Albedo: Eyes from Outer Space

Albedo: Eyes from Outer Space

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Walkthrough
By Double Dark
A complete textual walkthrough of the game.
   
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Introduction
I'll premise this by saying that this is an extremely difficult game. There were times that I was frustrated and wanted to look up the answer on the forums. This guide should hopefully save you from the frustration of scanning the forums for answers that might not even be there.
How to Play
As with most adventure games your goal is to collect items, combine them, and use them to solve puzzles.

See the manual in the main menu for more help.
Press F1 in game for a list of hotkeys.
The Cellar
  • Pick up the rope.
  • Use the rope on the vending machine.
  • Move all of the bricks in front of the vending machine.
  • Pick up and open the snack. A rat should appear and an alien will pound at the door.
  • Pick up the mouse trap on the shelf behind the broken TV.
  • Combine the snack with the mouse trap.
  • Drop the baited mouse trap in front of vending machine and watch the rat die.
  • Pull the rope and watch the alien die.
  • Open the box that drops from the ceiling and take the Temporal Dilation Tool.
  • Take the red valve above the box after unscrewing it.
  • Proceed to the next room.

Achievements:
Crazy Drinker, Deadly Drink, Rat Bite, Deadly Rat, Redshirt, Hoarder, Mad Scientist
The Corridor
  • Attach the valve to the red pipe directly in front of you.
  • Turn the valve so that the water is on.
  • Pick up the green hose and attach it to the tap on the right.
  • Turn on the tap.
  • Pick up the hose and use it to put out the fire.
  • Kill the little alien.
  • Pick up the bucket and fill it with water using the hose.
  • Drop the bucket on the broken wires in front of the door to power the door button.
  • Press the button by the door to open it.
  • Proceed through the door.

Achievements:
Pyroman, Eye Pop, Don't Try This At Home, Two Points, Three Points
The Stairs
  • Hint: Open the elevator door and try to use the elevator. Note that it doesn't work without a key.
  • Hint: Observe the vent in the elevator. Note the key inside the vent.
  • Take padlock #1 that is hanging on the bottom drawer.
  • Open the bottom drawer.
  • Pull the bottom drawer to reveal the hidden compartment.
  • Pick up the papers and open them to get the paperclip.
  • Bend/open the paperclip and use it on the top drawer's padlock.
  • Bend the paperclip and unlock the padlock.
    Solution: here
    \ \ > (up up right)
    / > > down right right)
    \ > (up right)
    / > > (down right right)

  • Take padlock #2.
  • Open the dumbwaiter.
  • Use both of the padlocks on the chain.
  • Press the down button on the dumbwaiter to lower it.
  • Open the toolbox in the dumbwaiter and pick up the screwdriver.
  • Use the screwdriver on the four screws of the vent next to the dumbwaiter.
  • Grab and drop the screws on the floor.
  • Pull the vent cover to remove it.
  • Pick up the fire extinguisher by the drawer and use it on the vent.
  • Open the elevator door and pick up the elevator key.
  • Use the key on the elevator and press the button.

Achievements:
Arachnophobia, Arachnophile, Bachelor Degree
The Boiler Room
  • Kill the alien in the back of the room.
  • Hint: Use the hand scanner console. Note that you need a hand to get through the door.
  • Pick up the wrench on the floor.
  • Pick up the pad on the table.
  • Hint: Observe the pad and notice that the boiler needs to be fixed.
  • Pick up the shears on the table.
  • Pick up the pen on the table and open it and get the spring.
  • Pick up the radio on the table and drop it by the fish so that its backside is facing up.
  • Observe the slime on the back of the radio.
  • Take the radio's batteries.
  • Remove the dead light bulb in the fixture above the scientist's corpse.
  • Take the light bulb from the lamp on the table and put it where the dead bulb was.
  • Hint: Observe the left side of the water trough by the door. Note the hand.
  • Use the shears on the ivy near the light until tentacles come out.
  • Kill the tentacles.
  • Hint: Observe the tube above the trough. Note that no water is coming out.
  • Open the white bag next to the table and observe all of the blueprints inside. You may need to drop it so it's facing up.
  • Pick up the note under the door by the pounding scientist.
  • Climb the broken support beams by the door and use the wrench on the pipes.
  • Fix the boiler pipes by connecting the GREEN and RED arrows.
    Solution: here

  • Take the hand in the trough and use it on the scanner.
  • Proceed through the door.

