Sky Gamblers: Storm Raiders

Sky Gamblers: Storm Raiders

Not enough ratings
Guide to Team Deathmatch (TDM)
By SAB Snorri Godi
A beginners guide to Team Deathmatch in Sky Gamblers Storm Raiders.
   
Award
Favorite
Favorited
Unfavorite
Brief Description
TDM is a team version of free-for-all (FFA). Pilots in the game are divided into two teams, and you try to shoot down (frag) as many opponents as possible, while defending both yourself and your team mates from being fragged by your opponents.
Getting Started
Your teams goal is to frag as many members of the other team as possible, while getting fragged as little as possible. The team with the highest number of "fragged" opponents are the winners. Like any of the Revo flight games, the best way to learn is to play for a while - you already know as much as you need to jump in & play.
Rules & Details
  • Your team is always the Blue team, the opponents are always the Red team. Even if you switch sides midway through a game, or lose server connection and rejoin the game on the other side, "your" team is Blue and the other guys are Red. "Absolute" names for the teams are Alpha and Beta.You are awarded one Kill for each plane you frag, even if the pilot has already bailed out. Your score is equal to the number of Kills you have.
  • The team score is the total number of Kills made by members of the team. If you switch sides during a match, your Score, Kills and Deaths carry over with you on the scoreboard, but only on your personal stats, NOT on the Team score - scores count toward the team you're on at the time you make the Kill.
  • You are penalized one Death each time you're fragged, unless you've successfully bailed out of your plane before being fragged. Your Death count does not detract from your score.
  • If you crash without bailing out successfully first, you are penalized both one Kill and one Death. Because you lose a Kill, this also penalizes your team.
  • Ace points (AP) are scored as usual. APs do not contribute to one or the other side winning or losing the match, nor do they serve to break ties. You get bonus AP for ending the match on the winning team, but lose no AP if you are on the losing side or aren't there for the end. Like other team Revo team flight games, your bullets never hit a team mate - if you fire indiscriminately into a group of planes, you will only hit your opponents. This is very useful for trying to frag an opponent who is trying to frag your team mate, or if there is a furball nest - you can fire at will and not worry about fragging your mates!
Strategy
  • Think (in advance) about when to bail out. In some circumstances it may be best to delay bailing out to make that kill the team really needs, either for e desparately-needed point, or to prevent a team mate from being fragged. Self-sacrifice is an aspect of any team sport.
  • If you're a member of a squad, you would normally hold fire against another member of your group. However, most pilots agree that if you're on opposing teams of a game like TDM, you should NOT hold back against a fellow group member. On the other hand, specifically targeting a squadron mate might also be frowned upon. At very least, if you frag a squadron mate, drop them a "GG". The flip side of this is that it is reasonable to switch teams if it would join you with squadron mates without mis-balancing the teams.
Sportsmanship
  • WHEN YOU JOIN A TDM ROOM, CHECK TO MAKE SURE THE TEAMS ARE FAIRLY BALANCED. It is common to join a game of TDM, only to find you've joined a team that is already at a huge advantage. As a coutesy to all, it is considered good form to switch sides to even out the teams. So, as soon as you join a game, check the scoreboard to see if you've joined an advantaged team (grossly outranking the opponents, already way ahead in score, &c), and if need be, switch to the other team (if you are able to do so). If you cannot switch, consider landing and sitting on the sidelines until the teams are more even. If you do, you might want to drop a chat message letting people know, and be prepared for some people to target you anyway.
  • GIVE NOOBS A BREAK. Online multiplayer games are what make these games worth playing. But for this to work, there needs to plenty of experienced pilots. You should try to encourage noobs to stick with it and develop into the next Ace. Getting smacked down every 10 seconds without knowing where its coming from is a sure-fire way to have green pilots leave the game, maybe for good.
  • KEEP YOUR CHAT LANGUAGE AND CALL SIGNS CLEAN. Some squads specifically target (sometimes relentlessly) those who use foul, bigoted, or inappropriate language in their word wheel, or who use call signs that are offensive.
  • HAVE FUN, and fly like your mother is watching!
2 Comments
战雷皇帝 30 Nov, 2017 @ 7:02am 
I couldn’t understand what you said
RATTLESNAKE 18 Jan, 2015 @ 2:16pm 
Nicely done!