Left 4 Dead 2

Left 4 Dead 2

280 beoordelingen
Css Scout Reanim remplacement L4d2 Default Scout
   
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Game Content: Weapons
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35.766 MB
28 mrt 2015 om 10:11
4 apr 2015 om 11:33
2 wijzigingsnotities (weergeven)

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Css Scout Reanim remplacement L4d2 Default Scout

Omschrijving
Models and Textures:Valve
Lam:tenoyl
Animations:MaxG3D
Compiling:Xenecrite
Sound:Valve
27 opmerkingen
Digital_Revenant 29 mei 2024 om 17:27 
Here's to hoping dude comes back to fix his now broken mods.
12 Ounce Riot 28 okt 2022 om 17:53 
sups are invisible because it's a mirrored model - all of the css (and all other valve's titles of that time) weapons don't have mesh for the side that is not seen to the player, as the def scout has the bolt on the left side, turning it the other way around makes some of the stuff invisible
Crishan ツ 14 mei 2021 om 5:16 
the mod is perfect but you could make the camera stay static while reloading please is that it moves a lot and deconcentrates a little
Lord Milla 9 okt 2020 om 11:55 
Why are the scope's supports invisible when looking at the weapon from the back? You can even see this in the first screenshot.
Frostlander 27 mrt 2020 om 14:48 
why is this 34 MB
Bakeliteman 18 mrt 2018 om 21:29 
Can I use this for other scout addons for reanim?
Eery Jan 8 aug 2017 om 2:50 
What's this animation's original model? The actual one MaxG3D has on the workshop lacks the camera movement when you reload.
Viewbob 19 jan 2017 om 16:51 
when reloading the ammo dissapears
ste 5 jan 2017 om 8:14 
Also, could you apply viewmodel movement when the player looks up and down?
ste 5 jan 2017 om 8:13 
If your viewmodel is flipped, restart your game.