Sins of a Dark Age

Sins of a Dark Age

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Hitchhiker's guide to the Sins of a Dark Age Part 1: The Meta
By Azta
A short trip to the meta..
   
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Hero roles
First of, you do not have to follow any of these if you don't want to!
I'll just give advices and personal opinions. So i'm maybe wrong at some point. Feel free to correct me or discuss anything else.
Supports
  • Supports:
    As the role name says, their job is to support their teammates. Guarding them, guarantee safety to the lane with vision controll ( use vision / detection wards, Sentry Glyph, Scrying Mirror item ), sustain the lane, and try to harass the enemy to prevent their adc ( attack-damage-carry) taking more farm ( farming = last hitting the little creeps / minions for extra gold ).
    But do not overextend, and allways listen to your adc's calls. Do not push the lane, nor touch the minions, unless your adc asks for it. You can put both your selves in danger if you don't work together with your lanemate.
    In some situation you can take some farm. When your adc just went back to buy items, or he simply died, you can hold the lane by only lasthitting the minions. Do not push back if your lane is behind ( in items, gold, farm, kills ).
    You can leave your lane to help other lanes sometimes, or help with quest. A support can roam pretty well too, but it depends on situation if you can do it or not. If your lane is behind ( compared to the opposite bottom lane ), don't do it.

    Mid/Late game Supporting:
    I'll cut it short, keep doing your awesome job that you have done before. Warding, guarding teammates. And if you are an initiator hero like Grugg, Lithoron, etc you have to be in frontline catch a good moment and try to pick off one or two of the enemy carries, and your team will try kill them instantly!
    But also never forget to keep eye on your carries ( your midlaner is probably a carry too, but he is spc aka special-power-carry ). Since you got cc ( crowd controll ) with abilities and or items. You have to protect them from enemy bruisers, carries, assassins.

    Potential supports:
    I will not make tiers yet, all of them are good if well played and used well.
    Tanky and off tanky supports: Vallamere, Beroth, Grugg, Lithoron, Bataar, Rachna ( yep i see the potential support in bataar and rachna too )
    Squishy supports: Vexie, Ermuk, Serewyn, Slag ( slowing, snowballing, and after 6 he brings chaos i believe )
    Note that Rachna, Slag and Bataar is originally not a support hero, but they can play that role too :)
    Also im not sure about Serewyn.. looking at his abilities, i would say he meant to be support, but his E Q ability damage is insane if u build sp ( special power ).
Attack damage Carries
  • Attack damage Carries:
    They deal the damage, the DPS ( damage per second ) in teamfights. They hit very hard with full build ( 6 items ), but it requires a lot of gold. Also they are very squishy.
    How to earn the gold you need?
    Early game: farm as much as you can. Learn how to last hit minions, and practice it. Win trades, which means in a 2v2 duel fight your team comes out as a winner.
    Do not be afraid to help with warding!
    Mid/Late game: In fights you have to position well, do not stand in frontline. Stay behind your team, but make sure no one is sneaky to go behind you through the jungle. But you or your teammates probably already warded the jungle to secure safety for free pushing and easy fight in the lane right?! Right. And dont forget to farmfarmfarm and farm.. also warding.
    And ofcourse pick up kills anytime you can.

    Potential ad carries: Ziri, Skalla, Torrace, Khagas
    I wont make comparison, all of them good for other reason, and all of them good in a well set team.
Mage carries
  • Mage carries:
    Mages that deal high damage with skill shots or single target abilities.
    You do the same as your ad carry.
    Early game: Farm a lot, kill a lot, ward a lot to survive a lot
    Mid/Late game: before teamfights you can poke / harass enemy befor your team starts to fight them. Unless you are Xeros who is an anti mage and assassin mage. His playstyle is different to other mages.
    Mages that got good mobility can roam during laning phase to help other lanes. Simply push your lane, and go gank the bottom or the top whichever is more potential.
    If you are not good at roaming, but you stomp your opponent in mid lane. Means you kill him/her often, and you probably take his tower too early, you can still push your lane, and go kill jungle monsters, the wood imps. So you wont just waste time, keep farming.
    If your jungler is very kind he will give you the Blessing from the Wisp Queen, which grants you mana regeneration, and cooldown reduction. In laning phase i do not recommend to go invade the enemy side jungle, you may get caught and be killed.
    Use wards!

