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Mono Cobalt
   
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Difficulty: Normal
Mode: Sprint
Mots-clés : level
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8 mars 2015 à 6h29
18 mai 2016 à 9h23
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Mono Cobalt

Description
My first map, just updated with new visuals (particles, color scheme etc.). Made from Silvester 2014 to March 2015 and updated in 2-3 days in May 2016!
6 commentaires
JnvSor 18 févr. 2017 à 9h10 
I always liked this track - but it looks like you've done some major upgrades since then. Looks great!
Tesselode 14 mars 2015 à 15h24 
@Elrontur well it's your choice, of course, but it wasn't early enough for me.
elrontur  [créateur] 14 mars 2015 à 14h22 
@IphStich I got it fixed by removing this checkpoint and set a new one. Then I tested the checkpoints (and all the others) in Online Mode (with two game sessions opened).

@Tesselode Currently I haven't planned to change the popup blocker speed because for me it looks good like it is now. The glowing before the popup should be visible early enough to react to it I think. ;)
Tesselode 14 mars 2015 à 10h07 
Hey, can you make the pop up blockers appear a little sooner? They kind of come out of nowhere.
elrontur  [créateur] 13 mars 2015 à 11h11 
Oh. I'm sorry for that. I'll try to fix that in any way I'm possible! I know that the checkpoints aren't very finished (car spawns half in the track...) but I haven't worked on it longer before release.
JellieBird 13 mars 2015 à 6h39 
When playing this level on split screen, the 2nd checkpoint (the one after the first jump?), well... respoawning there as the first player causes you to appear underneath the track and fall into the abyss.