Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Personally, I only hear this kind of thing from newer players, and I'll be honest it just kinda seems like a stupid question in my book but I'll answer anyway (stupid questions don't = stupid people)
This is the fault of a turn-based system i.e. It's not a perfect replica of what is hypothetically going on.
In Armello damage is done at the same time. While its aimaited as one animal goign after teh other, its actually a matter of them both of them stabbing and hacking at the same time. I think it works well.
How would you suggest the game figures out who goes first if it were to change ?
Alvorn