    Potential mage carries: Slag, Lassidar, Lord Dekain, Atasha, Serewyn, Xeros
Assassins
  • Assassins:
    They are similar to ad carries, but some of them rely more on their abilities, also they got good mobility.
    Their job is to assassinate the enemy carries, shut them down as fast as you can, or zone them ( keep them away ) from the teamfights.
    You need to be sneaky! Feel the life of assassins :3
    Use wards!

    Potential assassins: Slivus, Drengar, Ziri ( yep she got everything that an assassin needs ), Xeros ( the only mage assassin at this moment )
Tank and off tank initiators
  • Tank and off tank initiators:
    They go in first in fights, they initiate. And if need you keep away the enemy assassins from your carries.
    Early game you just farm as much as you can also try to win trades. That way you can get enough fed for mid/late game.
    Even if you are behind from others, your power is in your abilities, you can disable one ore more enemy at once, depends who you play.
    One good catch can win the fight! Or even the match!
    Use wards!

    Potential Initiators: Grugg, Bataar, Beroth, Lithoron, Slag ( he can be off tank too, thats why i put him here), Rachna
Divisions of the map. Lane roles
There are three lanes and the jungle
Here you can find a picture of the map and jungle.
http://soada.wikia.com/wiki/Jungle

Bottom, Mid, Top lane is the name of the three lane
Bottom lane
  • Usually bottom is the duo lane.
    Explanation:
    Why bottom is the duo lane?
    Take a look at this cutie http://soada.wikia.com/wiki/HydraThe Hydra gives gold the whole team who kills it, also a good buff for the killer ( attack speed, movement speed buff ).
    Since it spawns close to the bottom side, there is more chance to kill it as 3 with the help of jungler and bottom lane. also mid laner can help sometimes too.
    Hydra is really important to get as much as you can, that 220 gold / member is very nice lead to get items faster. So make sure your team wards it well, and allways! Keep in mind he spawns every 6 mins, so you can be ready for the next spawn.
    Other reason why this is the duo lane that is also related to Hydra. When a jungler solo it ( most of the potential junglers can start solo it at lv 4-6. Tested it.. ) he got the buff, the advantage for more successful gank on the bottom. Which hopefully leads your duo lane to win against the opposite.
    Who goes to the duo lane?
    Everyone who i listed in the Supports role, and the Ad carry role.
Mid lane
  • Mighty Mages solo lane
    Why? For the jungle buff, roaming potential.
    All your power is in your abilities. Needless to say, the higher your level the stronger your abilities are. And thats why you have to solo as mage, you don't share the exp, you level up faster.
    Ofcourse farming is still important to get items.
    This is also the shortest lane, which means the minions arrives here first, and that means faster farming in lane. Since you are a mage you have to farm with auto attacks early game untill you get mana items, mana regen to be able to farm with abilities fast.
    Also thats why you have to be close to the Wisp Queen camp. Which is mid lane.
    Who goes mid?
    Everyone who i listed in Mage carry role.
Top lane
  • The other solo lane. This is the most variable lane in my opinion. some prefer to play bruiser there, some tank, some offtank, someone even carries..
    It depends on your team composition, if your support is tanky, and your jungler too, you can get a bruiser or you can still go a tank.
    But when your jungler is a squishy hero, and your support aswell, i do not recommend to pick another squishy hero to the top. A team needs a tank, someone who takes the bullets and does not die fast.
    I highly recommend to play tank / off tank on this lane, if your team does not lack of tanks feel free to pick a squishy one to the top :)
    A tip: you can gank lanes if you pick the Teleport Glyph, ask your teammates to place a ward in a bush or somewhere hided place, so you can teleport on it and surprise your enemy!
    This is also helpful if there is a fight at Hydra.
    Tanks. off tanks, initiators, assassins can go this lane.
Jungle
  • The Mysterious Sunken Forest
    This is an important section of the map. A good jungler can lead his team to winning.
    There are several type of junglers.

