Robocraft

Robocraft

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Fight or Flight: A Complete Guide for the Combat Medic
By Joshington97
I have logged over 200 hours in Robocraft, and have been using the nano disruptors ever since they were released. During that time, I have both witnessed and took part in molding the tactics and strategies of medics, and I want to share my knowledge for both the veterans that want to compare notes, and the rookies that have no idea what they're doing.
   
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What is a medic?
Alright, before we can dive into the extreme details, we have to establish what these new fangled "medics" are.


A medic is any bot that uses a weapon called the "nano disruptor."

They are available for tiers 6-10, and are currently the only weapons in the game that can both deal damage to enemies and heal damage done to teammates. The higher the tier, the bigger they are and the more damage they deal and heal. When they were initially released, they were an immediate game changer; a team with a few experienced medics immediately had an advantage, even if they had less firepower than the other team.


The nano disruptors (which will be referred to as "NDs" for the remainder of the guide) can be operated with both left mouse and right mouse click. Left mouse works like any of the other weapons; it fires all the NDs at once wherever you're looking. Right click, on the other hand, automatically aims and fires at the nearest wounded teammate. If there are more than one wounded teammates near you, and you have more than one ND, they will automatically split between themselves to heal multiple bots (which could become an nuisance in certain situations,
but we'll get to that later).

At this point, you're probably thinking, "That's cool and all, but my healing ain't free! Won't I get a lot less RP for not dealing nearly as much damage as the fighting bots?" Well fear not. The first thing on the scoreboard after finishing a game says, "CPU Destroyed/Healed." Guess what that means? The more blocks you put back on your buddies, the more money you get at the end of the match, along with whatever damage you deal to the enemy. You can also earn an "assist" if you heal a player for 5% of its base health or more. You can get one assist per teammate. These features make NDs favorable to newer players, allowing them to rack up good amounts of RP per game without the risk of getting killed early on while still helping their team win.
Building a medic
Ok, now you should have the necessary knowledge of what a medic is and does, and now (hopefully) you are ready to go to the drawing board! But there are a few things you should know before constructing your first ND wielding machine.



Like the other three primary weapons, you can fire up to a maximum of six simultaneously, but that doesn't necessarily mean you need just six. Like all of your designs, you need to be aware of the fact that you will take some damage every once in a while when building it, and that means your NDs will occasionally be knocked off. Less NDs means less healing, less healing means dead teammate. Dead teammate means dead you. Make sure your NDs aren't going to be knicked off at the first laser blast, and it could be worth that extra RP to slap on an extra one or two guns just to be safe.

If you've reached Tier 10 and want to go back a couple tiers, then pay close attention to this part. You know how a lot of bots below Tier 10 have pieces from higher up tiers? Well this is very good news for medics. If you're healing a bot made mostly of Tier 7 blocks with a Tier 9 ND, then it will speed up the healing process. A lot. The faster you heal, the quicker your teammate can get back into the fight. Bigger NDs also means that they can soak up more damage while being healed and engaging the enemy.

I have an extra Tier 9 ND that I want to put on my Tier 8 medic, but I always move into Tier 9 when I put it on! You might say. In that case, replace your blocks with blocks a tier lower. If you care more about healing than fighting, then you shouldn't be taking as much damage, right?

This part is important, probably the most important part when building your medic: Speed. You gotta be fast. Very fast.

If there's a severely damaged bot in H2 of the map, and you're chilling in E9, then what do you think is gonna get you there the fastest?



That's right, hoverblades! Almost all the medics I've seen and built never touch the ground. There are multiple reasons for this:

  • They can be better protected than wheels or tracks.
  • They work much better with thrusters.
  • They can hover over teammates to reach wounded ones.
  • They don't need to worry about rough terrain.
  • They aren't affected by ice.
  • Some can be used to traverse cliffs (this was how it was done before legs were released)
  • If absolutely necessary, they can shield wounded teammates from plasma bombers (I don't recommend trying this without nearby backup and shields on your roof)

But the main reason you want hoverblades is speed. They're actually slower than wheels by statistics, but wheels aren't affected by thrusters like hoverblades are. Slap a couple extra engines on either side of your floating bot, and you're zooming straight over your entire team! When seconds count when reaching a teammate, you need to make sure you can reach him before the enemy.
Medic "Classes"
With a game as customizable as Robocraft, bots are bound to be divided into different skillsets, and medics are no exception. If you thought that medics are a black and white kind of a build, then allow me to show you the grey area:

No Man’s Land Medic

This kind of medic hold no fear for hostile laser and plasma fire; either that, or he just doesn’t notice it. Either way, this kind of medic sacrifices heavy armor and electroplates in favor of thrusters, high tier NDs, and hoverblades. Oh yeah, they’re always hovercraft. These kinds of medics will leave the safety of cover, sacrificing their own health in order to deliver health to an injured fighter. Most are capable of climbing cliffs and are rugged enough to quickly stabilized even after losing large sections of their bot.

Rear Echelon Medic

Who puts NDs on a tracked bot? Apparently people, that’s who. These medics don’t care about the front lines; you have to drag your 40% health bot to them as they take their sweet time rolling to where the combat is.

