Magicmaker

Magicmaker

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How to achieve Immortality
By Dice
I have found a set of materials that will make you immortal and invincible to anything and everything in the game. Through this invincibility, you can also cast infinite spells and with infinite power comes INFINITE DAMAGE.
This is mostly for endgame shenanigans, as once you have this combination, there are no more challenges the game can throw at you that you can't overcome.
   
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Step 1: The Robe
The infinite power you can achieve in this game comes in the form of a combination of two things: your robe to make you invincible, and your wand which will allow you to actually do stuff while invincible.

What do you need?


  • Harpy Feather 2X
  • Diamond
  • OwlBear Trap 2X

Firstly, the Owlbear Traps. This is the part that actually makes you invincible. With at least two high grade enough materials, the damage resistance goes up to 150%, resulting in complete nullification of all incoming damage. However, it's only active if you're not moving... If only there was some way we could still get around...? (Hold that tought)

Secondly, the Harpy feathers. These bad boys will reduce your fall speed to nothing. Don't let the in-game text fool you. 99% is actually complete stand still. This means we can use the Owlbear trap mid-air. Awesome!

Lastly, the Diamond. Similar to the Owlbear trap, it activates while standing still (so it'll activate while that is active) and it will make you immune to knockback. This is important because getting knocked back actually counts as moving, disabling the invincibility the Owlbear trap gives.

From here, you have three slots left for pretty much anything you want. I like to add the Tonna Bricks to multiply damage even further (It's gonna get ridiculous anyway) and the Vacuum cleaner, because of the "lack of movement".
Step 2: The Wand
"But, my guy" I hear you ask, "It's great that we're invincible now, but it's kind of useless if we can't go anywhere with it."

And you're completely correct! Let's do something about that, shall we?

What do you need?


  • Rift crystal
  • Soul contract

That's it! Just those two things and you'll be all set!
...
Ok, there's a little bit more to it than that.

Firstly, the rift crystal teleports you towards your cursor on cast. Be sure to make your wand an enchantment and to use a few of them for maximum teleport range. The important thing here is that teleporting does not count as moving. This means we can teleport as much as we want and stay invincible!

However, this costs a lot of mana. (Especially when looking at the two philosopher's stones) And normally this would mean long waiting times between teleports, waiting for your mana to recharge. Except, we don't need mana anymore.

The second part is what rips this entire build wide open for infinte power shenanigans. And it's the Soul contract. This bad boy makes it so the spell costs health to cast instead of mana. (The stones just increase the health cost) Buuuuut, since we're invincible, the health cost is nullified, meaning we can cast the teleport spell infinitely!
Step 3: Profit
I think you can see where you can go with this.

All hail our lord and saviour the Soul Contract!
Simply add a soul contract to any spell and just like that, you can infinitely cast any spell you want! Enchantment or not, no matter the level, bring any artifact, invincibility is awesome and will grant you infinite power!

Here are some spells for you to try with this newfound power. They all use the Soul contract by default. Be warned however, the amount of projectiles and damage can become a bit rough on your pc. Some of these have crashed my game more than once.

My strongest spell
"Huh, Always wondered why people never use their strongest attacks first." - Sans Undertale lol

DPS: idk, too much for the game to properly calulate, so a few million
Coolness: 2/5
Lag: 1/5 (it's fine)

It's no secret that the monday extract and the butterfly are very strong together. multiplication on multiplication however allows the spell to scale like crazy.
  • Monday extract
  • Chaos Butterfly
  • Spider silk
  • Seashell
  • Crystall ball
  • *Wildcard*

The first four parts are all the multiplications. The crystall ball is there to make it so that all of those projectiles actually hit something. The wildcard is a part of your choice. I like to make the projectiles go through walls, but bouncy ball also has a fun and similar effect,

Satisfying laser broom thing
Can you tell I'm bad at naming things yet?

DPS: ~5000
Coolness: 5/5
Lag: 0/5 (should not lag)

Don't forget to set the visuals for this one. The sword laser visual is what makes it cool!
  • Optic lens
  • Bouncy ball
  • Ninja sword
  • Seashell
  • Siren's seafoam
  • Tonna Bricks

The Bricks are optional here, but the visual is best seen in real time. It also deals a nice amount of damage as a bonus!

Ultimate minion army
LAG WARNING. This spell creates a lot of minions.

DPS: It's infinity again
Coolness: 3/5
Lag: 3/5 (It gets quite slow)

As far as I'm aware, there's no better minion spell than this one. Lots of minions, lots of damage. What more could you want?
  • Monday Extract
  • Chaos Butterfly
  • Spider Silk
  • Seashell
  • Necron-nomicon
  • Illusion Dust

The crystallizer
Crash warning. I'm not entirely certain what caused it, but my game and steam both crashed shortly after casting this spell. Could've been a coincidence, but don't say I didn't warn you!

DPS: up to about 17000 if up close (But realistically about 5000)
Coolness: 5/5 (style points for crystal explosion)
Lag: -1/5 (It should be fine, but it crashed my steam once, soooo...?)

This one is mostly just funny. It loads an enemy (the 100.000 health dummy) with such a ridiculous amount of crystals that when it dies, the screen gets filled with the blue stuff!
That's it!
...It's pretty cool I guess.

bye.