I typically use these for hangar bays large enough to make depressurization a chore for 40+ air vents. For example, my current in process build is a fleet carrier. I'm using these for the main hangar, and I'm considering them for the auxiliary hangar. I suppose if I were to use them on smaller builds that have better thrust to weight ratios, less weight would be desirable. But, at the same time, the added weight makes for a greater design challenge. I have more thoughts on the matter but they spiral off into some kind of balance between both options. My final opinion, dealers choice.