Sound useless? In many cases yes, but these medics are usually the first medics injured flyers go to, considering the other medics are stuck healing six teammates at once in the middle of a massive firefight. And, if the game starts to run the clock down, they can heal a near-dead teammate and quickly turn the tides before the other team even knew they were there.

Medivac

The only type of bot that is faster, more maneuverable, and capable of reaching high terrain easier than hovercraft is the flier. So, some medics got the brilliant idea of turning their plasma bombers into the healers of the sky, maintaining a high altitude to evade enemy fire and swooping down to rescue a lone, injured teammate. Only skilled pilots should try converting their flyers into medics, or else you’re gonna have a rough time adjusting to a new environment while trying to fulfill a difficult role. Medivacs are especially useful to combat flyers, flying alongside them while they engage with the enemy. If used correctly, and with lots of luck, they can be used on the offensive, drilling a hole to the enemy’s pilot seat and conquering the skies.

Meat Shield Medic

Some medics don’t want to just heal teammates; they also want to keep them from being damaged further, and will move in front of the injured bot. These bots are some of the heaviest armored medics out there, maybe even the most armored. A good combination of a large number of armor cubes, shields, and good building experience can give your teammates a bit of mobile cover and buy them some extra time. These medics are also expert drivers. They need to know when to move in, where to park themselves, and when to get the hell out of the way so your teammates can continue to raise hell.

Warrior Medic

Arguably the most care type of medic. While the ND’s primary purpose is to heal, they can also dish out considerable damage to hostile targets. Some veteran bot builders take this as a challenge. These medics only heal if they have nothing else to do; otherwise, they’re always on the attack.

They are well armored with electroplates and lots of thrusters, the shields soaking up initial damage while they charge headlong into the enemy, destroying their guns and shields first and then baking a path to the pilot seat. Tesla blades are basically required for Combat Medics, the more the better; move in, ram yourself into the enemy, taking a very large fraction of their health away, and finishing them off with NDs.
Mediquette
Alrighty then, you have your medic ready to go, and you enter a battle! Your team splits into the usual groups; the fliers made a mad dash for the top of the map, a few go left or right, the new guy goes down the middle, and one or two confused bots stay at the base. What do you do now?

Don't roam in a medic pack

The team balancing system in Robocraft has always been screwed up, and it's no exception for medics; it seems like every game, the teams seem to always divide between one having lots of medics, and the other having none. If you happen to be on the former, whatever you do, don't immediately run with all the medics. If all six medics on a team go left with two SMGs and a Plasma, while the rest of the team go right, which way do you want the enemy team to go? Well it doesn't matter because you have no control over the enemy, silly! Two medics per group, max. Anymore is overkill and unnecessary risk of a traffic jam. There's also another good reason for splitting up:



See how many medics I'm facing off against? See how easy of a target they all are? See all that damage they're not dealing on my tank? You can have as many medics healing one guy as you want, but I guarantee you that you won't heal him faster than he'll be destroyed. And what happens to your team after that slaughter is over? They're not being healed any time soon.

Be mindful of your teammates

You're a medic, for crying out loud, you shouldn't immediately do something to piss off your team. If you're a hovercraft, do NOT hover directly over any friendlies, except for quickly passing over them. Why? Because when you move over his cross hair, their guns will turn towards you and...oh look! The enemy is straight ahead! Open fi...oh no! Your teammate shot at your underbelly and lost precious seconds zooming in and aiming again because you decided you wanted to be an umbrella! If you're healing someone that still has his SMGs attached and an enemy plasma bomber is looking for some cheap kills, spot it and move to the direction opposite it to give your teammate plenty of room to fire on it. Unless the pilot is very cocky, he's never gonna dive low enough for you to hit him, so there's no reason for you to get closer to him.

Don't be a pocket medic

Every play Team Fortress 2? If no, get off this guide and download it; it's free and as much fun as Robocraft. If yes, then you probably know about the term, "pocket medic." It's a medic that only heals one specific player, typically a heavy, and ignores the rest of the team. The pocket medic exists in Robocraft as well. How do you identify a pocket medic? Let's say you're a wheeled plasma bot with 47% health. You have one gun left, but you're so destabilized you sway too much to get a clean shot. So obviously you make your way to the only medic on the team, who is helping a giant 1000 block gun bed that is currently sitting at a solid 4% health. Instead of getting you back on your feet and into the fight again, he decides you don't exist in the world, and it's only him and that gun bed. Don't be that guy.



If you're the medic in a similar situation, just ask yourself: Who's gonna be finished first? Heal that guy first. The other guy will have to deal with his pilot seat, 12 blocks and one wheel until then. The more combat ready bots you have on the field during the late game, the better your chances are at winning.

Right click, right click, right click!

I have previously stated that RMB will auto lock on any nearby wounded friendlies. This means that you will immediately start healing any bot that is damaged. So when you and your team first engage the enemy, hold down RMB and don't let go. Any teammates that are hit will automatically be healed. This makes long range engagement futile for the enemy team, forcing them to get closer.

Right click, ri-left click!

