European Ship Simulator

European Ship Simulator

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Mission Editor Tutorial Part 7
By RapheePlays
In this guide, we show you how to create fast travel triggers
   
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Fast Travel
In this part we’re going to show you how to create fast travel triggers. If you’ve not yet read parts 1-6 it is highly recommended. Sometimes, you will create missions that require the player to cross the English channel. These trips can take a great amount of time. It is important to give players the option to skip this journey so they can concentrate on some manoeuvres.

First, let’s de select all ships ship and place down two common triggers. We’ve experimented with common triggers to change weather conditions, but common triggers can be used to skip portions of a journey too.


Select the common trigger closest to the ship and click the jump icon in the trigger toolbox. This will bring up a new menu that allows you to edit time and position. Now, first we’d like to change the Jump trigger ID so that when the player passes through this common trigger they have the option to jump to the next common trigger.


First let’s look at the trigger properties, the trigger ID for this is -1. Unlike triggers linked to ships, common triggers reverse in number starting from minus 1 to minus 2 and so on. We know that the next trigger is -2 so let’s enter this into the jump trigger ID text area.


Just below that is another text field for Jump Time. If you know that the jump from one location to another is going to take a certain amount of time to reach, enter the time of day that you expect the player to complete this route.

That’s the end of the features for the mission editor. Now we need to create some text for the missions so that we can tell the player what to do.