安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
The zombie head's from a legit zombie. I just put it in there and used the advanced bone tool (from the workshop) to resize his limbs to the point where they're invisible. There were some leftovers from the shoulders, but I'll talk about those later.
Then I spawned a burned corpse which I used as the zombie's body, since the zombie's torso would usually stick out of the back of Springtrap's head.
I took a second screenshot.
Then I used paint.net to replace all of the zombie's shoulder's leftovers in the second screenshot with parts from the image I took of Springtrap without a body inside of him, and done.
If you're having troubles with the rest of the zombie sticking out and being visible on the screenshot, you can try these two things (I used them both for this):
1. Resize the limbs with an inflator or bone tool
2. Take two screenshots, one without a dead guy inside and one with dead guy inside. Open the folder containing your screenshots (rightclick on g-mod in your library, show screenshots, then show on disk), close Steam entirely,
and use a paint tool to copy certain spots from the screenshot without dead guy to the screenshot with the dead guy, leaving only the parts you want in the picture behind.
Also, I used a classic zombie for the head and a burnt corpse for the body.
Bruh is a funny pronounciation of bro, btw. If you've really never heard it before.