Arma 3
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ALTIS maxtide addon
   
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Data Type: Mod, Server
Scenario Type: Water
Scenario Map: Altis
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18 feb, 2015 @ 13:24
1 ändringsnotis ( visa )

Abonnera för att ladda ner
ALTIS maxtide addon

I 2 samlingar av ALIAScartoons
ALIAS scripts in mods and modules
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Weather effect Scripts
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A small addon that makes ALTIS sink.

A small video made using the addon:
https://www.youtube.com/watch?v=opTo9A3SnV4

Make sure you enable the addon ONLY for missions designed with MaxTide in mind.

If you like my work and you want to support me, you can do so using one of ways listed below.
:) THANK YOU !



For those who prefer to donate via PayPal here it is the link
[www.paypal.com]

My Patreon Page:
https://www.patreon.com/aliascartoons

Direct download
http://game-comics.com/missions-arma3/@Altis_BloodRunner.zip

Here there are the parameters used:
MaxTide = 5;
MaxWave = 2;

Once you enable the addon ALTIS will be replaced in terrains list with ALTIS_BloodRunner.
53 kommentarer
RedScorpion 22 dec, 2024 @ 3:01 
how do i add this to a wasteland server?
Silenius 27 sep, 2019 @ 8:20 
Editing maxtide and putting it to 32 doesn't raise water level. I unpacked it with pbo 1.4 beta -> converted config to cpp and edited it and saved -> converted back to bin -> packed to pbo with arma tools. When i enter game sea level is same, and after i unpack pbo located in game folder, it has again maxtide=5 and not value i edited.
Poki Doki Woki Loki Roki 28 dec, 2018 @ 13:43 
Don't suppose u could make another mod that can make the sea lv constantly rise, that can easily be used on any map
testman490 21 jul, 2018 @ 22:50 
how do you raise\lower water level without scripting?
X5XFiRE 12 feb, 2017 @ 22:19 
LOL Love It
Sebforce116 22 dec, 2016 @ 23:11 
right, so how do I change the tide, I've read what you have already written but i have some issues, is the config meant to look like this?
raP  ¨  CfgPatches B CfgWorlds ³ cfgMods o ¨  Altis_BloodRunner _ ³ units  Altis weapons requiredVersion ÍÌÌ=requiredAddons  A3_Map_Altis ³ CAWorld Altis Í o CAWorld  description Altis_BloodRunner Sea  RainParticle 7 o MaxTide  MaxWave  7 dropColor ÍÌÌ=ÍÌÌ=ÍÌÌ=š™>dropHeight ÍÌL?dropSpeed  dropWidth
×£<effectRadius  lumSunBack ÍÌÌ=lumSunFront ÍÌÌ=minRainDensity
×#< rainDropTexture a3\data_f\rainnormal_ca.paa refractCoef ?refractSaturation š™™>rndDir
×£<rndSpeed ÍÌL>texDropCount
windCoef ÍÌL=o  author 76561198024104883  timepacked 1423852449 ¨
D. Jankovic 7 aug, 2016 @ 10:17 
Hey any way you can make one of this for Tanoa??? Would be appreciated!
BlackLady 2 jul, 2016 @ 12:41 
Das sieht ja cool aus ^^
ALIAScartoons  [skapare] 14 mar, 2016 @ 3:31 
@Freakybot
Depends on the time of the day you start the mission, around 6 hours, if you plan using it in a mission you should test or you can un-pbo the file and alter values acording to your needs.
To make a copy of the map, you need to make the terrain from scratch and give another name, however this will create copyright issue.

Hopefully we not going to need this mod iwith TANOA release. If BIS will fix the ponds and AI interaction with them, the script for tide will be implemented and we not going to need mods to increase water level anymore.
mongchat 10 mar, 2016 @ 9:01 
how long (like in minutes or something) does it take to reach its max point?
and can you make this a seperate terrian instead of replacing altis?