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How to enable mods on BeamMP (updated)
By i have a toe infection
This guide will show you how to enable your mods in BeamMP, using a simple console command.
   
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Enabling Mod Activation in BeamMP
If you can’t activate mods in BeamMP, follow these steps to enable it manually through the in-game console.

Step-by-Step Instructions
  • Press the [~] (tilde) key to open the developer console.
     • On some keyboards, it might appear as [`] or be located under the [Esc] key.
  • Make sure the console context is set to GE - Lua using the drop-down menu at the left-side.
  • At the bottom, paste this code:
debug.setupvalue(select(2, debug.getupvalue(MPModManager.onModActivated, 2)), 2, function() return true end)
  • Press [Enter] to run it.
  • You can now activate mods in BeamMP.

Notes
  • This command temporarily bypasses a check that prevents mod activation.
  • It must be re-entered each time you restart BeamMP.
  • Always make sure the console is in GE - Lua context before running the command.