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Rapportera problem med översättningen
5) Creating fleets is good but it's more for sending a fleet back to help the Merdeka rather than to search and destroy.
6) Neutral ships CAN BE SHOT. If you witness a battle, don't attack the enemy from the front; your bullets will end up hitting your potential reinforcements. Instead, approach the Voiceless forces from the side.
7) There's no need to destroy everything in this mission. The main objective is to protect the Merdeka. Hint: The enemies only come from 1 wormhole. You should choke that wormhole to gain the upper hand.
Hope that helps man. Don't be frustrated. Just take it easy, go play other games, take a break before trying again.
Thanks,
Jeremy
let's check a few things:
1) did u leave some gunships behind?
2) did u send some scouts back to the Merdeka? scouts are important because when they go into dormant mode, their sight radius is doubled. What it means here is 2 things:
a) u can see ur enemies coming way before they see u
b) ur gunships can shoot at their maximum range beyond what they can see.
3) did u engage every single enemy ship out there? it's not necessary and u should choose ur battles wisely.
4) Lock is supposed to be the one rallying the forces. This means he SHOULD be out there, not the fleets. If he isn't then those neutral ships won't join u. That's a pre-condition mentioned at the beginning of the mission.
Try to position ur gunships nearer to the wormhole but do not attack the enemy head on. You'll need scouts to expose those positions so that your gunships can have maximum firing range. Otherwise it'll be limited by its own sight radius.
Regards,
Jeremy
Even worse is trying to reload to a quicksave those same 3 ships in the wave come out of the wormhole and instantly warp right on top of the frigate.