Achievements:
Boombox, Fisherman, Green Thumb, Wrench, Beer, Fancy A Beer?, Dopefish
The Generators Room
  • Throw the hand so that the alien chases it and eats it.
  • Run to the stairs on the other side of the room.
  • Grab a snail on the hand railing and throw it so that the alien tries to eat it. Note that this snail will respawn.
  • Exploit: You can bug out the alien by picking up the food before it can eat it and placing it somewhere it can't get to. Punching it in the back can slow it down and make this easier.
  • Take the miner's helmet that doesn't have an alien in it.
  • Take the rubber glove.
  • Flip the O2 (oxygen) lever and use the rubber glove on it. Take the glove when it's filled.
  • Use a battery on the miner's helmet. Placing the helmet on the floor might make this easier.
  • Unscrew the cover plate with the screwdriver and remove the dead battery.
  • Bug Warning: The game can break when you try to use the screwdriver. The solution is to verify your game files.
  • Use a battery and the spring in the compartment.
  • Equip the helmet.
  • Open the sewer cap and go down.

Achievements:
Brave, Escargot
The Sewer
  • Hint: Try to go through the sewer tunnels that the train came out of. Note that the water flow is too strong to enter.
  • Hint: Try to use the water flow control console to disable the water flow. Note that you can't disable the water flow while the generator's cooling system is on.
  • Tip: You can float by holding the spacebar and looking up. You can also hold shift to run across the floor under water. This will be important soon.
  • Take the disk from the water flow control console.
  • Grab the hammer next to the red toolbox. Note that the platform will fall in the water with it.
  • Kill the squid alien in the water.
  • Pull the two levers (circled red) to open the blocked passages under water.

  • Put the disk in the water cooling console (circled blue).
  • Hint: Try to use the water cooling console. Sink to the deepest part of the water right by the green glowing exit to the reactor room. Look up and hold spacebar until you fly out of the water. Land on the platform and use the console. Note that the water cooling system is jammed.
  • Enter the control rods room below to see what's wrong.

Achievements:
Submarine
The Control Rods
  • Remove the obstruction from the control rods.
    Use the oxygen filled rubber glove (up to 4x) to refill your oxygen meter.


    Solution:

  • Pick up the obstruction and move it.
  • Leave the area before you drown.
The Sewer/Generators (revisited)
  • Use the water cooling console in the sewers. The water will empty but then quickly refill and an alarm will sound.
  • Take the disk from the water cooling console and put it back in the other console.
  • Go back up the manhole ladder to the generators room. The hostile alien should be unconscious now.
  • Pull all of the generator console levers down. Note that one console is missing a lever.
  • Use the wrench on the console and pull down the wrench.
  • Go back down the ladder into the sewers.
  • Use the water flow control console to turn off the water in the right sewer pipe.
  • Exit through the sewer pipe.
The Tunnel
  • Pick up the bricks on the ground.
  • Head down the left passage.
  • Throw the bricks so that you trigger the 5 tentacles/vines shown in the picture.

  • Open the bag of bricks on the right and take the small red disk from the side pouch.
  • Use the disk with the tablet/pad.
  • Enter the 3 digit code.
    Hint: Look at the fingerprints.
    Code: 834
  • Go through the other passage in the tunnel near the entrance.
  • Attack the brick wall with an object (hammer, screwdriver, shears) to reveal a hidden path.
  • Climb the ladder to the lab.
The Secret Lab
  • Pick up the "unknown" red lever on the shelf.
  • Pick up the rivet gun ammo on the shelf.
  • Turn off the consoles to disable the cold air flow.
  • Hint: There is a red object frozen in the ice by the cryogenic chambers.
  • Pick up a girder (wooden plank) by the cabinet blocking the door.
  • Drop the plank on the second shelf like the image below and walk up it.

