Strike Force Heroes

Strike Force Heroes

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How to get 100% Achievements in Strike Force Heroes Remastered
By Sayori
I've never been compelled to make a guide like this, but given how this game completely lacks them (at least in English) and a lot of achievement descriptions are just flat out wrong or fail to mention requiring specific classes, I wanted to make a guide to help anyone struggling to find answers like I did.
   
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READ BEFORE YOU BEGIN
NO DLC REQUIRED
The ninja DLC has no achievements and therefore is not a required purchase to 100% the game.

Despite common belief, Ninja isn't op. Maybe on lower difficulties because melee is kinda busted but I found Medic and Tank infinitely better for higher difficulties which is where you will struggle most.

There is a melee achievement, but that can be done with Assassin or Tank as the weapon class is basegame. Throwables do not have their own achievement, despite having an in game feat.


NO CO-OP OR MULTIPLAYER REQUIRED
You don't need to have friends. Although friends can be used as cannon fodder for some achievements.


IGNORE ACHIEVEMENT DESCRIPTIONS
Steam achievements are wrong, track progress with feats. I will make note of where steam achievements are wrong throughout my guide.

For example:
You can easily waste hours doing 145 games of CTF and domination for the "Objective Focused" achievement but the game wont award you anything for it.
This is because the in-game feat is medic specific and only requires a total of 20 games to fully complete all 3 tiers of the feat. So instead of having to do 145 games you only need 20 and to do it with the medic.
MODES
CTF Mastery
Capture 150 Flags in CTF (Not 210)

Highly recommended to do this while going for Objective Focused and CTF Runner Mastery.
Can be done on a custom map with lvl 5 bots or no bots, Biolab is best.


Domination Mastery
Collect 450 points in Domination (Not 650)

I got this passively playing through the game. Best strategy is to be aggressive and go for any uncontrolled/captured zones as capturing them makes the points it earns your points.
Can probably be done in custom with no bots but theres plenty of domination maps in your 4 runs of the main campaign to cover this by itself.

COMBAT
Boom ________
Kill 450 enemies with a headshot (Not 650)

Assassin class with a sniper or magnum is the best method to farm this, as you will earn this passively when going for Sniper Mastery and Magnum Mastery anyway which both require headshots.

Shadow Blend can also help you camp and Vital Sight can give you the extra damage boost you need for higher difficulties. Bipod gadget is great if your weapon needs an accuracy boost.


GlobeX Exterminator
Kill 1000 Enemies (Not 1450)

Can be earned passively, don't even bother farming for this specifically as it has the same kill requirement as some weapon specific achievements alone.


Marathon
Travel 45 kilometres total (Not 65)

Can be earned passively. It's the most common achievement for the game so don't even put too much thought into it. You will get it.
MEDIC
On Duty
Restore 4500 health as Medic (Not 6500)

Pretty simple, easily done with either Rapid Regen or Maximum Overdrive as both your health and your teams health counts.


Objective Focused
Win 20 games of CTF or Domination as Medic (Not 145)

Highly recommended to do this while going for CTF Mastery and CTF Runner Mastery.
Can be done on a custom map with lvl 5 bots or no bots, Biolab is best.

To lessen the grind, make sure any time a CTF or Domination mission comes up in the story, play as Medic.


Holistic Medicine
Tea bag the dead scientist on mission 5 as Medic

As Medic, on mission 5 go left after going down the elevator. Tea bag (crouch up and down) the dead scientist.
ASSASSIN
Can't Touch This
Dodge 1000 damage using Blur as Assassin (Not 4300)

Equip the blur skill on Assassin and play with them. You will passively earn this.


From The Shadows
Kill 200 enemies while being partially invisible using Shadow Blend as Assassin (Not 4300)

Equip Shadow Blend on Assassin and crouch to activate it. Magnums and Snipers work best. Highly recommended to go for the various headshot achievements while using Shadow Blend.


