Song of the Myrne: What Lies Beneath

Song of the Myrne: What Lies Beneath

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SotM:WLB - Multiplayer Guide [EN]
By SarcrofS
This guide is designed to explain and teach players how to behave and play, in all modes, with all classes in multiplayer mode.
   
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Basic
Before learning to play with some class, you must first understand the workings of the game, understand each factor involved that can help or hinder you in this way almost always taking the best decisions and avoiding basic mistakes.

LIFE
Always be an eye on your life, so take care when on the threshold of life in which your opponent can give you a deadly combo.
Always make eye in the life of your opponent to take any opportunity, such as knowing that your opponent can die with only one basic attack causes you to formulate a better strategy to kill your enemy and not lose life.

SOURCE OF SKILL
There are currently two types of skills sources: mana and endurance.
Master the costs of your character skills, so to retreat when out of mana/endurance to do some effective action.
Always make eye's ability to source your opponent to know avail.

SKILLS
Each class has a basic attack and two skills, as it may seem limited believe it is not, you can make different moves and different combos with each class.
Each class has a completely different fighting style, which makes the multiplayer mode which is highly attractive.
Master the distances of each class skills in order to play better with each class and know the advantages and disadvantages of each class.
See more in section Skills.

BLOCK
Before knowing how to make an attack, you must learn to defend themselves.
Always be ready and attentive to block any attack/skill of your opponent.
There are currently two ways to block.

  • BLOCK AT THE RIGHT TIME
    It is the lock made when you press the button to block at the exact moment that the bullet would hit you, so all damage is denied and the attack is reflected if a projectile (ie if an attack / skill the distance ), the reflected projectile moves your total distance, as if you had shot.
    * This block can be done by any class that holds a shield, regardless of their source of skill.

  • STORED BLOCK - Resistance only
    It is the block when you hold the button of block, this type of block does not deny the damage, only decreases the cost of his resistance, decreases 1 damage for each one of resistance that your character has just when the resistance is consumed after this process.
    * is performed only by classes that use shield and has endurance as a source of skill, the other classes do not make block when holding down the lock button.

MOBILITY
Keep moving, it decreases the chance of a projectile hit you or any attack projectile is reflected against you.
Make moves in a circle in trying to deal damage to your enemy, same reasons above.
Move to dodge the attacks / skills, learn to move with each class in each environment.

USE CONTROLS
Use controls to play, facilitates and improves the gameplay.
Set the screen that opens before entering the game (max 2 players), or use a program for keyboard commands to control, for example: JoyToKey.

ARENA
Use the arena to your advantage, solid objects such as walls do not allow the passage of projectiles. Crates, furniture, grills, and others allow the passage of projectiles.
Know the objetcs and if this allow the passage or not.
*I will made a new section of this in the future.

SAVING THROW
whenever a character is shot by some ability to cause any negative effect, it makes a saving throw, if he can, he does not get the negative effect, if it fails it will receive the negative effect.
Bard
ABOUT
Strategic class and have high survival if played correctly.
Can't block - no shield.

PROS
  • High survival - must receive high damage in a short time.
  • Maintain distance isn't hard if you have traps and 3 of endurance for put other trap and root the enemy.
  • Took the advantage in closed maps - traps are more effective.

CONS
  • The skill of heal consumes all of you endurance, you will be vulnerable until you reach 3 endurance again.
  • Can't block, consequently may not reflect.
  • Took the disadvantage in open maps - traps are less effective.

STATUS
HP: 70.
END: 6.

SKILLS
L - SHOT
Basic attack.
Damage: 2-7.
Cost: N/A.

Q - BANDAGES
Recovers 30 life. Cost: 6 endurance.

* Watch Out! Heal makes you highly vulnerable, since it costs ALL of your endurance and prevents you use traps to defend, keep your distance when using the bandage until you have at least 3 of endurance.

E - BEAR TRAP
Cause a low damage and root the target, if you can make a saving throw first he is not rooted, but he will get slow, unless he make another saving throw. If the target is rooted but he still gets slow, that ends the effect of root it is still slow for 1 second.
Maximum of Traps: 3.
Damage: 2.
Cost: 3 endurance.

