Halo: The Master Chief Collection

Halo: The Master Chief Collection

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RPSP
   
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Engine: Halo1
Game Content: Campaign
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570.936 MB
17 okt @ 11:45
17 okt @ 11:50
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RPSP

Beskrivning
Welcome to RPSP. This mod has been reuploded by me from halomaps.org. Due to a issue with the mod loader this is a reupload so that it can actually be played on the current version of MCC.

Quick things to note:

This mod makes you BIPED a marine which basically means you 'stagger' when you're shot, I can't fix this as currently I can't even get the mod tools to open these levels.

Mission 2 is not completable, once you've got into the troop hog at the end of the level you'll come across a blank wall, this is a legacy bug, again, unfixable until I do some magic and get the tools to open these levels.

Below you'll find the original description.

This 3 map mini campaign was made by OpsY on an entirely custom BSP. The project itself started nearly 2 years ago but received my full attention only recently.

It spans over three (3) maps, RPSP_s10, RPSP_s30 and RPSP_S50. The main objective behind this campaign was to give an ODST and Reach feeling using the Halo 1 engine. Of course now I'm screwed because both Reach and ODST have been released. Nonetheless, I managed to bring this campaign to never seen before Epicness and scale. The objective was to focus on large scale battles, intense action and story.

In some occasions, you will fight alongside 50 marines. In other occasions, tens of banshees chase you. In terms of scale, RPSP is definitely the biggest campaign ever made for Halo CE.

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I (Doctor200004) do not claim credit for anything in this mod, all credit goes to the original creators who are listed below from the read me document in the original halo maps read me.

OpsY: BSP, Scripting, Story, some tags

Covert Ops SP: Special AR
Me_Ks: I took the RPG_Beta6.2 and Sanctuary scripts to learn
017: Halo 2 HEV
IGM / Dhark: AHMF ship
SPARTAN-094: ODST Biped
DA-Ender: Phantom (I think?)
{NP} Final: Music tags used throughout the campaign
MRp and RPC, RPG_Beta Clans: Testing
Kcaj: Ideas, critism
Death: Ideas, Cristism
Ren: Ideas, Critism
Tree: Lotsa ideas.
Sorry for the others I forgot, I can't think of everything!
5 kommentarer
Ghost 18 okt @ 15:38 
I've been waiting for this to get ported for so fucking long!!!
Xxminiman15xX 18 okt @ 12:32 
really cool, i remember this, if you can fix it so its playable id be so happy
jessewestphoto 18 okt @ 11:23 
I remember this one!
Oh it was so fun but I don't remember a stagger effect in the original so I dunno why that's an issue.
SAUR0MAN 18 okt @ 0:17 
I played this on steam workshop about 1.5-2 years ago from memory. i know this because the warthog despawns when you enter a archway through a concrete looking wall. warthog despawns, a cutscene from pelican driver pov, while ads spawn super close and esentially shoot at you before cutscene is over. i play legendary most of the time. this is a fun workshop mod. i also remember this because in the origional mcc workshop content had the same issues.any weapons i use randomly wont fire, i normaly need to swap to other gun than back to fix it. grenades have serious delay when thrown, sometimes 3 to 5 seconds thrown after. rocket launcher is unable to be picked up where hunters are by rock near start of game. ai marines dont shoot at enimies unless they get shot at and are super close, marine had sniper in warthog killed grund from 5 feet after roughtly 20 shotsi remember this beacuse it was buggy then. i do know halo 1 ai for marines is still clunky
[CFr] Nightmare Lord 17 okt @ 13:38 
strange i'm pretty sure to have played this on mcc already ..