Left 4 Dead 2

Left 4 Dead 2

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Css Scout Reanim remplacement L4d2 Default Scout
   
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Game Content: Weapons
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35.766 MB
28 mar, 2015 @ 10:11
4 apr, 2015 @ 11:33
2 ändringsnotiser ( visa )

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Css Scout Reanim remplacement L4d2 Default Scout

Beskrivning
Models and Textures:Valve
Lam:tenoyl
Animations:MaxG3D
Compiling:Xenecrite
Sound:Valve
27 kommentarer
Digital_Revenant 29 maj, 2024 @ 17:27 
Here's to hoping dude comes back to fix his now broken mods.
12 Ounce Riot 28 okt, 2022 @ 17:53 
sups are invisible because it's a mirrored model - all of the css (and all other valve's titles of that time) weapons don't have mesh for the side that is not seen to the player, as the def scout has the bolt on the left side, turning it the other way around makes some of the stuff invisible
Crishan ツ 14 maj, 2021 @ 5:16 
the mod is perfect but you could make the camera stay static while reloading please is that it moves a lot and deconcentrates a little
Lord Milla 9 okt, 2020 @ 11:55 
Why are the scope's supports invisible when looking at the weapon from the back? You can even see this in the first screenshot.
Frostlander 27 mar, 2020 @ 14:48 
why is this 34 MB
Bakeliteman 18 mar, 2018 @ 21:29 
Can I use this for other scout addons for reanim?
Eery Jan 8 aug, 2017 @ 2:50 
What's this animation's original model? The actual one MaxG3D has on the workshop lacks the camera movement when you reload.
Viewbob 19 jan, 2017 @ 16:51 
when reloading the ammo dissapears
ste 5 jan, 2017 @ 8:14 
Also, could you apply viewmodel movement when the player looks up and down?
ste 5 jan, 2017 @ 8:13 
If your viewmodel is flipped, restart your game.