FINAL FANTASY TACTICS - The Ivalice Chronicles

FINAL FANTASY TACTICS - The Ivalice Chronicles

Not enough ratings
The complete class guide
By Eoin Lynne
A detailed list of each class, their equipment, abilities, ability JP cost, and even how many JP you will need to master each class.

Currently this guide includes:
Each playable class currently in the game. As of writing this guide, Onion Knight, Dark Knight, Balthier, and Luso are not currently in the game. I will update this guide to include them, should they be added to the game at some point.
The requirement to unlock each class.
The list of equipment each class can use.
The name of each class's talent.
A list of each class's abilities.
The JP cost of each ability.
The JP cost to master each class.
All character specific classes.

Things I intend to add later:
Images for each class.
Descriptions for each class.
Descriptions for each ability.
Mana cost for each ability.
Default casting time for each ability.

Things I do NOT intend to add later:
Stat growth for each class.
Default HP/MP for each class.
Grinding tips.
Opinions/advice concerning which class is better or why you should/shouldn't use it.
   
Award
Favorite
Favorited
Unfavorite
Physical Classes
Squire
Max JP: 1670
Requirements: Available from the start
Talent: Fundamentals
Equipment
Weapons: Sword, Dagger, Axe, Flail
Armor: Clothing
Helmet: Hat, Hair Adornment
Accessory: Shoes, Cloak, Armguard, Armlet, Ring, Perfume
Abilities
Actions
Focus: 300 JP
Rush: 80 JP
Throw Stone: 90 JP
Salve: 150 JP
Reactions
Counter Tackle: 180 JP
Support
Equip Axes: 170 JP
Beastmaster: 200 JP
Evasive Stance: 50 JP
JP Boost: 250 JP
Movement
Movement +1: 200 JP
Knight
Max JP: 3750
Requirements: Squire lvl. 2
Talent: Arts of War
Equipment
Weapons: Sword, Knight Sword, Shield
Armor: Armor, Robes
Helmet: Helm, Hair Adornment
Accessory: Shoes, Cloak, Armguard, Armlet, Ring, Perfume
Abilities
Actions
Rend Helm: 300 JP
Rend Shield: 300 JP
Rend Armor: 400 JP
Rend Weapon: 400 JP
Rend Speed: 250 JP
Rend MP: 250 JP
Rend Power: 250 JP
Rend Magick: 250 JP
Reactions
Parry: 200 JP
Support
Equip Heavy Armor: 500 JP
Equip Shields: 250 JP
Equip Swords: 400 JP
Movement
None
Archer
Max JP: 5300
Requirements: Squire lvl. 2
Talent: Aim
Equipment
Weapons: Bow, Crossbow, Shield
Armor: Clothing
Helmet: Hat, Hair Adornment
Accessory: Shoes, Cloak, Armguard, Armlet, Ring, Perfume
Abilities
Actions
Aim +1: 100 JP
Aim +2: 150 JP
Aim +3: 200 JP
Aim +4: 250 JP
Aim +5: 300 JP
Aim +7: 400 JP
Aim +10: 700 JP
Aim +20: 900 JP
Reactions
Speed Surge: 900 JP
Archer's Bane: 450 JP
Support
Equip Crossbows: 350 JP
Concentration: 400 JP
Movement
Jump +1: 200 JP
Monk
Max JP: 5300
Requirements: Knight lvl. 3
Talent: Martial Arts
Equipment
Weapons: None
Armor: Clothing
Helmet: Hair Adornment
Accessory: Shoes, Cloak, Armguards, Armlet, Rings, Perfumes
Abilities
Actions
Cyclone: 150 JP
Pummel: 300 JP
Aurablast: 300 JP
Shockwave: 600 JP
Doom Fist: 300 JP
Purification: 200 JP
Chakra: 350 JP
Revive: 500 JP
Reactions
Critical: Recover HP: 500 JP
