Sky Gamblers: Storm Raiders

Sky Gamblers: Storm Raiders

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Guide to Last Man Standing (LMS)
By SAB Snorri Godi
A Beginners guide to Last Man Standing gameplay in Sky Gamblers Storm Raiders.
   
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Brief Description
This is a very straightforward Revo online multiplayer game. The goal is to be the last pilot remaining after everyone else has been fragged. There is no respawning in this game, once you're killed or crash, you're out of the game.
Getting Started
Like any of the Revo flight games, the best way to learn is to play - you'll pick up the basics right away. Your first few games are unlikely to end well, but you get to watch the match after you've been fragged - watch and learn! Your goal is to be the last pilot left after everyone else has been killed (or crashed). It's a bit like the "Dogfights" that you play in Single Player, except that your opponents are other online pilots.
Rules & Details
  • When an LMS match is started, the host will fly around until another pilot joins. There is then a relatively long countdown before the match starts - hopefully other pilots will join in.
  • When the match starts in earnest, all planes are repositioned to "spawning points" - you do not start when you flew to in the countdown.
  • The goal is to be alive when everyone else has been killed. Once you are killed, you are out of the match, but can watch the action while you wait for a new match to start. Cycle through viewpoints by tapping the radar.
  • When there is a winner, the match is over, and a countdown begins for a new match, Because pilots roll over to the next match, you typically get more and more pilots accumulating.
  • Bailing is pointless in LMS - OK, so it might save you a few AP, but since there is no respawn, bailing removes you from the match.
Unwritten Rules
There is significant disagreement about sportsmanship and unwritten rules in LMS game. Opinions vary across the spectrum from "anything not enforced in the game code is not a rule" to elaborate (but variable) codes of conduct. This being the case, These "unwritten rules" are listed in what I think is the order of most-accepted to least-accepted.
  • Insulting chat messages, offensive callsigns, and impostering are univerally disdained, and will likely result in you being specifically targeted by the other pilots in the match.
  • Most pilots agree that it is unsportsmanlike to avoid danger by running away from the field, especially in a fast plane (SR71 in SGAS, jets in SGSR), and then returning later to finish off the last one or two remaining badly-damaged opponents. NOTE that this is NOT the same as "boom-and-zoom", a perfectly reasonable alternative to "turn-and-burn".
  • Most pilots will also agree that pre-arranged ganging up on other pilots is unsportsmanlike. This is not so clear when one pilot is clearly a greater threat to the others and so perhaps a legitimate specific target. It is also not so clear when there are several squadmates in the game - some would argue that squadmates avoiding contact with each other is OK, others would call this ganging up. This is more of an issue, of course, when there are many squadmates in the game.
  • Many pilots believe that shooting into a fullball ("donkey-punching") is unsportsmanlike, that you should allow them to duke it out and only enter the fray once one of the pilot emerges victorious. In other words, that the game should be a series of 1-on-1 matches. Many others believe donkey-punching is a perfectly fair strategy.
  • Some pilots believe that they should be allowed to land and repair before facing off to fight, especially at the end when they are the only two remaining players. This is called a "Respect Duel" (spellings vary). Most pilots do not think this should be an expectation, but perhaps will extend this offer under some circumstances.
HAVE FUN, and fly like your mother is watching!