Deep Dungeons of Doom

Deep Dungeons of Doom

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Ninth Circle Achievement
By MakoSipper
Tips on how to get the Ninth Circle achievement after completing level 666 on the Deepest Dungeon of Doom
   
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Guidelines
Here's how I did it:

Character: Witch

Skills:
  • Witchy Woman
  • Anesthesia
  • Infinite Dreams
  • War Child
  • Mother of Mercy
  • Lady Evil
  • Bed of Nails (Sanctuary also works)

Equipment: Hynx's Staff and Wand of Regeneration

General Strategy:
  • Make sure you won't have to turn the game off for at the very least 6 hours , since you can't save midway. You won't need 6 hours of gameplay, but you'll probably need to rest from time to time. EDIT: According to other players, if you close the game, either by clicking on the X (windowed mode) or probably hitting alt+f4, too, you'll return to where you were when you restart the game.
  • You can check your progress from the C menu (pressing space afterwards)
  • Take your time! Trying to rush might end up slowing you down rather than speeding things up
  • Use her charge attack to restore MP when the enemy is not attacking, especially before they block (if they do so) and try to keep a decent amount of MP for the next fight (don't count on Magical Torrent too much)
  • Don't hesitate to use the Wand of Regeneration to convert your MP into HP
  • You may use potions you find on your way down, but NEVER leave the Wand of Regeneration behind
  • NEVER leave Hynx's Staff behind, either
  • The achievement should unlock after you move to level 667
  • I haven't tested it, but people say you may die and revive using the token in the process (tested and confirmed by ReadingLies)

Monster Strategy:
  • Make sure you're familiar with all enemies' attack patterns before making your attempt
  • For Azathoth, just try to kill it as fast as you can, instead of blocking its explosion (but make sure you block its song attack)
  • Coal Golem becomes a nuisance on later levels, since it doesn't give you much time to restore MP. Again, don't rush. Make sure you block all of its attacks and kill it without MP if needed.
  • Werewolf: It will start the first motion as a feint and the next action will be either a "double attack" or a "feint then attack" and resets the pattern on the first motion. (credits to ReadingLies)
  • Vampire: Starting motion will be slow which allows up to 3 attacks before the bite, hides in shadows [evade], then a fast one which allows only 1 attack before reset. (credits to ReadingLies)
  • Ancile Guard: TAKE YOUR TIME! It takes a long time, really =)
  • Practice Dummy: If you find one, take the chance to replenish both HP and MP (in that order)

Dungeon Bonuses / Stat Allocation: Try to invest roughly equally in MP, HP, and attack (in that order of importance) as you see fit. Leave agility for last, but try to keep it at least on 4 or 5.

Shrines:
  • Don't activate all shrines! Know what each of them do before you decide what to do! I've found only 3 of them in there. Wizard McMagic reported finding a Creepy Shrine.
  • All 4 stats cap at 20--pay attention to HP and MP, since they don't go all the way to the right! You can have 6 complete hearts/orbs (each with 3 points), plus 2/3 or the 7th
  • Make sure you check your stats on the C menu (pressing space afterwards) to know the true value of any stats (if they're over their 20-point limit)
  • Secret Shrine: +1 agility, -1 max hp (it's best investing in HP than in agility, so this is a good trade)
  • Dark Shrine: +3 attack, -1 agility, -2 max hp (quickest way to raise your attack)
  • Bloody Shrine: +2 max hp (no trade-offs, so go ahead and grab it)
  • Creepy Shrine: +2 attack , -1 mp, -2 hp, -1 agility (not very interesting, except if you already have over 20 HP and/or MP and need the extra attack points)
  • Note that every Dungeon Bonus gives you 1 attack, 1 agility, 3 MP or 3 HP, so investing in HP and trading it at shrines for agility and attack on a 1:1 ratio is the way to go

I could've easily gone further with this setup, but no, thanks, 666 floors was more than enough. Hope it helps!
47 Comments
Raijinili 30 May, 2019 @ 6:14pm 
Drosera (Zakkum Tree): Attack it only when it's trying to attack you, and vines won't appear. It's an incredibly easy boss fight if you do this.

I'm not sure if vines are triggered by attacking when it's idle, or by attacking when it's in hitstun.
MakoSipper  [author] 11 Aug, 2018 @ 8:09pm 
Glad to know I could help =)
Detective Pikachu 11 Aug, 2018 @ 7:27pm 
Took me 4.5 hours (without pauses) to reach floor 667 with the Witch, I hadn't the wand of regeneration. Potions and Vampire hearts along the way have been enough, never died.
I can't even imagine how many hours would take to do this with the crusader or the mercenary.
Great guide :Dragonia_expression1:
Crafozura 19 May, 2018 @ 5:56pm 
Fullscreen mode, Alt + F4 works as well to save your Floor progress in a middle of a run.
12p Ronald 29 Dec, 2016 @ 5:17pm 
some things I want to mention somewhere after doing this with mercenary

only unavoidable RNG pattern is azethoth's explosions, you might get injured quite a bit if you decide to tank through it. And of course, always, ALWAYS block the confusing attack after two waves of explosions

attacks that target your mana are unavoidable, but should always be blocked if your mana is 0. They can hurt alot and take you by surprise, so get used to blocking them, or keeping track of your mana if you intend to attack through them.

all the enemy attackpatterns are fixed.
Adjust your timing accordingly as you slowly increase your agility and enemies gain more health. Calculate how many attacks you can fit between patterns and just repeat them over and over..

My mercenary had 27% miracle regen and 50% evasion chances with the dirk after the eighth circle, so there should be some room for error.
qDan 16 Jun, 2016 @ 5:04pm 
Interesting moment - if you wont deplete multi-use potions to zero (thus leaving'em half-used in invetory after boss fight), you will be able to loot'em and use next time as totally new with full charges. It wont really help on DDD itself but on story maps, for grind of money and secret items it may really help, especially if you'll be able to acquire 'Bubbly Potion' with nine charges thus becoming nearly invulnerable with up to 32HP (ten full hearts!).
MakoSipper  [author] 29 Apr, 2016 @ 9:07am 
I talk about them in my guide ;)
MakoSipper  [author] 29 Apr, 2016 @ 7:29am 
Sucks =/ I didn't use any tokens, though. But it requires a lot of patience, concentration, and few pauses to unwind a little bit =p
Neador 26 Feb, 2016 @ 10:39pm 
tldr: you get access to each row by finishing specific dungeons, but you still need to spend money on each skill separately to unlock them for use. Once unlocked you keep them even if you swap to a different skill.
MakoSipper  [author] 26 Feb, 2016 @ 8:39pm 
From the official website:

Skills are permanent bonuses that you can buy for your characters. Each character has its own set of skills. As you progress through the game, you’ll find altars, which unlock the columns in the altars screen. There’s a total of three altars, and each of them has one skill in each tier, represented by a horizontal row. You can only have one skill active on each tier at any given time, but you can buy all three and redefine them at any time from the altar screen. In order to purchase skills from a given tier, you must own at least one skill from the previous tier, and that tier must have been unlocked by playing the appropriate dungeon.