Counter: 300 JP
First Strike: 1300 JP
Support
Brawler: 200 JP
Movement
Lifefont: 300 JP
Innate Ability
Brawler
Thief
Max JP: 4520
Requirements: Archer lvl 3
Talent: Steal
Equipment
Weapons: Daggers
Armor: Clothin
Helmet: Hat, Hair Adornment
Accessory: Shoes, Cloak, Armguards, Armlet, Rings, Perfumes
Abilities
Actions
Steal Gil: 10 JP
Sleal Heart: 150 JP
Steal Helm: 350 JP
Steal Armor: 450 JP
Steal Shield: 350 JP
Steal Weapon: 600 JP
Steal Accesory: 500 JP
Steal EXP: 250 JP
Reactions
Vigilance: 200 JP
Gil Snapper: 200 JP
Sticky Fingers: 200 JP
Support
Poach: 200 JP
Movement
Movement +2: 560 JP
Jump +2: 500 JP
Geomancer
Max JP: 2870
Requirements: Monk lvl. 4
Talent: Geomancy
Equipment
Weapons: Sword, Axe, Shield
Armor: Clothing, Robes
Helmet: Hat, Hair Adornments
Accessory: Shoes, Cloak, Armguards, Armlet, Rings, Perfumes
Abilities
Actions
Sinkhole: 150 JP
Torrent: 150 JP
Tanglevine: 150 JP
Contortion: 150 JP
Tremor: 150 JP
Wind Slash: 150 JP
Will-o'-the-Wise: 150 JP
Quicksand: 150 JP
Sandstorm: 150 JP
Snowstorm: 150 JP
Wind Blast: 150 JP
Magma Surge: 150 JP
Reactions
Nature's Wrath: 300 JP
Support
Attack Boost: 400 JP
Movement
Ignore Terrain: 220 JP
Lava Walking: 150 JP
Dragoon
Max JP: 9150
Requirements: Thief lvl. 4
Talent: Jump
Equipment
Weapons: Polearm, Shields
Armor: Armor, Robes
Helmet: Helm, Hair Adornment
Accessory: Shoes, Cloak, Armguards, Armlet, Rings, Perfumes
Abilities
Actions
Horizontal Jump +1: 150 JP
Horizontal Jump +2: 350 JP
Horizontal Jump +3: 550 JP
Horizontal Jump +4: 800 JP
Horizontal Jump +5: 1100 JP
Vertical Jump +/- 2: 100 JP
Vertical Jump +/- 3: 250 JP
Vertical Jump +/- 4: 400 JP
Vertical Jump +/- 5: 550 JP
Vertical Jump +/- 6: 700 JP
Vertical Jump +/- 7: 1000 JP
Vertical Jump +/- 8: 1500 JP
Reactions
Dragonheart: 600 JP
Support
Equip Polearms: 400 JP
Movement
Ignore Elevation: 700 JP
Samurai
Max JP: 8000
Requirements: Knight lvl. 4, Monk lvl. 5, Dragoon lvl. 2
Talent: Iaido
Equipment
Weapons: Katana
Armor: Armor, Robes
Helmet: Helm, Hair Adornment
Accessory: Shoes, Cloak, Armguards, Armlet, Rings, Perfumes
Abilities
Actions
Ashura: 100 JP
Kotetsu: 200 JP
Bizen Osafune: 300 JP
Murasame: 400 JP
Ame-no-Murakumo: 500 JP
Kiyomori: 600 JP
Muramasa: 700 JP
Kiku-ichimonji: 800 JP
Masamune: 900 JP
Chirijiraden: 1000 JP
Reactions
Bonecrusher: 200 JP
Shirahadori: 700 JP
Support
Equip Katana: 400 JP
Doublehand: 900 JP
Movement
Swim: 300 JP
Ninja
Max JP: 3960
Requirements: Archer lvl. 4, Thief lvl. 5, Geomancer lvl. 2
Talent: Throw
Equipment
Weapons: Ninja Blade, Dagger, Flail
Armor: Hat, Hair Adornments
Helmet: Clothing
Accessory: Shoes, Cloak, Armguards, Armlet, Rings, Perfumes
Abilities
Actions
Throw Shuriken: 50 JP
Throw Bombs: 70 JP
Throw Daggers: 100 JP
Throw Swords: 100 JP
Throw Flails: 100 JP
Throw Katana: 100 JP
Throw Ninja Blades: 100 JP
Throw Axes: 120 JP
Throw Polearms: 100 JP
Throw Poles: 100 JP
Throw Knight's Swords: 100 JP
Throw Books: 100 JP
Reactions
Vanish: 1000 JP
Reflexes: 400 JP
Support
Dual Wield: 1000 JP
Movement
Waterwalking: 420 JP
