Call of Duty: World at War

Call of Duty: World at War

Not enough ratings
Abandoned School EE Guide
By merasmurray
   
Award
Favorite
Favorited
Unfavorite
Step 0: Power
Alright first things first, we need to turn on the power. But try as you might you won't find the iconic Power Switch. So you'll have to use the Back-Up Generator located in the pool.

Why is the generator in the pool? The water would fry the generator. Good thing the pools empty.
Step 1: Equipment
Okay so now we have power, but we still need some equipment for the journey ahead. Specifically the Flare which is basically a Monkey Bomb that doesn't explode. And the Thrustodyne Aeronautics Model 23 AKA the Jet Gun.


Both of these will be needed later.
Step 2: Toilet Troubles
On the second floor is a locked door that requires a Key to open, unfortunately principle dropped their Key in the toilet.

So we gotta find a Plunger. Keep in mind that the location is random each game.

And then head over to the washroom to plunge the Key out of the toilet.

And with that we can open the door and use the radio. ♥♥♥♥ it's missing a fuse.
Step 3: Burning Fuses
Okay that's a minor set back but we can recover. First we need to get a Jet Gun and then locate a Fire Alarm. The location of the Fire Alarm is random each game.

For some reason pulling the Fire Alarm doesn't actually trigger the alarm but instead turns on red emergency lights. Now you have to look for the bank of TVs in-front of the stairs, there will be a symbol on one of the screens, keep this symbol in mind.

With symbol in mind, head to roof and use the teleporter to reach PAP and then return, normally you'd be teleported to pool, but this time you'll be taken to a stone room with four symbols in each corner. Interact with the symbol from the TV screen.

The symbols will disappear and a Fuse will appear, however we can't pick it up due it being on fire. Pull out the Jet Gun and rev it up to extinguish the fire. Now grab the fuse.
Step 4: Fuse Box Fiasco
Surprise, surprise, it turns out that the Fuse we found in some ancient building doesn't have any power. Even though fuses don't actually store power, they're a sacrificial safety-net designed to melt when an overload happens. Anyways there's a Fuse Box, place the Fuse into the box and kill zombies to charge it up. You'll know when it's done because the fuse will start sparking.


Now we can finally use the radio to call for help... I'M SORRY HOW MUCH!
Step 5: Escape
Good news, the new and improved Jet Gun is quite the points factory, and it has infinite ammo and does infinite damage. Anyways with 35,000 points, we can call for e-vac. The Helicopter Pilot tells everyone to head to the roof and signal them when your all ready. Your also awarded 8 perk slots.


Head to the roof when your ready and throw down a Flare. This summons the horde, now you have to survive for two minutes, there's a timer on your hud to help you keep track. Anyways survive long enough and you escape.