Cities: Skylines

Cities: Skylines

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Import Electricity (RPM mod)
   
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26 mars 2015 à 11h55
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Import Electricity (RPM mod)

Description
The 3rd mod in my RPM mod collection.
This mod convert the existing coal plant to a import node for your electricity network. The coal plant will produce power to satisfy your demand (demand*1.1+10MW). But it comes at a high price per week ( about 4 times more expensive than other sources in the game) .
This is to simulate you buying from another city in the region.

If you produce power yourself the plant will output 0MW and cost 0 per week.

Also the pollution is removed from the coalplant in this mode.

Don't forget to checkout my other RPM mods.
Discussions populaires Tout voir (1)
0
8 aout 2019 à 19h26
New Building for use with this Mod
Evil Dave of Canada
7 commentaires
Ilion 6 avr. 2020 à 13h39 
Evil Dave of Canada 8 aout 2019 à 19h20 
@Zangdar
I have seen a mod that lets you export excess power in the last month or two but can't remember it's name. Just letting you know that such a mod DOES exist.
GentKiller 12 janv. 2018 à 18h35 
Funktioniert leider nicht mehr...
Zangdar 31 juil. 2015 à 6h30 
Ok. Now, i wait for "Export Electricity" for make money :)
drayath 14 juin 2015 à 9h56 
If you can't easly use a custom asset is it possible to change the logic to combien origional and new functionallity.

E.g.
0-100% of max station output cost is normal (i.e. locally generated power)
100-xxx% of max station output cost over 100% is x4 (i.e. node has import limit, multiple nodes needed for additional import)
0-negative xxx% sell at a discount price (personally i would cap total export income to 1-2xtotal electical maintanance to stop various silly situation)

I presume demand is (actual demand - generated power) / total import nodes.
Brumolf  [créateur] 27 mars 2015 à 13h10 
The plan is to hack a custom asset. But as it is now i can't figure out how to bundle them as same mod. And i have not yet successfully modified an own asset.
Ozone 27 mars 2015 à 12h53 
I really love the idea, but I don't like to see the coal plant disappear altogether. It feels like a hack to make this work. Can't you add your own object, and reuse the power line tool or something ?