* the rooted character can block / reflect damage in the direction you look, so shoot the other direction.
* use the traps strategically, not only to stun targets, but to prevent them from going through certain places or coming so fast you.

TIPS
Use traps to stun and facilitate the adjustment of basic attacks and to prevent characters come so fast to you or even to prevent them from walking for certain sites or use certain passages.
Cure always but care, healing consumes all your endurance, is when the characters know that you will be a time without being able to set traps, to heal be using the environment to keep away from enemies.
The character has no combo but is a character with high survival in high skill players.
Knight
ABOUT
Dreaded class, with a highly lethal, but hard to perform the combo and the highest HP of the game. Can block projectiles with the two types of blocks.

PROS
  • Highest HP of the game.
  • Highest damage of basic attack/skills of the game.
  • Charge can make you reach enemies fast.
  • Combo with GIANT damage.

CONS
  • Bad with traps, medium moviment speed is bad to ignore the traps and try reach the enemies.
  • Bad with Polymorph, can be turned in Polymorph every time.

STATUS
HP: 110
END: 10

SKILLS

L - STIKE
Basic attack with short range.
Damage: 5-24.
Cost: N/A.

Q - CHARGE
The Knight performs a charge in the direction you look, striking all time in the front and simultaneous at the diagonal for front side, attacking one side at a time, hit enemies can be stunned. The charge only try stun one time, regardless of how many times hit the same enemy.
When charge for right, the first strike in diagonal is for up.
When charge for up, the first strike in diagonal is for left.
When charge for left, the first strike in diagonal is for bottom.
When charge for bottom, the first strike in diagonal is for right.
RESUME: right > up > left > bottom > right again - ANTICLOCKWISE.
Damage: 5-24 each hit, can hit 6 if used correcly.
Duration of charge: 2 seconds.
Stun duration: 2-2,5 seconds.
Cost: 5 endurance.

* while performing Charge you can use basic attacks to amplify the damage.
* attempt charge close and exactly in the direction of the character, so it drag the character during the Charge, increasing the chance of stunning (as the chance is per hit) and it make possible amplify the damage with more basic attacks.

E - SPIN
Cause damage and stun in all directions near the knight,hit enemies can be stunned.
If you hit the animation exactly in the direction of the character, for example, the two characters face to face, because 2 damage. May cause damage greater than your basic attack.
Stun duration: 2-2,5 seconds.
Damage: 5-24 each hit, can hit 2 if used correcly.
Cost: 5 endurance.

* use in straight or "perfect" diagonal to hit 2x.

TIPS

COMBOS
Maximum combo: Basic attack, E, basic attack, Q and so is giving basic attacks.
Combo: L, Basic attack, Q and toward the character and well dressed.

Basically attempt one of the combos, at least always try to stun the enemy with Spin and make basic attacks since they cause high damage. Make a perfect Charge can deal a giant damage, make this if you can.
Thief
ABOUT
The most versatile and fast class, the Thief can be played slowpoke style and can finish fast the enemies.
Can block projectiles with the two types of blocks.
Can dodge - have a chance of not receive the damage when targeted.

PROS
  • Duration of Poison Dagger can be added.
  • High mobility
  • Good Life
  • Can perform a skill and retreat.
  • Can dodge and block

CONS
  • Throw Knives have a high cost.
  • Can't perfom a real combo.

STATUS
HP: 85
END: 12

SKILLS
L - STRIKE
Basic attack, short range.
Damage: 3-14.
Cost: N/A.

Q - POISON DAGGER
Attack poisoning the targeted enemy.
Lasts 18 seconds.
Damage: 3-14 in the strike and 1-4 for each second of poisoned.
Cost: 5 mana.

* using in the same target does not accumulate damage, but duration is added.
* hard to hit, so do not waste opportunities, poison your enemy whenever possible.
* if the target make a save against release, it will be free of the poisoning but will receive the strike damage.
* use a basic attack before and after the ability to maximize the damage.

E - THROW KNIVES
Throw 3 knives in the direction you are looking, you can change the direction, always depending for when you look at the exact moment.
Damage: 3-14 per knife.
Cost: 9 mana.

* use a basic attack before and after the ability to maximize the damage.
* high cost, be used only for finish or make a "combo" when the enemy already is poisoned.