Innate Ability
Dual Wield
Dancer
Max JP: 3500
Requirements: Female units only, Geomancer lvl. 5, Dragoon lvl 5
Talent: Dance
Equipment
Weapons: Cloth, Dagger, Bag
Armor: Clothing
Helmet: Hat, Hair Adornment
Accessory: Shoes, Cloak, Armguards, Armlet, Rings, Perfumes
Abilities
Actions
Witch Hunt: 100 JP
Minicing Minuet: 100 JP
Slow Dance: 100 JP
Polka: 100 JP
Heathen Frolic: 100 JP
Forbidden Dance: 100 JP
Last Waltz: 100 JP
Reactions
Strength Surge: 600 JP
Bravery Surge: 700 JP
Support
None
Movement
Jump +3: 600 JP
Fly: 900 JP
Magic Classes
Chemist
Max JP: 5190
Requirements: Available from the start
Talent: Item
Equipment
Weapons: Dagger, Guns
Armor: Clothing
Helmet: Hat, Hair Adornment
Accessory: Shoes, Cloak, Armguard, Armlet, Ring, Perfume
Abilities
Actions
Potion: 30 JP
High Potion: 200 JP
X-Potion: 300 JP
Ether: 300 JP
High Ether: 400 JP
Elixir: 900 JP
Antidote: 70 JP
Eye Drops: 80 JP
Echo Herbs: 120 JP
Maiden's Kiss: 200 JP
Gold Needle: 250 JP
Holy Water: 400 JP
Remedy: 700 JP
Phoenix Down: 90 JP
Reactions
Auto-Potion: 400 JP
Support
Throw Item: 350 JP
Safe Guard: 250 JP
Reequip: 50 JP
Movement
Treasure Hunter: 100 JP
Innate Ability
Throw Items
Black Mage
Max JP: 8400
Requirements: Chemist lvl. 2
Talent: Black Magicks
Equipment
Weapons: Rods
Armor: Robes, Clothing
Helmet: Hat, Hair Adornment
Accessory: Shoes, Cloak, Armguards, Armlet, Rings, Perfumes
Abilities
Actions
Fire: 50 JP
Fira: 200 JP
Firaga: 500 JP
Firaja: 900 JP
Thunder: 50 JP
Thundara: 200 JP
Thundaga: 500 JP
Thundaja: 900 JP
Blizzard: 50 JP
Blizzara: 200 JP
Blizzaga: 500 JP
Blizzaja: 900 JP
Poison: 150 JP
Toad: 500 JP
Death: 600 JP
Flare: 1000 JP
Reactions
Magick Counter: 800 JP
Support
Magick Boost: 400 JP
Movement
None
White Mage
Max JP: 6720
Requirements: Chemist lvl. 2
Talent: White Magicks
Equipment
Weapons: Staff
Armor: Robe, Clothing
Helmet: Hat, Hair Adornment
Accessory: Shoes, Cloak, Armguards, Armlet, Rings, Perfumes
Abilities
Actions
Cure: 50 JP
Cura: 180 JP
Curaga: 450 JP
Curaja: 800 JP
Raise: 200 JP
Arise: 600 JP
Reraise: 1000 JP
Protect: 70 JP
Protectja: 600 JP
Shell: 70 JP
Shellja: 600 JP
Wall: 400 JP
Esuna: 300 JP
Holy: 600 JP
Reactions
Regenerate: 400 JP
Support
Magick Defense Boost: 400 JP
Movement
None
Time Mage
Max JP: 10670
Requirements: Black Mage lvl. 3
Talent: Time Magicks
Equipment
Weapons: Staff
Armor: Robe, Clothing
Helmet: Hat, Hair Adornment
Accessory: Shoes, Cloak, Armguards, Armlet, Rings, Perfumes
Abilities
Actions
Haste: 100 JP
Hasteja: 600 JP
Slow: 80 JP
Slowja: 600 JP
Stop: 350 JP
Immobilize: 100 JP
Float: 200 JP
Reflect: 300 JP
Quick: 900 JP
Gravity: 250 JP
Graviga: 550 JP
Meteor: 900 JP
Reactions
Critical: Quick: 800 JP
Mana Shield: 400 JP
Support
Swiftspell: 1000 JP
Movement
Teleport: 3000 JP
Levitate: 540 JP
Mystic
Max JP: 5970
Requirements: White Mage lvl. 3
Talent: Mystic Arts
Equipment
Weapons: Rod, Staff, Book, Poles
Armor: Clothing, Robes
Helmet: Hat, Hair Adornment
Accessory: Shoes, Cloak, Armguards, Armlet, Rings, Perfumes
Abilities
Actions
Umbra: 100 JP
