Left 4 Dead 2
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SVD / BO6 Anims
   
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Game Content: Weapons, Sounds, Models
Weapons: Sniper
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30.354 MB
16 окт в 8:32
16 окт в 16:25
Обновлений: 3 (просмотреть)

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SVD / BO6 Anims

Описание
Insurgency Sandstorm's SVD on Black Ops 6 Anims.

This item contains a single custom sound, everything else is untouched.

Credits:
  • Activision, Infinity Ward - Original Animations
  • animal33 - Original Port & Compile
  • New World Interactive - Original Model & Textures
  • Yabrak - Port to Source, Model & Texture editing
  • Zap2Strike - Re-rigging, Porting, QC Editing, New Lookposes & Compiling

Original Addons used:

SVD

Insurgency: Sandstorm SVD [gamebanana.com]

If you wish to keep up to date on whatever I'm working on or want to possibly get a commission, you can join my Discord Server [discord.gg]

Комментариев: 20
Priest 17 окт в 10:39 
@Dankyo
Oh yeah, I forgot about this weapon... He seems to be a predecessor to saug 9mm from bo4, so it's excusable. However, in general, the game features two completely fictional weapons with some parts inspired by real-life counterparts (like LC10 mostly inspired by Walther MPK)
Dankyo 17 окт в 9:48 
@Priest Bo6's SAUG smg is also entirely fictional
Priest 17 окт в 7:32 
Zap2Strike.
In bo6 A LOT fictional weapons?
The real fictional weapon in bo6 are LC 10 and that's it.
The reason of hybrid weapons in bo6 (some of them) is because of California law and the studio laziness to buy licenses from weapon manufacturers. In the case of MP5, it's just the banal HK Copyright and protection over the MP5 in games (lol). US studios are now not supposed to directly replicate the mp5 in video games. If they want to have guns like it then have to deliberately alter parts of it so that it cannot be called a 1:1 MP5.
CW is the last cod to call it the MP5 and the last cod with proper MP5 look...
P.s Sorry, i just love bo6 (and the Treyarch itself)
Bo6 was ruined, because of really stupid collaborations (like Beavis and Butthead)
Seira 16 окт в 21:01 
Replace Hunting Rifle
Zet_Monster 16 окт в 17:42 
@Zap2Strike
What default gun did you replace?
Zap2Strike  [создатель] 16 окт в 16:37 
it's still possible to use $includemodel and declaresequence stuff to remove the RNG but I can't remove things like undesirable muzzleflash particles or change sound events or the timing of said sound events, so yea, bit of a bummer, I once tried to get the original compiling files for the Marine SP but dude just kinda ignored me lol
ExamSystem00 16 окт в 16:35 
Wild that he does that
Zap2Strike  [создатель] 16 окт в 16:33 
the only problem with BO6 weapons or animations in general is that a lot of it's weapons are fictional or hybrids of multiple existing firearms which makes it kinda hard to realistically put any one firearm on certain animations

that aside, there's not very many ports on the workshop that actually work when decompiled, animal33's ports do but others like seimei or w/e his name is intentionally gatekeeps his mods by having them break on decompile
ExamSystem00 16 окт в 16:31 
wouldnt mind more bo6 anims
NegusouQ 16 окт в 16:30 
hell yeah im also using this on css ze as well, this on g3 would have been perfect but this is also great!🤘