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-Arrow to Ether power-up will void your run if it triggers . This was the second thing I had difficulty with. I would seemingly finish a no-hit run not realizing I had been "hit" since arrows to ether triggered.
-Don't dawdle be aggressive and run for the exit hard. This was the biggest thing holding me back as I tried to go slow. Don't try and collect any gold either ignore it completely. Your only focus is the exit and not being hit.
-Reload from the menu if hit . I thought it had to be a straight untouched run for the longest time, but you can reload the level after being hit and you can just retry from that level without ruining your run.
Yes, I was talking about Maggie on lvl 20 when I mentioned the "final boss". I obtained this achievement from her the first time, and from the Chieftain when I went for some fact checks. I remembered about skeleton mages after I've had concluded the guide, and just assumed you could also get the achievement from them, as they use the same exact spell as the bosses mentioned.
The green orb spell is part of the final boss' pattern, so unless Phi has changed it since I last played it shouldn't be hard to see it (she casts three of them near her at the same time). And for the Chieftain, he casts it when you're far away and still in his line of sight.