Empowerment: 200 JP
Invigoration: 350 JP
Belief: 400 JP
Disbelief: 400 JP
Corruption: 300 JP
Quiescence: 170 JP
Fervor: 400 JP
Trepidation: 200 JP
Delirium: 400 JP
Harmony: 800 JP
Hesitation: 100 JP
Repose: 350 JP
Induration: 600 JP
Reactions
Absorb MP: 250 JP
Support
Defense Boost: 400 JP
Movement
Ignore Weather: 200 JP
Manafont: 350 JP
Orator
Max JP: 3900
Requirements: Mystic lvl. 3
Talent: Speechcraft
Equipment
Weapons: Dagger, Guns
Armor: Clothing, Robes
Helmet: Hat, Hair Adornment
Accessory: Shoes, Cloak, Armguards, Armlet, Rings, Perfumes
Abilities
Actions
Entice: 100 JP
Stall: 100 JP
Praise: 200 JP
Intimidate: 200 JP
Preach: 200 JP
Enlighten: 200 JP
Condemn: 500 JP
Defraud: 100 JP
Insult: 300 JP
Mimic Darlavon: 300 JP
Reactions
Earplugs: 300 JP
Support
Equip Guns: 800 JP
Tame: 500 JP
Beast Tongue: 100 JP
Movement
None
Innate Ability
Beast Tongue
Summoner
Max JP: 9200
Requirements: Time Mage lvl. 3
Talent: Summon
Equipment
Weapons: Rod, Staff
Armor: Robe, Clothing
Helmet: Hat, Hair Adornment
Accessory: Shoes, Cloak, Armguards, Armlet, Rings, Perfumes
Abilities
Actions
Moogle: 110 JP
Shiva: 200 JP
Ramuh: 200 JP
Ifrit: 200 JP
Titan: 220 JP
Golem: 500 JP
Carbuncle: 350 JP
Bahamut: 1000 JP
Odin: 900 JP
Leviathan: 860 JP
Salamander: 860 JP
Sylph: 400 JP
Faerie: 400 JP
Lich: 600 JP
Cyclops: 1000 JP
Zodiac: [Learned from combat] Learned from Elidibus in Deep Dungeon level 10
Reactions
Critical: Recover MP: 400 JP
Support
Halve MP: 1000 MP
Movement
None
Arithmetician
Max JP: 4200
Requirements: White Mage lvl. 5, Black Mage lvl. 5, Time Mage lvl. 4, Mystic lvl. 4
Talent: Arithmeticks
Equipment
Weapons: Book, Pole
Armor: Clothing, Robe
Helmet: Hat, Hair Adornment
Accessory: Shoes, Cloak, Armguards, Armlet, Rings, Perfumes
Abilities
Actions
Target CT: 250 JP
Target Level: 350 JP
Target EXP: 200 JP
Target Elevation: 250 JP
Prime: 300 JP
Multiple of 5: 200 JP
Multiple of 4: 400 JP
Multiple of 3: 600 JP
Reactions
Cup of Life: 200 JP
Soulbind: 300 JP
Support
EXP Boost: 350 JP
Movement
Accrue EXP: 400 JP
Accrue JP: 400 JP
Bard
Max JP: 3800
Requirements: Male units only, Summoner lvl. 5, Orator lvl. 5
Talent: Bardsong
Equipment
Weapons: Instruments, Bags
Armor: Clothing
Helmet: Hat, Hair Adornment
Accessory: Shoes, Cloak, Armguards, Armlet, Rings, Perfumes
Abilities
Actions
Seraph Song: 100 JP
Life's Anthem: 100 JP
Rousing Melody: 100 JP
Battle Chant: 100 JP
Magickal Refrain: 100 JP
Nameless Song: 100 JP
Finale: 100 JP
Reactions
Magick Surge: 500 JP
Faith Surge: 700 JP
Support
None
Movement
Movement +3: 1000 JP
Fly: 900 JP
Unspecified Class
Mime
Max JP: None
Requirements: Squire lvl 8, Chemist lvl. 8, Summoner lvl. 5, Orator lvl. 5, Geomancer lvl. 5, Dragoon lvl. 5
Talent: None
Equipment
Weapons: None
Armor: None
Helmet: None
Accessory: None
Abilities
Actions
None
Reactions
None
Support
None
Movement
None
Innate Ability
Concentration, Brawler, Beastmaster
Character Specific [Potential Spoilers Past This Point]
Everything past this point may be considered a spoiler! This is your 1 and only warning!
