安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









Oh yeah, I forgot about this weapon... He seems to be a predecessor to saug 9mm from bo4, so it's excusable. However, in general, the game features two completely fictional weapons with some parts inspired by real-life counterparts (like LC10 mostly inspired by Walther MPK)
In bo6 A LOT fictional weapons?
The real fictional weapon in bo6 are LC 10 and that's it.
The reason of hybrid weapons in bo6 (some of them) is because of California law and the studio laziness to buy licenses from weapon manufacturers. In the case of MP5, it's just the banal HK Copyright and protection over the MP5 in games (lol). US studios are now not supposed to directly replicate the mp5 in video games. If they want to have guns like it then have to deliberately alter parts of it so that it cannot be called a 1:1 MP5.
CW is the last cod to call it the MP5 and the last cod with proper MP5 look...
P.s Sorry, i just love bo6 (and the Treyarch itself)
Bo6 was ruined, because of really stupid collaborations (like Beavis and Butthead)
What default gun did you replace?
that aside, there's not very many ports on the workshop that actually work when decompiled, animal33's ports do but others like seimei or w/e his name is intentionally gatekeeps his mods by having them break on decompile