Counter-Strike 2

Counter-Strike 2

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Ocen: 32
Decommission
   
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Tryb gry: Klasyczny
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18.434 MB
6 lutego 2015 o 20:52
4 marca 2015 o 15:26
Listy zmian: 6 ( zobacz )

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Decommission

W 1 kolekcji stworzonej przez de
CSKC Test
Przedmioty: 1
Opis
A defusal map set in a mountain base that is in the progress of being decommissioned.
Popularne dyskusje Zobacz wszystkie (3)
12
27 lutego 2015 o 16:35
Issues and bugs
de
1
27 lutego 2015 o 13:35
Soundscape and displacements
de
0
11 lutego 2015 o 13:45
Smokes and other competitive aspects!
de
Komentarzy: 60
Dr. Heavy Pootis-Man 16 maja 2023 o 19:55 
Decommission 2? For Source 2?
de  [autor] 16 marca 2018 o 15:15 
Thanks for the kind words! The map isn't really finished in my opinion, though. It could still use detail passes and layout adjustments. But it's 'finished' as far as I am concerned for now.

My main inspiration was to learn more about Source mapping and then for the next map to take it further again. I had ideas for a single player mod of HL2 I eventually wanted to make but just don't have the time to learn more and make the mod!

If you want inspiration to finish a map, make a build log from the start and let the community see it from start to finish. Get feedback as you go. Get encouragement from the community as they see iterations. You'll want to finish the map for them. I never did this properly (other than through Steam workshop). Take a look at mapcore and other websites. Although, it can be quite intimidating seeing all the amazing levels people are making!
Dr. Heavy Pootis-Man 14 marca 2018 o 20:42 
xD I have to say, this is a work of art. I look at this map now comparing to a couple of years ago with the fog and it's beautiful. I look at my own maps and nothing good I suppose, where did you get inspiration to finish a map??
de  [autor] 14 marca 2018 o 20:33 
Unfortunately, I haven't opened Hammer in a very long time :)

I don't even play CSGO that much anymore. Just a couple random games a week if that. Still waiting on that full Source 2 port (that will never happen hah). It's Half-life 3 all over again!
Dr. Heavy Pootis-Man 14 marca 2018 o 19:15 
still updating? :o
Dr. Heavy Pootis-Man 13 września 2015 o 15:43 
I rememeber wen dis map had fog ( ͡° ͜ʖ ͡°)
Dr. Heavy Pootis-Man 13 września 2015 o 15:42 
( ͡° ͜ʖ ͡°)
Yeah.
de  [autor] 13 września 2015 o 15:21 
I have been busy with a lot of other things so hadn't worked on the new map much within Hammer. I had been doing some design ideas and even some modeling/texturing on some props for the map, though. However, sometime recently, someone released a map with a very similar theme to my idea so I am now scrapping the idea altogether. I have been busy with other stuff so it is not a huge deal. I'm doing some work on other things for now and will be coming back to CS:GO when and if CS:GO gets a Source 2 port :)
Dr. Heavy Pootis-Man 5 marca 2015 o 14:11 
Source 2 sounds way more simpler + keep me in touch with your next map :D
de  [autor] 4 marca 2015 o 17:54 
I am in the planning phase of my next map that I am hoping for it to be being very detailed like current maps are expected to be. It will have a lot of custom textures and models so expect a long release schedule! It also has pretty unique setting that I haven't seen before in any map.

As much as I love the competitive side of the game, this next map is going to be a hostage map instead of defusal though :P

I have learned a LOT in my past couple released maps (and the stuff in before and in between that wasn't released), and I am hoping my next map will be much better than my previous two released maps.

Thanks to those that have provided feedback that has helped tremendously and I hope you continue to provide feedback on my next map!