  • Pick up the lighter on the top shelf next to the kiwi bird.
  • Use the lighter to melt the ice by the cryogenics chamber and pick up the jack.
  • Combine the "unknown" jack lever with the jack.
  • Use the jack on the cabinet, lift the cabinet, and pull it down.
  • Open the drawers and take the rivet gun. Reload the gun.
  • Take the four ununoctium containers in the drawers and place them on the hanging lab tables so they break.
  • Pick up the pipes that fell and use the rivet gun to nail them to the hanging long pipe.
  • Climb up the ladder and enter the air ducts.
Ducts
  • Take the first right and climb up the ladder.
  • Go straight to the fan past the first intersection.
  • Take a left in front of the fan. You should now see long hallway with a bright red fan at the end.
  • Take the second right and fall down to your immediate left.
The Base Rear
  • Run left very quickly before you are attacked by the bat aliens. You can't kill them.
  • Go inside the shack at the end of the fence line. The door can be seen in the image below.
The Old Guardhouse
  • Take the key on the chair.
  • Take the candle on the table.
  • Take the shotgun under the table.
  • Pull the ammo box under the table and observe it.
  • Open the combination lock.
  • Use the key on the lock.
  • Hint: Use the candle and then lighter on the lock to make a wax casting.
    Change the combination and take note of the changes to the wax.

    Code: 7610
  • Take the shotgun ammo from the case.
  • Equip the shotgun and reload it.
  • Go back outside and witness some action.

Achievements:
Zampone
Esophagus
  • Quickly climb the alien's esophagus before you're digested.
  • Rest your arms or you will lose your grip.
  • Watch out for dead ends while climbing.
The Cave
  • Equip your shotgun and kill the 15 aliens.
    If you hold down SHIFT with A or D you will be able to dodge most of their attacks. In my best attempt I took 28 damage.
  • Watch the telepathy cutscene.
  • Pick up the alien eye behind the rock pillar and drop it near the robot. The robot will shoot it and split it in half.
  • Pick up the eye lens and use it on the crystal formation nearby.
  • Watch the robot shoot at the lens and destroy itself. The cave will flood from the explosion.
The Warehouse
  • Pick up the remote control on top of one of the monitors in the center of the room. It looks kind of like a Game Boy.
  • Move the crane arm to the far right and have it bring the backpack to you.
  • Use the medkit you got from the backpack to heal yourself for 25 life and reload your shotgun.
  • Pick up the metallic capsule (Nd) on the right side of the room.
  • Pick up the large copper spool on the right side of the room.
  • Use the copper spool on the power box lying on the floor by the water hole.
  • Use the metallic capsule on the spool. It will start shooting out sparks.
  • Pick up the metallic capsule.
  • Hint: Observe the metallic capsule. Note that it is magnetic.
  • Use the metallic capsule on the crane arm. It crane will automatically grab the capsule.
  • Move the crane to the north side of the room until the trolley cart is attracted to it.
  • Move the crane all the way to the south side of the room.
  • Shoot the very left and right green parts of the pipe above you. The green liquid should no longer be in the way.
  • Jump on the cart and move the crane arm to the north side of the room.
  • Pick up the metallic capsule.
  • SAVE the game!
  • Sprint and jump off the cart over the green liquid.
  • Optional: Hold out the capsule and walk around until the iron capsule attaches to it. Put the metallic capsule back in your inventory and pick up the iron capsule that should drop to the floor. You can throw the iron capsule around but I couldn't find a use for it.
  • Observe the keypad by the door.
  • Solve the math based sliding block puzzle.
    Hint: The numbers (inputs/outputs) only connect to the fat ends of the wire.
    Hint: The bottom and top halves are symmetric (mirrored).
    Solution: here
    Solve the first column on the left.
    Solve the second column on the left.
    Solve the bottom 2.
    Solve the last 5.

