Left 4 Dead 2

Left 4 Dead 2

Ocen: 280
Css Scout Reanim remplacement L4d2 Default Scout
   
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Game Content: Weapons
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35.766 MB
28 marca 2015 o 10:11
4 kwietnia 2015 o 11:33
Listy zmian: 2 ( zobacz )

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Css Scout Reanim remplacement L4d2 Default Scout

Opis
Models and Textures:Valve
Lam:tenoyl
Animations:MaxG3D
Compiling:Xenecrite
Sound:Valve
Komentarzy: 27
Digital_Revenant 29 maja 2024 o 17:27 
Here's to hoping dude comes back to fix his now broken mods.
12 Ounce Riot 28 października 2022 o 17:53 
sups are invisible because it's a mirrored model - all of the css (and all other valve's titles of that time) weapons don't have mesh for the side that is not seen to the player, as the def scout has the bolt on the left side, turning it the other way around makes some of the stuff invisible
Crishan ツ 14 maja 2021 o 5:16 
the mod is perfect but you could make the camera stay static while reloading please is that it moves a lot and deconcentrates a little
Lord Milla 9 października 2020 o 11:55 
Why are the scope's supports invisible when looking at the weapon from the back? You can even see this in the first screenshot.
Frostlander 27 marca 2020 o 14:48 
why is this 34 MB
Bakeliteman 18 marca 2018 o 21:29 
Can I use this for other scout addons for reanim?
Eery Jan 8 sierpnia 2017 o 2:50 
What's this animation's original model? The actual one MaxG3D has on the workshop lacks the camera movement when you reload.
Viewbob 19 stycznia 2017 o 16:51 
when reloading the ammo dissapears
ste 5 stycznia 2017 o 8:14 
Also, could you apply viewmodel movement when the player looks up and down?
ste 5 stycznia 2017 o 8:13 
If your viewmodel is flipped, restart your game.