Banished

Banished

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Flatlands Terrain
   
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17.3.2015 klo 22.50
25.11.2017 klo 22.21
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Flatlands Terrain

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Adds the Flatlands and Badlands terrain types, both of which are perfectly flat. Flatlands has streams and lakes, whereas Badlands removes both leaving only a single river.

添加平地和荒地地形类型,这两种类型都非常平坦。平地上有溪流和湖泊,而荒地将两者都清除,
只留下一条河
55 kommenttia
MarionCrepes 21.5. klo 12.38 
My favorite Banished mod!
Vinolik 18.6.2023 klo 13.47 
Works fine for me, never had any issues.
Kanne 5.6.2023 klo 0.12 
crash the game every time.
凛凛宝 28.4.2021 klo 23.44 
添加平地和荒地地形类型,这两种类型都非常平坦。平地上有溪流和湖泊,而荒地将两者都清除,只留下一条河。
dan5tr4n63r 23.6.2020 klo 12.12 
@PSIchoNinja I tried as you said even before reading this comment...the game crashes...i haven't tried with your mod below "More Terrain" though...subscribed anyways...Thank you for your mods...very useful in game...
PSIchoNinja  [tekijä] 23.6.2020 klo 11.37 
This mod and the "More Terrain" mod would conflict and probably not work with each other. Since we both add new terrain styles to the game whichever mod was loaded last would overwrite the other defined styles in the string table. My mod does not change the vanilla terrains at all, it just adds two new perfectly flat variations. It looks like the "More Terrain" mod adds two larger map sizes for the vanilla terrains, as well as adding a handful of new variations. Nothing should stop you from subscribing to / downloading both mods if you want to though, and then when you start a new game just activate one of the two mods, depending on what terrain type you want the new game to be on. You may even get lucky and get the larger map sizes on my terrain styles if you enable both mods and place mine above the other in the load list, but no guarantees though.
dan5tr4n63r 21.6.2020 klo 10.06 
Is this compatible with "More terrain" mod OR is this just for vanilla maps?
PSIchoNinja  [tekijä] 10.5.2020 klo 10.19 
No problem, it's been a while since I've played or modded in Banished and this gave me a bit of an itch, so thank you too. Looking forward to seeing your mods on the workshop! :squirtyay:
Nemo Jr. 10.5.2020 klo 0.45 
That's all I needed to know, and then some. Thank you very much.

Yeah I don't see a way around the StringTable issue, but I also don't see how it could ever cause problems for my mod, either... It was a bit of a newbie question, in hindsight.

Oh, and, if you or anyone else is curious, I did actually make that mod..... and then I made another 10 or so xD

I intend to publish them en masse once my mad spree is complete, hehe.

Thanks again.
PSIchoNinja  [tekijä] 9.5.2020 klo 16.36 
@Nemo
Hey there,
I checked my mod and I do have to re-define the StringTable 'terrainType' from StringTable.rsc. To my knowledge, there is no way to append to the table (if there is, someone please let me know lol), so I have to overwrite the definition for the table. Here is the exact* code:

StringTable terrainType {
Entry _strings [
{ String _name = "Valleys"; String _text = "Valleys"; }
{ String _name = "Mountains"; String _text = "Mountains"; }
{ String _name = "Flatlands"; String _text = "Flatlands"; }
{ String _name = "Badlands"; String _text = "Badlands"; }
]
}

and the new table is then included along with my two terrain types like so:

ExternalList resource {
External _resources [
"Dialog/StringTable.rsc:terrainType"
"Game/Terrain/Flatlands.rsc"
"Game/Terrain/Badlands.rsc"
]
}

Hope this helps and happy modding!
* Steam butchered the formatting / spacing, and won't let me fix it.... sorry