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https://gtm.steamproxy.vip/ugc/2377423793103235734/40DE7F32CEBF7925CD1E6D08A46EE67FFB9ABE6F/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
in 32-bits the "double-shadow private lighting" shader is present too.
i've tested right now with idtech5 tweaker
is very sadly see this shader buged. i think this was an incomplete implementation before release the game. john carmack really wants to help to make this game look great, but not was possible.
only makes these fake texture detail "bicubic-upsample+detail" 1. thats was fine, but is not that we really want.
1. https://www.dsogaming.com/news/rage-john-carmack-promises-that-the-upcoming-update-will-resolve-all-texture-blurriness/
anyway, it seems the "double-shadow private lighting" is correctly implemented in Wolfenstein The New Order, but i've no tested yet.
it will great some day idtech 5 beign open source under GPL, but with the microsoft acquisition it will be impossible to happen :C
////////////////////////////////////////////
win_ypos "0"
win_xpos "0"
in_joystick "0"
r_windowPosY "31"
r_windowPosX "8"
r_windowHeight "2160"
r_windowWidth "3840"
r_fullscreen "1"
r_mode "7"
vt_pageImageSizeUniqueDiffuseOnly2 "16384"
vt_pageImageSizeUniqueDiffuseOnly "16384"
vt_pageImageSizeUnique "16384"
vt_pageImageSizeVmtr "16384"
image_anisotropy "4"
What needs to be done so that the data does not disappear? Perhaps the data disappeared because I changed the settings in the game itself?
It's just that my main language is not English, so I'll clarify. I apologize if I bore you with my questions, but there is no other way to find out.
It turns out that in order for everything to work as it should, I need to make changes to the rageConfig.cfg file, which is located in steamapps\common\RAGE\SAVES\base . Right ?
And in your opinion is it better to use the version for 32 bits or 64 bits? I read in the guides that more changes can be made in the 32 bit version. Thanks for the guide and your answers.