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@Baguette, Forgot to say, mid lane is the shortest lane. Which again leads to get Exp faster. Because the minions gets faster to the mid lane compared to top/bot.
But again, this doesn't mean that mages must go to mid... no, but thats the most optional lane for them.
About bringing adc in mid lane. I'm a bit sad to see it happening. But they are viable there.
Ad carries can counter easily every mages in mid. Their early game harass is strong vs mages.
But there is a risk, the adc can get camped in mid lane by enemy jungler. Which will deny your farming and leveling.
Don't forget in SoaDA you get shared gold in lane if you are close enough ( range is not too short ). Plus a gold / sec item is pretty handy. In my opinion supports here can't suffer from gold starvation.
Today i had a match, i played adc, and my lane mate was a beroth support. I Told him 3-4 times to please leave me the last hits, and don't hit minions, else he is pushing back the lane. He didn't even respond. Made me fail my last hits, in team fights his reaction was bad, and leaded us to lose the lane.
So listening to adc is very important.
i did not say a support role is not important, it is. I think i even mention it above somewhere.
And the reason why the MOBA metas are similar to each other, is because the game genre require it.
If you find another moba, which has the same map setup ( LoL and SoaDA map is the same in simple view ), they will most likely have the same meta too.
Reason why Dota has different meta is, their map is different. While Dire side's top lane is long ( thats why its the solo lane ), the radiant's top lane is shorter ( thats why normally ppl play duo lane there ). Plus Dota's map is inverted if you look carefully. Thats another reason why they play duo and solo lanes different on top-bot.
Mages with more level are more powerful, because their abilities gets more powerful the more point you have on them.
Farming is not an issue ( atleast for me ), you just need to practice.
My next guide will be about "How to Farm". Will make videos with explanations too.
I agree with what you said about bruisers and assassins. Will edit it later.
Thanks for the feedback!
In LoL games are not about last hitting for 15-20 minutes. And its called lane phase, which normally finishes ( or atleast should ) at max 15 mins. After that your team needs to group, and get objectives together.
In SoaDA this could ( and should.. ) work the same way. But people are still new to the game, and many ppl are even new to the genre. So they didn't figure this out.
Why i put Mages in mid lane? I even explain it above.
Roaming potential ( not every mage is able to do it ). And the jungle buff, its easier to give them, and its more important for them, because of the mana issue they can have. Plus, the cooldown reduction is not bad aswell.
Note; this is just MY opinion.
Note; 1000 character limit forced me to cut my post in pieces.
...."allways listen to your adc's calls." - This gives the impression that a support is the 'little bitch' from the carry. A support player might be equally good or better than the carry player. While the carry is carefully lasthitting, the support is looking for opportunities to engage/make a play. So I think that the support should be the one making the calls.
"In some situation you can take some farm." - If a support is not allowed to get a few last-hits in lane, he will be severely gold starved. Passive gold gain items are very limited and don't give a lot of gold anyway. Also, when an 'errand' quest pops up (like the divine army), it's mostly the support doing it because carry's need to farm. Yes, those quests give gold and exp, but it is very low. Some supports could really use some early last hits to get their key items. For example: ermuk needs a beacon of hope or he will be mana starved really fast.
I really don't like it how you put assasins and bruisers in the same category.
-Slivus/Xeros: these are assasins. They got the burst and mobility to pop a squishy and get out a few seconds later.
-Drengar; this is a classic bruiser. IMO he can't really assasinate because his burst is not that great. He can solo about every other hero in the game, but Drengar will need to chase his opponent a lot further than a real assasin. This gives the enemy team enough time to put a single disable on him, stopping the momentum from his passive. A lvl 15 Drengar with 6 big items can assasinate, but only because he is a hypercarry with full build.
-In general, you kind of copy-pasted the LoL meta. I agree that the bottom lane should be a duo-lane due to the Hydra. But saying that mages HAVE TO go mid is not true IMO. A good roamer with safe lasthitting (like Ziri) feels like a better choice. Many mages here suffer from a kit that requires a set-up from another hero. (Atasha/slag have good damage but enemies can just casually dodge every ability). Putting them in the botlane with a support can solve that problem while also taking care of their sustain issues.