Portal 2

Portal 2

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My First Hammer Map
   
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5.971 MB
1.3.2015 klo 0.59
1 muutos ( näytä )

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My First Hammer Map

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New map by redstoncraft if u want like and subscribe it. :)
9 kommenttia
Igrium 26.7.2018 klo 23.09 
It's always funny to go back and look at people's first maps.
Salzmann69 9.12.2016 klo 8.31 
I could go in to detail how many things are wrong, but we would be here for days, so I'll just say good map, and my first map wasn't any better.
Sir. Gameboy 29.2.2016 klo 12.56 
I love that there are no models on the fizzlers! XD Still better than my first one though, lol good job.
Fox  [tekijä] 29.2.2016 klo 1.06 
Its now 1 year from realisng my first hammer map :D
TG 18.9.2015 klo 22.44 
Redstoncraft I see that you are the man of brightness, some of your maps are super bright, some are dim, haha
The Sojourner 19.3.2015 klo 23.13 
One last thing: the map doesn't end. A simple trigger_once with a link to the global_pti_ents instance should fix that.
The Sojourner 19.3.2015 klo 23.11 
I second Linking-Yellow. The "nodraw" tool texture is never supposed to show its face to the player, and I saw it in places other than the entry and exit. Second big problem was the lighting. It was BRIGHT! How bright? It was hard to see the fizzlers in the map. I suspect you tried to brighten up the map after compiling because it looked too dim. There's actually a compile mode that allows you to make a better-looking map without all those extra lights.

Third...

On the (not-so-literally) bright side, the puzzle is fine. My only complaint there would be that the edges of the emancipation grills are missing.
Linking-Yellow 7.3.2015 klo 20.22 
....The last problem I noticed was a problem with the entrance and exit doors. The entrance door was not aligned with the arch, and the entrance elivator was not aligned with the exit itself. There is a lot of nodraw showing there.
Besides those problems, putting the cube in a small room that's reachable only by portaling through the framework was a neat idea, and the level had me trying to do the simple tasks in the wrong order, which seemed to give it a bit more depth and enjoyabilaty. Thanks for taking the time to make this.
Linking-Yellow 7.3.2015 klo 20.22 
First problem I noticed was that the cubemaps are not packed. This can happen if you don't include env_cubemaps, if your map has a space in its name, or if you change the name of the .bsp after it's been compiled.
next, the ligting is pretty bad. It's way to bright. You don't want it too dark either, just don't make it so bright that cubes look like white squares.
Also, the puzzle wasn't that great. If your still getting to learn hammer, and you were just doing this for the experience, then the puzzle is sufficient. If your looking for something to challenge the player, your probably better off sketching something in the in-game puzzlemaker before creating it in hammer....