Monster Hunter Wilds

Monster Hunter Wilds

36 ratings
How to make this game run less catastrophic -the only actual way I am aware of no clickbait BS just benchmark, facts and numbers
By Josh
goal of this guide is to drastically reduce VRAM usage, fix stutters, smoothen out frametimes and make the game run less catastrophic pretty much. You can even use High res texture pack on a 8GB Budget GPU with this.
5
   
Award
Favorite
Favorited
Unfavorite
Credits
All kudos go to these amazing people who did more for improving performance than Capcom themselves have not in 9 whole friggin months:
Eigeen[next.nexusmods.com], AsteriskAmpersand[next.nexusmods.com] and praydog[next.nexusmods.com]

I am just representing their work, cause nobody else neither did on here nor anywhere else in videoform AFAIK. And I do think more people have to be aware of this, since it's the most improvement we have gotten since launch. I'm dead serious.
Requirements
Introduction
So, I've been trying to enjoy this game for 248 days now. (yes, I do count them) So far quite unsucessfully but what I am about to show you is the only thing that actually does make a noticeable difference in performance and it is quite easy to achieve actually.

To get it out of the way immediately:
That doesn’t mean it suddenly runs great or that I can enjoy it now personally - it still performs like absolute dog poop - but hey, it’s a start.
And who knows? TU4 is just around the corner and will surely bring all those promised performance improvements[www.monsterhunter.com]… right? RIGHT? 😉No it won't, don't be ridiculous.
Now I am talking to myself on a Steam "describe your guide" Textbox. Jesus what has this mess of a game done to me.

And please, if you're one of those huh, what is this dude on about? It just runs fine for me. You can't expect the game to run on an turing / ampere card - just spare me your bs and leave. I simply can't throw any more money at my rig cause there is nothing to upgrade anymore, I know what I am talking about. And I don't even want to think about the amount of hours I spent on tinkering with this disastrous unfinished crap game. Excuse the language, but I am really tired of people not spitting it out what this game really is and on top even defend it, as if that multi-billion dollar company would be their little brother or something.
What's the problem / cause + Benchmark
One of the biggest causes of absolutely dreadful performance in Monster Hunter Wilds, especially those nasty frametime spikes, comes down to compressed textures.
Because all textures are shipped in a compressed format, your GPU has to decompress them on the fly while also rendering the game world. That means it’s doing double the work — just so it can show us the same looking uggl… uh, I mean, breathtakingly gorgeous desert textures on our screens.

Luckily, some clever folks out there figured out a way to decompress these textures ahead of time, which takes a huge load off the GPU and frees up resources for what really matters in a video game: actually rendering the world. Downside of it being you need 50-80GB more disk space, but it's totally worth it. On a RTX 3070 high res textures went from literally unplayable to somewhat smooth and on a 5090 VRAM usage gets cut by 33%. I wish I was joking.

See for yourself. https://youtu.be/rg2hBvqZFe4?si=nWqjjfMbyXaVGKY0

Instructions

Disclaimer, additional Info, FAQ
Do I have to keep backup files when using automatic mode on mhw-tex-decompressor?

Well, it depends. If you're fine with re-downloading the game entirely in case of anything breaking, then no, absolutely no reason to keep them.
If you have, let's say a metered connection, like a monthly traffic limit set by your ISP or a real slow connection, then I guess you're better off with keeping them, biting the dust and accept those extra gigabytes on your drive. Anyway, your gameinstallation filesize will increase no matter what.
Example of two of the biggest files decompressed:
21.3GB -> 35.3GB (regular textures)
70.9GB -> 120GB (high res texture pack)

So if you keep the backup, the actual folder size will be 315GB if you decompress literally everything and keep the backup created by mhw-tex-decompressor (they'll all be renamed to .backup as file extension in your folder).

Am I safe to update my game with this modification?

Nope. Steam will break your game when the next (bigger) update drops, since it will automatically realize your files are not original, therefore it will delete them and start re-downloading all of them without asking for confirmation. Hence I'd suggest putting auto update for MH:W on manually and keep original compressed files, so you can restore them quickly with mhw-tex-decompressor first and only then let steam update your game. This way you're 100% safe.

Can you really use high res textures on a 8GB VRAM GPU with this?

In my few parkours I have not noticed any blurry textures, so you should be fine and on my test high res texture simply were unplayable when compressed on a RTX 3070. But I also do have to be honest and tell you that I have not tested that scenario enough to really confirm that it is possible. The thing is MH:W will reduce texture quality based of VRAM usage and can make some textures blurry any moment, so meaning you can't really "test" this anyway. You just have to play the game normally and you'll have your answer over time. If you're that paranoid of the game making textures blurry automatically at times, just reduce texture quality to high. All textures are compressed, so in theory it should bring improvement on all texture quality levels not high res texture exclusively.

Once again: I don't take credit for any of this, and never wanted to. I just wanted to get this out here since I only saw BS guides which either destroy all visuals entirely, or just don't improve anything at all.

21 Comments
2% Milf Drinker 2 Nov @ 12:44pm 
I'm just barely on the fence of what was considered "high-end budget" PCs, with a CPU bottleneck. And not exactly the best monitors lol. I was experiencing those issues until I fiddled with my settings after a clean install recently. Forums talks about this stuff a decent bit too. That's the only thing performance-wise that's gotten better with the game. Frame gen tech can be useful, but it does cause things like this all the time.
♂♥♥♥♥♂YEAH♂ 2 Nov @ 10:21am 
I'm playing native with frame gen, which has nothing to do with blurry textures. If I enable FSR 3.1 game would look a little bit sharper, but also would have graphics artifacts, so it's not an option. Seems like the only solution is to buy a 1440p monitor and new GPU with FSR4 or DLSS 4 support
2% Milf Drinker 2 Nov @ 9:55am 
Its not that you're upgrading your graphics, you're making your machine use less resources and not needing to process so much useless compression. Which will allow you to tweak your settings with more flexibility. If you're having bad frame gen making things blurry/smudgy (and it sounds like you are) then de-compressing textures won't fix that. You need to go over your in-game settings to figure out why that's happening to you. Changing what frame gen settings you're using and what profile its aiming for (balance/performance, etc.) is probably what you need to do.
♂♥♥♥♥♂YEAH♂ 31 Oct @ 6:30pm 
I didn't think that decompression itself would improve graphics, but the possibility to enable HD textures pack. In the end I recieve 0 improvements in graphics, and a lot of unnecessary gigabytes on my SSD, so for ME it's not worth it, especialy when on high I already have stable frametimes. Idk why you sound so offended
Josh  [author] 31 Oct @ 5:45pm 
well, decompressing will smooth out frametimes and reduce VRAM drastically and a little bit of RAM usage. Noone said it will improve image quality, so idk why you'd expect it to. To me it's clearly worth it. Especially on machines with less than 32GB RAM and/or 8/10/12GB VRAM GPUs .
♂♥♥♥♥♂YEAH♂ 31 Oct @ 1:09pm 
I meant that even after installing high res pack the game was still a blurry mess, so additional ~200GB to the game size is not worth on 1080P. Unfortunately I have RX6750 so I can't upgrade to the FSR 4, because it runs very unstable on 6000 series and FSR 3.1 is not worth it because of image artifacts it gives
Josh  [author] 28 Oct @ 11:42pm 
You're most welcome. Glad that it runs a bit better for you guys now.

@♂♥♥♥♥♂YEAH♂ decompressing doesn't necessarily improve fps nor image quality. It's more for smoothing out frametimes and reduce unnecessary VRAM utilisation, so I suppose the worse your CPU is, the less noticable will be the impact of decompressing. If you want to improve image quality get "dlss swapper" and upgrade your desireable upscale tech to latest version. This will improve image quality a bit.
Zazmaquin 27 Oct @ 9:44am 
Off the top, I think this helped iron out a lot of the performance hiccups I've been experiencing since the last major update.

To give everyone a frame of reference I use an i7 12700K with a RTX 3080 (with 12 GB of VRAM) at 1440P. For the last few weeks I've been playing at the low preset just to keep the game running at 60 FPS. It worked, but gosh does it look bad.

After applying this guide and running through the whole map I was able to bump my settings up to the "High" preset with the DLC High Res Texture Pack applied. My game has zero problems staying at 60 FPS now. I even ran a test quest against a 9* Rey Dau in the Windward Plains during the Inclemency and things never dropped below 57 FPS.

Thanks for sharing! I really think this might help people get a more consistent experience while playing!
♂♥♥♥♥♂YEAH♂ 27 Oct @ 8:55am 
Barely any diffirence for me - game still looks blurry asf. Maybe because of 1080p, idk
ビビデバ 26 Oct @ 1:58am 
Really good find. It cut down my vram usage from 14gb to 8-9gb with HighRes textures on. Unsurprisingly, it seems I barely crash anymore with my 9070 XT. Needs more testing to be sure though but otherwise I am happy with the change.