    The ganker: who ganks from his early levels.
    Heroes who can have a disabling ability at low level are able to gank even from lv 2.
    Such as Grugg, Beroth, Bataar, and Lithoron, Rachna
    But make sure these ganks success, else you just fall behind compared to the enemy jungler or everyone else.

    Power farming: does not leave the jungle untill he gets a couple of items... just farm farm and farm.
    They are mostly bruisers who does not have any cc ( crowd controll ) at all. But it also depends on the player's play style. With the Troll camp buff they are able to gank pretty nicely, since it will apply movement slow on enemy on basic attacks. Also gives you health regeneration.
    I would list Drengar, Xeros, Slivus here

    And many other styles you will meet in the game, its all about how the person likes to play as jungler.

    They also help ( or should help ) to take vision controll on map with wards sometimes.
    Killing Hydra as many times as they can.
    When they gank they should leave the kills for the lane. Especially for the carries, because mid/late game their damage will decide the fights also the whole game. So you better feed them ( if they are good ofcourse ) instead your self. If you are an initiator jungler, you dont need much kills anyway. Your power is in your abilities!
    And don't get it wrong, the ganker types needs farm too! Everyone needs farm! nomnomnomnom
Other meta tactics
  • Sometimes your team can decide to go duo top lane. 2 reason why people do this.
    Reduces the enemy solo top laner farming chances.
    You push the lane and get the tower as fast as you can.
    Makes sure to use wards to avoid getting ganked. After tower is taken, you swap back the lanes.
    But with this tactic you lose the control advantage on Hydra.

  • Swapping mid and top lane.
    In some situation its useful, forexample there is a Xeros mid for the enemy and your mage can not deal with him, so they decide to swap the lanes.
    It's not a bad tactic, if you feel like you can handle more their top laner, feel free to swap the lane if your teammate wants to too.

Don't forget, everything i'm saying here is just my advice and opinion. You don't have to follow this if you don't want to! Feel free to ask or discuss anything.

Thanks for reading!

Peace
14 Comments
Azta  [author] 16 May, 2015 @ 7:38am 
@WanderingNomad, Your welcome! :)

@Baguette, Forgot to say, mid lane is the shortest lane. Which again leads to get Exp faster. Because the minions gets faster to the mid lane compared to top/bot.

But again, this doesn't mean that mages must go to mid... no, but thats the most optional lane for them.

About bringing adc in mid lane. I'm a bit sad to see it happening. But they are viable there.
Ad carries can counter easily every mages in mid. Their early game harass is strong vs mages.
But there is a risk, the adc can get camped in mid lane by enemy jungler. Which will deny your farming and leveling.
WanderingNomad 16 May, 2015 @ 2:45am 
thanks for info!
Azta  [author] 15 May, 2015 @ 8:39am 
#Supports

Don't forget in SoaDA you get shared gold in lane if you are close enough ( range is not too short ). Plus a gold / sec item is pretty handy. In my opinion supports here can't suffer from gold starvation.

