Halo: The Master Chief Collection

Halo: The Master Chief Collection

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Purps Halo Reach Campaign Overhaul Teaser
   
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Engine: HaloReach
Game Content: Campaign
Tiedostokoko
Julkaistu
Päivitetty
12.999 GB
7.10. klo 20.03
11.10. klo 18.39
13 muutosilmoitusta ( näytä )

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Purps Halo Reach Campaign Overhaul Teaser

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The purpose of this mod is to completely overhaul the campaign and make battles feel like an actual war, significantly increasing their scope and size.

Warning!!! Do not jump straight to legendary mode with this mod. Consider playing on Heroic and familiarizing yourself with the changes in the mod first before challenging legendary difficulty. The difficulty scaling in this mod is not linear!!!

Note: Do not Restart a level through the pause menu, save and quit and restart the level manually or the sound may break.

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To get custom weapon sounds to work if they do not work by default:

Inside of the mod install directory, there should be an fmod folder. The usual install location for mods would be in the steam directory, ie. steamlibrary, steamapps, workshop, content. The MCC mods directory is 976730. Mod folder is 3582764090.

Example of my directory: P:\SteamLibrary\steamapps\workshop\content\976730\3582764090

Take the fmod folder and replace it with the one the MCC has installed which will replace the sound files. The MCC install directory can be found within steam itself or by going directly to your steam folder and in the common folder you should see your MCC install and then the Halo Reach folder inside of it. As always, make sure you back up the original by either making a copy of it or renaming the folder.

Example of my directory: P:\SteamLibrary\steamapps\common\Halo The Master Chief Collection\haloreach

You can do the same with the maps files which are the actual levels of the campaign to play the mod from the original campaign menu. This allows you to turn on scoring or choose a position to start in a mission rather than directly from the start. You absolutely will need to replace the Fmod folder if you choose to play this way, however.

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Do you like this mod? Feel free to try out my Halo 2 mod or consider supporting my Patreon!

Halo 2 Mod: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3398691655

Patreon: https://www.patreon.com/cw/PurpleSauze
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9.10. klo 16.26
Bug Thread
Purple Sauce
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9.10. klo 9.32
Suggestions
Purple Sauce
40 kommenttia
Boongo77 14 tuntia sitten 
I understand, then me and my friend look forward to this mods full release! :steamthumbsup:
Purple Sauce  [tekijä] 15 tuntia sitten 
Also this is obviously NOT the final version of the mod. What are you even complaining about the encounters for? I'm not even a third of the way done modifying the encounters mate. I'm actually getting F'in annoyed with you.
Purple Sauce  [tekijä] 15 tuntia sitten 
Bro, you don't have enough ammo to spam the DMRs secondary feature. I LITERALLY balanced the mod on legendary, specifically so that using it was inefficient compared to just shooting and hitting your shots normally. It's just good for burst damage. If you use it, you are accepting the fact that you will run out of ammo. All I hear are just straight up lies mate. If what you said was true, plenty of others would have said the same thing already. I've literally debunked everything you said with solid numbers and facts. I'm almost certain at this point that you are a troll.
Purple Sauce  [tekijä] 15 tuntia sitten 
let me get this straight, you claim that I need to practice modding more, but you can't even tell at just a glance that I've already pushed the engine to it's limits? Mate, please, as I said, just stop digging this hole more.
Boongo77 18 tuntia sitten 
(3) Also responding to critism with claims that I actually never played it is really weird.
Boongo77 18 tuntia sitten 
(2) I'll admit that co-op makes the game easier, but I can also admit that when I'm clearly given so much more than the base game the only thing to counteract that is a couple of Stat changes and 4-5 extra Elites or Brutes, maybe there's a balancing issue.
Boongo77 18 tuntia sitten 
I dislike the fact that this mod makes changes to most of the weapons and disregards how it effects encounters. I'm not complaining that this mod is too easy. While I understand you made changes to the encounters, the changes you made to the encounters are barely noticeable when you're giving me a DMR that's also a rail gun. So yes, I did play coop on legendary
Purple Sauce  [tekijä] 20 tuntia sitten 
That was pretty much one of the only exceptions where I gave too much ammo and it was intentional. Other than that weapons have enough base ammo to be used before they eventually run out. I have never played through a level where a single weapon lasted even close to half of it. While I can understand this would be less of an issue in co-op (after all, you have two players being able to carry the ammo now) I cannot and will not change that for co-op play. If you want more of a challenge then play solo instead of complaining a friggin Halo game is easier when you play co-op (literally a no s*** moment).
Purple Sauce  [tekijä] 20 tuntia sitten 
I think you are having a complete disconnect with the concussion rifle even though it's heavily nerfed because in the original Halo Reach you would never use it due to not being allowed to by the enemy which would flat out kill you as fast as you can blink making it a worthless weapon to use. Now that you don't die immediately because something looks at you, the weapon "seems" or "feels" more powerful even though it's nerfed because you can actually afford to use it as a weapon now. The same can be said about multiple other weapons in the game which I gave more ammo because you will run out on legendary mode except for a select few circumstances like the start of the beach on the long night of solace. How much fun would it be if you ran out of ammo there? I can't view "I keep running out of ammo" as a fun experience at all. I gave enough ammo there so you would be able to kill all of the enemies.
Purple Sauce  [tekijä] 20 tuntia sitten 
How does the magnum even remotely feel like the plasma pistol? The plasma pistol has bullet velocity, the magnum is hit scan. The plasma pistol is mostly only good versus shields but the charged shot is AOE. The magnum is good all around, designed to mag dump, has a much higher fire rate, can headshot, is much better at range, has a good close range secondary fire for shield stripping,that is not AOE etc. etc. etc. What are you talking about bro?!?!?