  • Take the cardboard box with the Temporal Dilation Tool by the elevator.
  • Go inside and use the elevator and use the screen.
  • Exit the elevator.
Area H
  • Punch the three zombies until they fall on the floor (Ed Rock, James Wood, John Okudo).
  • Take John Okudo's card. John Okudo is the one without an eye on his belly.
  • Note: The zombies will sometimes keep getting back up.
  • Use the card on the right keypad and call the elevator.
  • Kill the astronaut zombie with the shotgun.
  • Enter the elevator and use the screen.
  • Pick up Ed the Alien and use the elevator.
Time Machine/Time Trip
  • Use Ed the Alien on the consoles.
  • Hand him the note that you got from the boiler/fish room.
  • Enter the time machine.
  • Use the cardboard box containing the Temporal Dilation tool on the hole in the floor.
  • Write the coordinates on the sheet of paper by boiler the door.
    Solution: here
  • Put the paper under the door and knock on the door until the paper is taken.
  • Pick up the timed dynamite.
  • Find the antenna (satellite dish) outside of the labs.
  • Start the dynamite timer and use it on the antenna.
  • Congratulations! You beat the game.
29 Comments
Double Dark  [author] 17 May, 2018 @ 4:39pm 
@Csontzuzo Yeah, I mentioned the verifying files fix about 4 comments down. I suppose I can add it to the guide. I didn't know it was a big problem.

If you only needed 4 scrolls for the Control Rods then perhaps he changed it so it doesn't reset the position every time you do an action? I think he also changed it so you don't need to climb a girder in the Secret Lab to get the lighter.
Csontzuzo 16 May, 2018 @ 11:37pm 
thanks for the guide but i must say there were many points when i needed to find additional informations, happened more than twice but i rememeber for 2 excat points: in generator room the helm was bugged for me, after some search i found information that quitting game and verifying game files fix it, it might be a good idea to add this information as it looks its a common bug. Also the control rods fix was not understandable for me, i tired that 6 scrolling you mentioned but needed only a total of 4. Oh, and in the cave i needed to kill much more than 15 enemies, i think i missed only once or twice and still had only 12-15 bullets left from the 40. Oh god, that was the most annyoing part of the game.
S.T.A.R.S Leon S. K. 30 Jan, 2016 @ 9:02am 
Great Guide. Very helpful. Thank you.
Sweet Legerty, my Lib! 22 Sep, 2015 @ 7:44pm 
A note on the lighter in the lab room - I actually found it on the first shelf on the far left. No need to climb to the top shelf.
Sweet Legerty, my Lib! 22 Sep, 2015 @ 7:09pm 
Verifying took care of the issue, thank you very much! Good walkthrough.
Double Dark  [author] 22 Sep, 2015 @ 8:25am 
According to the top few posters the fix for this bug is to Verify your game files.
Double Dark  [author] 22 Sep, 2015 @ 8:20am 
@Dance Vixen So you're stuck at the end of The Generators Room. Have you tried rebooting, loading an older save file, or leaving the room before using the screwdriver? My guess is that you've hit a bug. Your best bet would be to take some screenshots and post details in the forums for help.
Sweet Legerty, my Lib! 20 Sep, 2015 @ 4:28am 
I dont know if this Walkthrough is active anymore, but I can't seem to get past the generators. I absolutely cannot use the screwdriver. I getstuck in the helmet puzzle unable to interact with anything but the leave button.
ScribeWolfgang 27 May, 2015 @ 11:24pm 
no the knock happens but if you take the blueprints out before hand you cant pick it back up to examine it
Double Dark  [author] 27 May, 2015 @ 10:15am 
@ScribeWolfgang I assume you mean the knock at the door doesn't happen? I had some issues getting it to happen on my second playthrough.