Today i had a match, i played adc, and my lane mate was a beroth support. I Told him 3-4 times to please leave me the last hits, and don't hit minions, else he is pushing back the lane. He didn't even respond. Made me fail my last hits, in team fights his reaction was bad, and leaded us to lose the lane.
So listening to adc is very important.
i did not say a support role is not important, it is. I think i even mention it above somewhere.
Azta  [author] 15 May, 2015 @ 8:32am 
About copying the LoL meta.. i don't think its true. I said my opinion about why this and that could work better here and there, i even explain them why. Hydra, buffs, safety from jungler, level scaling.
And the reason why the MOBA metas are similar to each other, is because the game genre require it.
If you find another moba, which has the same map setup ( LoL and SoaDA map is the same in simple view ), they will most likely have the same meta too.
Reason why Dota has different meta is, their map is different. While Dire side's top lane is long ( thats why its the solo lane ), the radiant's top lane is shorter ( thats why normally ppl play duo lane there ). Plus Dota's map is inverted if you look carefully. Thats another reason why they play duo and solo lanes different on top-bot.
Azta  [author] 15 May, 2015 @ 8:32am 
But the most important reason why mages needs to solo lane ( which can be top aswell, but to be safer mid is more optional ), is the level scaling. If you are in solo lane, you get more exp, which leads you to get higher levels than others faster.
Mages with more level are more powerful, because their abilities gets more powerful the more point you have on them.
Farming is not an issue ( atleast for me ), you just need to practice.
My next guide will be about "How to Farm". Will make videos with explanations too.

I agree with what you said about bruisers and assassins. Will edit it later.
Azta  [author] 15 May, 2015 @ 8:32am 
@Baguette
Thanks for the feedback!

In LoL games are not about last hitting for 15-20 minutes. And its called lane phase, which normally finishes ( or atleast should ) at max 15 mins. After that your team needs to group, and get objectives together.
In SoaDA this could ( and should.. ) work the same way. But people are still new to the game, and many ppl are even new to the genre. So they didn't figure this out.

Why i put Mages in mid lane? I even explain it above.
Roaming potential ( not every mage is able to do it ). And the jungle buff, its easier to give them, and its more important for them, because of the mana issue they can have. Plus, the cooldown reduction is not bad aswell.
Baguette 15 May, 2015 @ 7:51am 
Hey Azta! Overall it's a nice newb guide, but i got some 'complaints' about it. I'm only going to talk about things i don't agree with. If i don't mention something, i agree with it.
Note; this is just MY opinion.
Note; 1000 character limit forced me to cut my post in pieces.
Baguette 15 May, 2015 @ 7:50am 
Supports

...."allways listen to your adc's calls." - This gives the impression that a support is the 'little bitch' from the carry. A support player might be equally good or better than the carry player. While the carry is carefully lasthitting, the support is looking for opportunities to engage/make a play. So I think that the support should be the one making the calls.

"In some situation you can take some farm." - If a support is not allowed to get a few last-hits in lane, he will be severely gold starved. Passive gold gain items are very limited and don't give a lot of gold anyway. Also, when an 'errand' quest pops up (like the divine army), it's mostly the support doing it because carry's need to farm. Yes, those quests give gold and exp, but it is very low. Some supports could really use some early last hits to get their key items. For example: ermuk needs a beacon of hope or he will be mana starved really fast.
Baguette 15 May, 2015 @ 7:50am 
Bruisers or assassins

I really don't like it how you put assasins and bruisers in the same category.
-Slivus/Xeros: these are assasins. They got the burst and mobility to pop a squishy and get out a few seconds later.
-Drengar; this is a classic bruiser. IMO he can't really assasinate because his burst is not that great. He can solo about every other hero in the game, but Drengar will need to chase his opponent a lot further than a real assasin. This gives the enemy team enough time to put a single disable on him, stopping the momentum from his passive. A lvl 15 Drengar with 6 big items can assasinate, but only because he is a hypercarry with full build.
Baguette 15 May, 2015 @ 7:50am 
Divisions of the map. Lane roles

-In general, you kind of copy-pasted the LoL meta. I agree that the bottom lane should be a duo-lane due to the Hydra. But saying that mages HAVE TO go mid is not true IMO. A good roamer with safe lasthitting (like Ziri) feels like a better choice. Many mages here suffer from a kit that requires a set-up from another hero. (Atasha/slag have good damage but enemies can just casually dodge every ability). Putting them in the botlane with a support can solve that problem while also taking care of their sustain issues.