RimWorld

RimWorld

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Personal Doors (Continued)
   
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Mod, 1.4, 1.5, 1.6
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24.10. klo 7.39
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Personal Doors (Continued)

1 kokoelmassa, tekijä Zaljerem
Zal's Continued Mods
549 luomusta
Kuvaus
Original mod by biowreck
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3244733349
Continued at his request

--

Original mod notes:



This is a very simple mod that lets you assign any number of pawns to doors and gates, similar to how beds are assigned.

How it works:
  • Assigned doors will prevent any unassigned pawns from using them. This includes non-colonist pawns, animals, and mechs.

  • Unassigned doors will behave normally.

  • Optional: In the mod options, you can choose to allow colony animals and/or mechanoids to go through assigned doors. Both options are off by default. (You will need to restart your game for the changes to apply!)



I've done a lot of testing on vanilla and using various mods with negligible impact. Most of it was done in 1.5, but nothing came up in 1.4, either. Seems fine in 1.6 as well.

Obviously, the more pawns and doors you have, the bigger the impact will be. Regardless, it has yet to cause any big impact, with tests of over 50 pawns and doors on my end. This also applies to the mod options.



There is a soft incompatibility with Dubs Mint Menus. The door assignment window will close upon assigning a pawn if you have the "Mint Assign Menu" option turned on, but it is nothing more than a small annoyance.

No other incompatibilities were found at the moment.

It should already support a decent amount of modded doors/gates. If you find any exceptions you'd like to have implemented, let me know!

Additionally, one of these may have a feature you're looking for:




  • Is it safe to add/remove mid-game?
    Completely safe to add and should be safe to remove.

  • Will you add/modify X feature?
    For the time being, I'm happy with the mod and no longer plan on changing much besides adding support for existing mods or fixing errors/weird behaviours.

  • Does the mod support translations?
    Yes! Please post any translation-related comments in the "Language contributions" discussion.

  • Load order?
    Shouldn't matter.


- Huge thanks to Bradson; without his input, there's a good chance this mod wouldn't be published!

- Also a big thanks to Madman666 for testing the performance[imgur.com] on his end!

- Inspired by AssignedWorkbenches.

4 kommenttia
Zaljerem  [tekijä] 25.10. klo 6.25 
No different at the moment. Biowreck approached me to take over as they have no way to support the C# in the mod.
ferny 25.10. klo 5.22 
@Jay425 Also wanting to know this, Zal
Jay425 24.10. klo 15.30 
at the moment is this any different than the original?
Speciallll 24.10. klo 8.54 
I LOVE U:cozybethesda: