Sid Meier's Civilization VII

Sid Meier's Civilization VII

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Benualdo's Standard Earth TSL
   
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Type: Mod
Mod: Maps, Scenario
File Size
Posted
Updated
26.226 MB
10 Oct @ 1:01am
31 Oct @ 6:41am
16 Change Notes ( view )

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Benualdo's Standard Earth TSL

Description
Do you enjoy playing Civilization VII on an Earth map with True Sarting Locations, but find that existing maps are too large — making late-game turns take forever? Would you rather play at a standard pace on a more compact, densely populated map? Then this mod is made for you!

YnAMP
This mod would not be possible without Gedemon's work on YnAMP. Unfortunately, YnAMP is not yet available on Steam Workshop so some of its files had to be included in this mod to allow it to work as standalone. Disabling other manual installation of YnAMP in the "Mods" folder is recommended to avoid incompatibility issues.

Player count
The mods defaults to 11 players but if you don't have enought civilization for of each age the TSL and age transitions could not work as intended. You can also add more than 11 players in the setup screen if you have more than 11 civilizations available thanks to other mods.

TSL
True Starting Locations are available for the following civilizations:

Old World
Antiquity
Exploration
Modern
Aksum
Abbasid
Buganda
Assyria
Bulgaria
French Empire
Carthage
Chola
Great Britain
Dai Viet
Dai Viet
Meiji
Egypt
England
Mughal
Majapahit
Nepal
Ming
Prussia
Greece
Mongolia
Qajar
Han
Norman
Qing
Songhai
Russia
Khmer
Spain
Siam
Maurya
Outremer
Silla
Tagalog

(*) There is currently an issue with Venice that can happen a few turns after age transition.

New World
Antiquity
Exploration
Modern
Maya
Hawaii
America
Mississippian
Inca
Mexico
Shawnee

Civ7Map
This mod was edited with Civ7Map, an unnoffical open-source Civilization VII map editor.
20 Comments
Ben  [author] 30 Oct @ 3:28pm 
@Nohan Added Yamatai TSL in latest version (16). Please tell me if the location is OK.
Nohan 27 Oct @ 1:15pm 
Could you potentially add the Yamatai civ (https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3556824274) to the TSL list, please? Great mod by the way!
Ben  [author] 20 Oct @ 5:04am 
@Parsifal Thanks for reporting this potential issue.I updated the map to ensure it's no more possible to sail from Japan or Australia to the "New World" during Antiquity.
Parsifal 19 Oct @ 7:34am 
It seems like user could easily went from Japan to America in the classical age. Wouldn't it hamper the generation of treasure fleet in exploration age, since that the old world and the new world are not strictly blocked from each other by the open ocean tiles? Not sure whether if this would happen since I just start a new game from classical, but just curious about this.
Ben  [author] 18 Oct @ 1:18am 
@Phaetom TSL for Chola has been fixed in version #11. Thanks for reporting the issue.
Phaetom 17 Oct @ 10:31am 
Stanting in Exploration Age, Chola always spawns in Africa, even without Dai Viet :steamfacepalm:
BrockKids1 13 Oct @ 12:46pm 
I Like Civ 7 it isn't an entire dissapointment in my Opinion. Give it a while and then maybe things will have changed. Jesus loves you all so much that he died for you on the cross. God bless you all
Blondie 13 Oct @ 3:43am 
I like TSL effort, but CIV 7 has been such a disappointment that not even these mods can save it. Plus, I'll never get over how Civ 4's earth map was satisfactory and the mods made it even better like GEM. The projection used here is cut off especially in Scandinavia, which makes me sad :(
Ben  [author] 13 Oct @ 12:40am 
@[DE] PantherKitten Salazary The Germania mod works without any reload here, maybe you have a conflict with another civilization mod? You could look at the errors in the logs and report them to its author.
[DE] PantherKitten Salazary 12 Oct @ 8:42pm 
ah thanks.. yes very much folks havent updated yet and are useless cause lots of errors and reloads incomning...