You know how I just said always hold down RMB? Well, it doesn't apply in all situations, mostly the early game when everyone is grouped together and taking only 1-10% of damage at a time, if that. If there's a teammate with 75% health and falling while everyone else is around 85-100% health, then you're gonna heal the 75% guy first, right? Well, your NDs don't care what you think, and will lock onto the guys with 98% health instead. This is when you use LMB to focus all of your healing power on one guy in order to get him up to speed. When everyone's health is more or less balanced, you can go back to RMB spamming again.

Communication

This is useful for all players, not just medics. It's almost guaranteed that the team that communicates with each other throughout the game is destined for victory. This can range from anything from saying simply, "Left" or "Right" during the countdown to group everyone together, to forming tactics mid game to coordinate who's going to defend their base, who's going to route the remaining enemies, who will make a run for the cap just in case, etc.

Also, look at this map:



Notice anything about this map? Such as lines? And letters? That make a graph? The devs didn't throw that in there because they were bored, use it. If you're completely disabled far away from your team, quickly type out something like, "medic a9 plz." Or if you see a buggy race passed a mountain put can't hit Q fast enough, type out "buggy at h2 moving towards bvase." Notice that typo? So will everyone else, but it doesn't matter, they know what you mean, don't waste time correcting yourself. Don't know how to touch type? Learn how to. It's a skill that you can benefit from outside of Robocraft.
Fight or Flight
This could technically be considered part of Mediquette, but I feel like it's important enough to deserve its own section. It's also something not very medics know about, so the more visibility it gets the better.

Just because you are a medic doesn't mean you are absolutely useless when attacking the enemy. Believe it or not, the NDs can deal a considerable amount of damage to an enemy. Not enough to take someone on head to head, but if you end up face to face with a disabled and disarmed enemy, or your team is making a last ditch effort charge at the enemy, it's one of the few times that you should forget about healing and think about killing.



Knowing when to fight can go hand and hand with communication and lots of medics on a team. Have you every played a game where half your team were medics and you lost because your fighters eventually got pummeled to death and the medics scattered? Guess what: Do didn't have to lose. When you have lots of medics, charges are your friend, especially in close quarters areas of maps, like the middle of Tharsis Rift or the flanks of Tithonium Canyon. Imagine a swarm of hovercraft rushing you, them getting in range, their NDs going off, and their red beams melting your bot into an explosion. Medics coordinating with each other can be just as dangerous as SMGs or Plasma Cannons, and can often be the difference between winning and losing.

It always annoys me when I see a fully healed medic healing someone with 20% health when they are suddenly ambushed by someone with 35% health and, instead of turning to fight the weakened enemy, stare at their teammate slowly be destroyed and fruitlessly charge at the retreating and shooting enemy to be killed themselves. You are a COMBAT medic, dammit! That is a time to fight, not flight! When used correctly, NDs are highly lethal, but only when used correctly.

Conclusion
To sum up this guide in one sentence:

Know what a medic is, how to build a medic, how to act like a medic, and know how to be a COMBAT medic.

This is my first guide, so I'm gonna spend some time editing and adding more pictures. Thanks for reading!

Links
Robocraft wiki[robocraft.wikia.com]

Wiki page for NDs[robocraft.wikia.com]

List of combat medics for inspiration[robocraftgarage.com]
35 Comments
Lyght 21 Nov, 2017 @ 6:30pm 
RIP Medics,
MrFlappyWrists 6 Sep, 2016 @ 1:56pm 
RIP, I remember when this was a good guide
Vinny7 2 Apr, 2016 @ 4:26am 
Outdated to hell.
Turtlemist 12 Mar, 2016 @ 12:21am 
with the mxmum loadout update left click is the way to go, also this guide is very useful!
Glork 9 Jan, 2016 @ 2:01am 
I turned my plasma bomber into a medic, placed some hoverblades and now it is so much better.
Thanks for making tihs guide!:steamhappy:
IbuKondo 27 Dec, 2015 @ 10:23am 
see, I use a medic walker-flyer hybrid so I can craw around the walls of the map where the enemy doesn't usually see me, and then swoop down on an ally when ever I can using the wings to speed myself up. It works surprisingly well..:steamhappy:
SGT_MAJOR_FISH 23 Dec, 2015 @ 8:12am 
I recently built a 'no-mans' medic, it flys around the map fast and can hold its own (just) when being shot at, thanks to the auto heal update, this means that if i don't die when moving to an injury i can take a couple secconds to heal once i am done.
randomness5555 22 Dec, 2015 @ 10:46am 
Well, though I have no medic atm, I was very much a meat sheild medic crossed with a rear echelon-while I took a while to get to the fight on tracks I wasn't taking too much fire myself,and would very often place myself in front of the injured bot to try and sheild them. Never tried the hover method myself, but maybe I'll give that a go at some point
Numbu 16 Dec, 2015 @ 2:13pm 
This strategy will be useful against the other team. :steamfacepalm:
Numbu 14 Dec, 2015 @ 2:57pm 
If they had all medics on other team and one tank, try having half of your people attack the tank or distract the tank, while the other half is taking down the medics.