TIPS

COMBOS

Small Combo: Basic attack, Q, Basic attack and retreat, without letting the enemy heal yourself, go to enemy, make a Basic attack, E, Basic attack and a Basic attack.
The Thief don't have a "COMBO" because the costs of skills are more than your endurance pool, but he have a "small combo".


A small "combo" versus a class with low life is poisoning the enemy and go to kill them with Basic attack, Throw Knives and other Basic attack for finish him.

Keep your target poisoned whenever possible, remembering to hit a target already poisoned the duration is added.
You can use Throw Knives to finish a enemy, but take care, the cost of Throw Knives is high.
Witch
ABOUT
This is a slowpoke class, capable of disable and kill, with slow speed any opponents, but classes with healing skill is a nightmare to this class.
Can block projectiles.

PROS
  • High disable class.

CONS
  • Durable matchs.
  • Low damage.
  • Low chance of freeze in Basic attacks.
  • Low life.

STATUS
HP: 60
MP: 15

SKILLS
L - ICE BOLT
Basic attack, there is a chance to freeze when deal damage, duration of freeze: 4 seconds.
Damage: 1-6, 1-9 if the target is Cursed.
Cost: 1 mana.
* frozen enemies can't block.

Q - POLYMORPH
Transforms into a frog targeted enemy, preventing the enemy from doing actions, he can still move, fast projectile, duration: 10 seconds.
Damage: N/A.
Cost: 1 mana.

* if you hit a target already transformed the duration is added.
* if the projectile is reflected and hit the Witch, it will be transformed into a frog.

E - CURSE OF AMPLIFY
Curse the target, amplifying the damage received, slow projectile.
Damage: N/A, but make all Ice Bolts do damage 1-9.
Cost: 1 mana.

* can be reflected to you, but the target is still yes cursed.

TIPS
Witch don't have any combos, but if possible, almost at the same time, lay the 2 skills and the basic attack her, briefly pressing the 3 buttons.
Basically try to keep the opponent turned into frog and cursed and causes damage to your basic attack, your basic attack skills and has very low cost which allows them to be used too.
Wizard
ABOUT
This is a glass cannon class, can give a huge burst, but it's very fragile.
Can block projectiles.

PROS
  • High burst.
  • Cheap slow/freeze.

CONS
  • Low life.

STATUS
HP: 60
MP: 15

SKILLS
L - FIREBALL
Basic attack.
Damage: 3-8.
Cost: 1 de mana.

Q - FREEZE
Freezes the ground around the character, the ground remains frozen slowing all enemy characters that are on the frozen AoE.
Has a chance to freeze the enemy every second he stay on the frozen ground.
The freeze/slow duration: 4 seconds, the enemy is unfreezed if receive any damage.
Damage: N/A.
Cost: 2 mana.

* play several times does not stack the effect.
* is only possible to maintain one frozen area, but can be used again, and the other area disappears.
* frozen opponents can't block.

E - CATACLYSM
Launches several fireballs in all directions around the character.
Damage: 3-8 per fireball, the max possible is hit 9.
Cost: 4 mana.

* if you perform facing the enemy will hit 9 fireballs, dealing great damage, in diagonal only hit 3-6.
* you can only cast another spell this when the previous over, stay pressing the E does not spend mana, abuse it !!!
* use a basic attack before and after the ability to maximize the damage.
* how much closer is better the chances of hitting the target, and you can hit multiple balls at the target.

TIPS

COMBOS
Full: Basic attack, Q, Basic attack, E, Basic attack, E, E - in much cases, even hitting all fireballs E, this combo is unable to kill a full Knight of life.
Easy combo: Q, E, E, E - less damage than previous but still so in many cases, lethal.

Keep moving while making combo, since the opponent can reflect your fireballs straight to you, reducing damage and causing damage to you - unless it is frozen, which lasts only the first hit.
Use the freeze not only to launch combos and skills, but also easy to cause damage to your basic attacks.
Keep away from enemys, unless you go to perform a combo.
Counter
Coming soon!
Maps
Coming soon!
About Guide
The guide will be updated constantly, no doubt, error or suggestion say in the comments. Thanks!!