Ramza: Squire/Gallant Knight
Max JP: 2570
Talent: Mettle
Equipment
Weapons: Dagger, Sword, Knight Sword, Flails
Armor: Armor, Clothing, Robes
Helmet: Hats
Accessory: Shoes, Cloak, Armguards, Armlet, Rings, Perfumes
Abilities
Actions
Focus: 300 JP
Rush: 80 JP
Throw Stone: 90 JP
Salve: 150 JP
Tailwind: 200 JP
Chant: Known from the start
Steel: 200 JP
Shout: 500 JP
Ultima: Learned from surviving being hit with the spell Ultima Demons from chapter 4 are the only ones who cast the spell, making it missable if you don't get it in 1 of the few encounters with them during chapter 4. Also Ramza must be the Gallant Knight class when hit with the spell.
Reactions
Counter Tackle: 180 JP
Support
Equip Axes: 170 JP
Beastmaster: 200 JP
Evasive Stance: 50 JP
JP Boost: 250 JP
Movement
Movement +1: 200 JP
Innate Ability
Poach
Agrias: Holy Knight
Max JP: 2750
Talent: Holy Sword
Equipment
Weapons: Sword, Knight's Sword, Shield
Armor: Armor, Robe
Helmet: Helm, Hair Adornment
Accessory: Shoes, Cloak, Armguards, Armlet, Rings, Perfumes
Abilities
Actions
Judgment Blade: Known from the start
Clensing Strike: 400 JP
Northswain's Strike: 500 JP
Hallowed Bolt: Known from the start
Divine Reuination: 800 JP
Reactions
Counter Tackle: 180 JP
Support
Equip Axes: 170 JP
Beast Master: 200 JP
Evasive Stance: 50 JP
JP Boost: 250 JP
Movement
Movement +1: 200 JP
Mustadio: Machinist
Max JP: 1050
Talent: Aimed Shot
Equipment
Weapons: Guns
Armor: Clothing, Robes
Helmet: Hat, Hair Adornment
Accessory: Shoes, Cloak, Armguards, Armlet, Rings, Perfumes
Abilities
Actions
Leg Shot: Known from the start
Arm Shot: Known from the start
Seal Evil: Known from the start
Reactions
Counter Tackle: 180 JP
Support
Equip Axes: 170 JP
Beastmaster: 200 JP
Evasive Stance: 50 JP
JP Boost: 250 JP
Movement
Movement +1: 200 JP
Rapha: Skyseer
Max JP: 3050
Talent: Sky Mantra
Equipment
Weapons: Staff, Pole
Armor: Clothing, Robes
Helmet: Hat, Hair Adornment
Accessory: Shoes, Cloak, Armguards, Armlet, Rings, Perfumes
Abilities
Actions
Heaven's Wrath: Known from the start
Ashura: 200 JP
Adamantine Blade: 300 JP
Maelstrom: 400 JP
Celestial Void: 500 JP
Divinity: 600 JP
Reactions
Counter Tackle: 180 JP
Support
Equip Axes: 170 JP
Beastmaster: 200 JP
Evasive Stance: 50 JP
JP Boost: 250 JP
Movement
Movement +1: 200 JP
Marach: Netherseer
Max JP: 3050
Talent: Nether Mantra
Equipment
Weapons: Staff, Poles
Armor: Clothing, Robes
Helmet: Hat, Hair Adornments
Accessory: Shoes, Cloak, Armguards, Armlet, Rings, Perfumes
Abilities
Actions
Hell's Wrath: Known from the start
Nether Ashura: 200 JP
Nether Blade: 300 JP
Nether Maelstrom: 400 JP
Corporeal Void: 500 JP
Impiety: 600 JP
Reactions
Counter Tackle: 180 JP
Support
Equip Axes: 170 JP
Beastmaster: 200 JP
Evasive Stance: 50 JP
JP Boost: 250 JP
Movement
Movement +1: 200 JP
Meliadoul: Divine Knight
Max JP: 2750
Talent: Unyielding Blade
Equipment
