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31 Knot Burke - The Campaign
   
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Timeframe and Location: 1990s
Mod Type: Mission Pack
Alignment: NATO
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okt. 14., 13:22
okt. 14., 20:25
5 változásjegyzék ( megnézés )

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31 Knot Burke - The Campaign

Leírás
What started off an annual cruise for US Naval Academy midshipmen turned into an experience of a lifetime. Take command of the USS Arleigh Burke and USS Rentz as the Cold War just turned hot.

The campaign features 4 missions which requires the following Workshop items:

1. Red Storm Arsenal (RSA) by cent
2. New Threat Upgrade (NTU) by nuclearstonk

The campaign contains the four missions in the 31 Knot Burke series:

- Mission 1: Naval Academy Cruise '91
- Mission 2: Phantom Fathoms
- Mission 3: Operation Reticent Light
- Mission 4: No Way Home

My playtesting had each mission running ~2 hours depending on your tactics employed.

Good luck and appreciate any feedback/comments.
9 megjegyzés
Failroader  [készítő] okt. 24., 13:18 
Hmmm, without RSA the Arleigh Burke shouldn't appear.
strykerpsg okt. 24., 3:28 
Update. Using RSA now causes CTD for your scenarios. Now getting frustrated
strykerpsg okt. 24., 2:18 
Of an additional interesting note, I never had RSA enabled. I had subscribed but not enabled. So, enabled it and now my custom scenario causes CTD....lol. I'm going to try your scenarios with RSA enabled too, though I still get the incompatible message.
Failroader  [készítő] okt. 23., 20:18 
The incompatibility thing is probably from the add in mods for NTU and RSA, but they are in fact working and have no issues once SP starts up. Thanks for the shout out!
strykerpsg okt. 23., 3:04 
Also, I can confirm it works, but still have the incompatible statement during the game start up. 1st Mission was excellent.
strykerpsg okt. 23., 1:11 
Getting the start up incompatible message but your update is 15 OCT, Any known icompatability issues?
M4RT14L okt. 22., 3:04 
Really good missions, very fun and not excessively difficult but they are a challenge, thanks for your work.
Failroader  [készítő] okt. 17., 7:03 
Thanks for trying out the mission pack and providing feedback! I'm also still learning how to use to the mission editor so any suggestions from players is welcome! No Way Home is just a survival but I suppose a few more curveballs could be thrown at the Rentz and Burke.
LordofCunny okt. 16., 18:49 
Spent my day off playing your missions. Really good balance. I look forward to trying more of your work.

The last mission might need some tweaks; the initial confrontation is surprising but is easily countered by heading north for some time and driving around what is the expected area of play.

That said I do not make my own missions and I'm not familiar with the limitations of the current version of the mission editor.