European Ship Simulator

European Ship Simulator

Not enough ratings
Mission Editor Tutorial Part 8
By RapheePlays
In this guide, we show you how to create and add mission text
   
Award
Favorite
Favorited
Unfavorite
Mission Text
Welcome to part 8 of the mission editor for European Ship Simulator. If you’ve not watched previous videos, it is recommended that you watch them.

First, we will need to open up the folder where user generated missions are placed.

The two locations for finding the games data folders are:.

For PC:
Computer> Local Disc (C)> Users> Your Username> AppData> Roaming> Ess> Data
For MAC:
/users/username/ess/Data

There are two folders here, the Missions folder and a TEXT folder. The mission folder shows all of the missions that have been created. However, the TEXT folder allows you to enter text into the game.




First, let’s look at the missions folder. We can see that we have some of our missions here in .dat files. The file name normally begins with Mission_ and then the name of the mission.















Let’s now look at the TEXT folder. It should be empty, from here we need to create a new txt file. Right click in the folder, click new and select text document. Now, we need to name the file so that the game can take data from it.




Let’s go back to the mission’s folder and choose the mission that we want to add text to. Let’s choose the editor file that we’ve worked on Editor 001. As you can see its named mission_editor001.














The text file we need to create needs to be the same except for the underscore, so it would be

missioneditor001.txt





Now, this is where it gets a little tricky. We will now need to load up our mission in the mission editor and make a note of some of the triggers that we have created. Select the player ship and then click on the text icon in the trigger Tool box. This will open up the messages box. The Text MISSION editor001 Trigger 0 is the line of text that the game will pull into the game from the txt file.


If we highlight the next trigger it will be called MISSION editor001 Trigger 1… And so on in chronological order.

Now, if we go back into the text file we can enter the following with square brackets

[MISSION editor001 Trigger 0]


Now leave a space and we can enter some text here like

[MISSION editor001 Trigger 0] Welcome aboard the mission editor tutorial


When creating a mission, make a note of the trigger number for each waypoint so that you can add it to the txt files. Traditionally, your txt file should look very similar to this:


Finally, we need to name the mission and give a brief description, you can do this by entering the following commands before the rest of the text

[MENU MISSION editor001] insert name of mission here
[MENU MISSION editor001 BRIEFING] insert description of mission here

Your Text file should now look like this once you have created a suitable title and briefing


Finally, you’ll want to commend the player for their hard work. The very last trigger you place down in the mission will end the mission and the player will be greeted with a message. For the last trigger you could add the following text

[MISSION editor001 Trigger 3] Mission successful.\nNice job, Captain.

The \n before the “Nice job Captain.” tells the game you want to start a new line below the previous text.


And finally, if you’d like to share your missions. All you need to do is send players the missions .dat file and the .txt file. The other player will then just need to place these in the same directories and the game will immediately recognise them.


2 Comments
< ROAD_RUNNER > [NL] 31 Aug, 2016 @ 8:10am 
How can I remove a own designed (made) mission out of the mission list (mission-editor)?

Doc Damage 7 May, 2015 @ 8:11am 
there is not a ess folder in help