Weapons: Sword, Knight's Sword, Crossbow, Polearm, Shields
Armor: Armor, Clothing, Robe
Helmet: Helm, Hair Adornment
Accessory: Shoes, Cloak, Armguards, Armlet, Rings, Perfumes
Abilities
Actions
Crush Armor: Known from the start
Crush Helm: 400 JP
Crush Weapon: 500 JP
Crrush Accessory: 800 JP
Reactions
Counter Tackle: 180 JP
Support
Equip Axes: 170 JP
Beastmaster: 200 JP
Evasive Stance: 50 JP
JP Boost: 250 JP
Movement
Movement +1: 200 JP
Orlandu: Sword Saint
Max JP: 4450
Talent: Swordplay
Equipment
Weapons: Sword, Knight's Sword, Katana, Ninja Blade, Shields
Armor: Armor, Clothing, Robe
Helmet: Helm, Hat, Hair Adornment
Accessory: Shoes, Cloak, Armguards, Armlet, Rings, Perfumes
Abilities
Actions
Judgement Blade: Known from the start
Cleansing Strike: Known from the start
Norrthswain's Strike: 500 JP
Hallowed Bolt: 700 JP
Divine Ruination: Known from the start
Crush Armor: Known from the start
Crush Helm: 400 JP
Crush Weapon: 500 JP
Crush Accessory: 800 JP
Duskblade: 500 JP
Shadowblade: Known from the start
Reactions
Counter Tackle: 180 JP
Support
Equip Axes: 170 JP
Beastmaster: 200 JP
Evasive Stance: 50 JP
JP Boost: 250 JP
Movement
Movement +1: 200 JP
Beowulf: Templar
Max JP: 4070
Talent: Spellblade
Equipment
Weapons: Sword, Knight's Sword, Dagger, Shields
Armor: Armor, Robe
Helmet: Helm, Hair Adornment
Accessory: Shoes, Cloak, Armguards, Armlet, Rings, Perfumes
Abilities
Actions
Blind: 50 JP
Syphon: 100 JP
Drain: Known from the start
Faith: 200 JP
Doubt: 200 JP
Zombie: 150 JP
Silence: Known from the start
Berserk: 200 JP
Chicken: 500 JP
Confuse: 200 JP
Dispel: 300 JP
Disable: 50 JP
Sleep: 170 JP
Break: 300 JP
Vengeance: 600 JP
Reactions
Counter Tackle: 180 JP
Support
Equip Axes: 170 JP
Beastmaster: 200 JP
Evasive Stance: 50 JP
JP Boost: 250 JP
Movement
Movement +1: 200 JP
Reis: Dragonkin
Max JP: 3350
Talent: Dragon
Equipment
Weapons: Bag
Armor: N/A
Helmet: Hair Adornment
Accessory: Armlet, Rings, Perfumes
Abilities
Actions
Ice Breath: Known from the start
Fire Breath: Known from the start
Thunder Breath: Known from the start
Dragon's Charrm: 300 JP
Dragon's Gift: 300 JP
Dragon's Might: 400 JP
Dragon's Speed: 400 JP
Holy Breath: 900 JP
Reactions
Counter Tackle: 180 JP
Support
Equip Axes: 170 JP
Beastmaster: 200 JP
Evasive Stance: 50 JP
JP Boost: 250 JP
Movement
Movement +1: 200 JP
Innate Abilities
Beast Tongue, Dual Wield, Beast Master, Tame
Cloud: Ex-SOLIDER
Max JP: 6250
Talent: Limit
Equipment
Weapons: Sword
Armor: Clothing
Helmet: Hat, Hair Adornment
Accessory: Shoes, Cloak, Armguards, Armlet, Rings, Perfumes
Abilities
Actions
Brave: 150 JP
Cross Slash: Known from the start
Blade Burst: 250 JP
Ascension: 800 JP
Meteorain: 600 JP
Finishing Touch: 700 JP
Omnislash: 1200 JP
Cherry Blossom: 1500 JP
Reactions
Counter Tackle: 180 JP
Support
Equip Axes: 170 JP
Beastmaster: 200 JP
Evasive Stance: 50 JP
JP Boost: 250 JP
Movement
Movement +1: 200 JP