Dodge This
Die from the lava on foundry while your hero ability is active as Assassin

On foundry as Assassin, when on low health, activate your ability and jump into the pouring lava in the middle of the map and die from it. Burning to death doesn't count, it must be from the lava.
COMMANDO
Makin' It Rain
Hit enemies with 10000 bullets as Commando (Not 14500)

Can be earned pretty passively when going for the Machine Gun Mastery achievement, as long as you are farming MG kills with Commando and not Medic. Shotguns and explosives do count, but both are slower than the MG, especially since shotguns do not count each individual pellet hit, just the shot itself.


Explosive Results
Deal 45000 Damage with explosives as Commando (Not 6500)

Will be earned passively when going for Explosive Mastery. Don't think too much about it.


Over Hydration
Drown yourself as Commando

On Tropic or Tropic Dusk, as Commando go to the water at the bottom of the map, then crouch and look down. Eventually you will die.
TANK
Stop Hitting Yourself
(Known in game as "Come Get Some")
Kill 400 enemies at point blank range as Tank (Not 1450)

Since tank already specialises in close quarters combat, take a shotgun or shield and shove it right in enemies faces. If you use a shield you can do this at the same time as Beefy Boi.


Beefy boi
Block 5000 damage using shields as Tank (Not 8000)

Equip one of the many shields available to Tank and crouch with it. Police is the best shield to use for this as it blocks 35% damage base, combined with Heavy Armor to get 50% damage blocked total before mods (try get those too). The gun that comes with the Police Shield doesn't matter. I prefer the Phantom.


Stick To Salad
Plug the fountain in Caves as Tank

On Caves, as Tank go to the fountain in the middle of the map and stand on it. Your fat dumpy should block the flow of water.
MONEY
Compulsive Gambler
Spend $30000 at the slot machine (Not 44500)

Just keep cranking that slot machine. Make sure you collect the milestone feats as you go as they will unlock the ability to roll for specific classes, items and qualities which increase the cost of spins, thus speeding up the achievement progress.


Big Spender
Spend $30000 at the shop (Not 44500)

Extremely easy to do, as you will constantly be needing better gear as you level up and progress. Don't neglect outfits either as they are required for the Hoarder achievement.
COLLECTING
Guns and Gadgets
Collect 100 weapons and gadgets (Not 145)

Pretty easy to do. Doesn't really need an explanation. Selling items doesn't lower your progress.


Hoarder
Collect 20 outfits (Not 6)

The cheapest outfits are $500 so just keep buying those if you don't care for cosmetics. This was the achievement that made me realise achievements are tied to feat requirements and not what the steam requirement says.


Skilled
Reach level 15 with one class (It's supposed to be all classes but it's bugged)

You should reach lvl 15 easily by the end of your Normal run or at the start of your Hard run. This achievement is actually bugged (in your favour) and all the feat milestones will be awarded on reaching lvl 15 for the first time and thus it will net you the achievement when you claim the feat rewards. Even if you don't claim the rewards, in my testing on an alt the achievement popped anyway when I reached lvl 15 on my 3rd class (this is with the Ninja DLC installed)


Maxed
Reach level 30 with all classes

Ninja is required if you own the dlc. And this time, you will need to grind out all the classes. The best mission to grind xp on to get to level 30 is mission 10 on Heroic or Insane. If you're at lvl 1, mission 10 on Hard is much more manageable to get to lvl 15.
CAMPAIGN
The End?
Complete the campaign on Normal

Pretty simple. No side ops or certain amount of stars required. Just finish mission 19.


Hardened
Complete the campaign on Hard

Also pretty simple. No side ops or certain amount of stars required. Just finish mission 19.


Strike Force Hero
Complete the campaign on Heroic

This is where things get a little tougher but really only the last few missions gave me any trouble. Use the Insane methods below if you're struggling.


Insane In The Membrane
Complete the campaign on Insane

Ok so this is pain. Thankfully for most of the game your team can carry you as they scale to enemy levels so it's only boss missions as well as missions 17 and 18 you have to worry about.

Class tips
I found Medic and Tank to be the most abusable, Commando for one boss specifically was good while Assassin and Ninja (and Commando anywhere else) should be avoided for Insane as they lack survivability.

Medic can self revive and the Maximum Overdrive ability can keep you alive and help your team carry you. It also has some of the highest DPS weapons in the game to work with. A really good Assault Rifle or MG can still kill pretty quickly on Insane. AUG HBAR or AK 47 are my go to, but it really comes down to mods for min maxing. I personally only used him for mission 17 but he can do the whole game if you really wanted him to.

