Don't Starve Together

Don't Starve Together

272 beoordelingen
Natural Respawn
   
Prijs
Toevoegen aan favorieten
Toegevoegd aan favorieten
Verwijderen uit favorieten
Bestandsgrootte
Geplaatst op
Bijgewerkt op
39.594 KB
31 mrt 2015 om 13:35
3 nov 2017 om 1:37
36 wijzigingsnotities (weergeven)

Abonneren om te downloaden
Natural Respawn

Omschrijving
Nearly all natural objects will respawn in a few days after their destruction, near their original location. Cave items are also included.

Default respawn time: (in-game day) (configurable: x2, x1.5, x1, x0.5, x0.25, x0.0625)
- Plants: 2 days.
- Insects: 4 days.
- Animal nests/houses: 6 days.
- Minable rocks and marble structures: 6 days.
- Monsters: 8 days.
- Misc objects: 6 days.

Restart the game to force-respawn everything in 10 seconds.

Configuration options: chance of respawn
Burned:
- 100% chance by default. (0% - 100%)
- This includes all burnable animal spawns and plants, except ferns.
- Pigman/bunnyman houses and common trees have a reduced chance of respawning.

Dug:
- 100% chance by default. (0% - 100%)
- This includes anything that can be dug except turfs.
- Burrow, sapling, grass, berrybush and common trees have a reduced chance of respawning.

Mined:
- 50% chance by default. (0% - 100%)
- This includes all mineble rocks, statues and marble structures.

Giant rampage:
- 100% chance by default. (0% - 100%)
- This includes everything in "Burned", "Dug" and "Mined" categories.
- Sapling, grass, berrybush, common trees, and houses have a reduced chance of respawning.

Caught by net:
- 50% chance by default. (0% - 100%)
- This includes all insects and fireflies.

Killed:
- This includes clockwork monsters, tentacles and ancient guardian.
- 100% chance by default. (0% - 100%)

NOTE: Small renewable plants will respawn in "picked" state.

Important server information (Apr 13 update)
Before you disable or uninstall this mod, I strongly suggest you to resume (NOT regenerate) the world with this mod enabled for 15 seconds, and then shut down the server and disable the mod. By doing so, you can finalise all respawn processes and exit cleanly.

If you forgot to do so, you can still do it any time.

"Stumps Grow" is not compatible with this mod at the moment.
Populaire discussies Alles weergeven (2)
20
4 sep 2023 om 10:44
Bug / Glitch / Compatibility problem reports
Isosurface
1
10 dec 2015 om 17:03
Add damaged clockwork monsters
Twitch
171 opmerkingen
fat man 12 feb om 3:01 
good i guess but it ruins your base it respawns garden debries like crazy
robinn57 30 aug 2024 om 13:21 
@SmugWyrmling Yep this happened to me. I turned Kill setting to killed. Then started the file back up killed them and save. Had my base there and they turned into not nice neighbors
SmugWyrmling 13 apr 2024 om 13:52 
Mod finally broke after a while. clockwork will instantly respawn after they are killed making unkillable versions of themselves until the normal respawn timer they have, this also applies to ancient guardian.
hiboydd 5 mrt 2021 om 12:49 
If a tree petrifies and i mine it, will a regular tree respawn? Or will it be a petrified one?
Duorhs 7 nov 2020 om 16:38 
If I enable this mod after I mine a rock , this rock won't respawn ,right? It seems that it won't respawn destroyed things before the mod was enabled.
Isosurface  [auteur] 19 sep 2020 om 2:24 
You have to dig or burn them down
DarkWolf 12 sep 2020 om 13:24 
do trees respawn? do you need to leave or dig up the stumps?
Iskeletu 6 mei 2020 om 18:48 
hey what if I install this mod after have killing every clockwork on my map, will they still respawn? what about destroyed boulders and pig houses?
Isosurface  [auteur] 6 apr 2020 om 5:20 
@leavemealone (for real), monsters that don't respawn after killed, like clockworks.
leavemealone (for real) 5 apr 2020 om 21:06 
what does the "rare monsters" config refers to? i couldnt find it on the description or comments