Tank is what I personally choose to run for everything except 2 missions. Adrenaline can keep your health up and Flamethrower is all kinds of busted. It's damage seems to scale with enemies, melting them on all difficulties and does massive boss damage. And it gives you some health to boot! Most of the other Tank skills and abilities are amazing too, especially Ricochet. I used Tank to beat every mission on insane except 14 and 17. Tank due to his limited range absolutely cant do mission 17 on Insane.

Commando I only found handy for mission 14 when dealing with Max Heat. Having Ammo Feed and Ammo Wizard together with a good MG like the AUG HBAR allowed me to constantly keep firing at him non stop. This only works because if you're good at dodging his rockets and shooting down drones quickly he's extremely limited in ways he can fight back. Making Medic and Tanks survivability unnecessary and you can focus solely on DPS.

Tips for bosses:
Tank with Flamethrower is op. I recommend a Phantom + Police in your primary to keep yourself defended and to unload into them until the flamethrower is charged. Don't neglect regular enemies if you have Adrenaline as you will depend on them to get your HP up. Especially on mission 19, trying to charge your ability on Globex Leader is a quick way to lose a life.

The Bayonet gadget works on bosses! I generally like to use Kevlar but since a Bayonet can finish off a boss 15% faster it's worth it. It was the only way I found I could beat mission 19 before running out of lives.

Tips for mission 17:
If you run Tank like me, don't. It doesn't work. Medic is the only thing that has the range and the ability to keep you alive on Insane. Assassin's Shadow Blend doesn't work for long and Commando doesn't have ways to keep his health up.

Tips for mission 18:
This is honestly the hardest mission in the game on Insane. There is already a great guide breaking it down in depth by Roy Boi 21 that you can look at here: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3332013207
I don't want to step on another guide creators toes (especially since a lot of the tips I've already mentioned related to tank were inspired from here), so go check that out. It helped me and it can help you!
CHALLENGES
Decreate The Creators
Complete all the challenges on Normal

Pretty simple. No side ops or certain amount of stars required. Just finish mission 16


No Sweat
Complete all the challenges on Hard

Also pretty simple. No side ops or certain amount of stars required. Just finish mission 16.


EZ PZ
Complete all the challenges on Heroic

After beating the game on Insane I also found this pretty doable without too much trouble. If you are struggling use the tips I put in Challenge Accepted.


Challenge Accepted

Complete all the challenges on Insane

Not so easy. some tips for each mission for if you're struggling are as follows:

Double Agent: Let your team do most of the work. Play Medic or Tank for survival.

Kevlar: Same as mission 1, let your team cook. Camping the cockpit with a Phantom + Police worked great for me.

Man With The Golden Gun: Camp a spot and pray no more than 2 enemies rush you. The gun 1 hit kills so it shouldn't be that hard to kill faster than you're being killed. Tank + Adrenaline for survival since Abilities are disabled. It's honestly pretty easy as long as you can average more than 1 kill per death.

Rocket Race: Ammo Feed Commando works really well, too well. Even with the reduced firing speed you still shoot off most ammo faster than you could reload giving you the edge. Slap on the Ammo Wizard ability and the Ammo Pouches gadget on top and you can no brain the entire thing. The Explosive Mastery skill isn't as useful here as you might think on Insane, it's all about killing them faster than they can kill you.

Prepared: Commando's Ammo Feed skill works on the grenade shields, allowing you to spam enemies to death faster than they can shoot you twice. Same as last time, the Explosive Mastery skill isn't as useful here, kill them faster than they can kill you. Ammo Pouches gadget compliments this approach too. Spam mindlessly to win.

Butter Knife: No health regen and each class starts with 3600. Medics self revive or any form of health regen don't work. Jack of all Trades (Medic) and Heavy Armor (Tank) starts you with 3960 health, Kevlar is a must and it will negate more damage than Bull's Burger will grant health. Restart if there are Self Revive Medics or Blur Assassins. Do not chase enemies down as they will chip at your health far more than if you let them go. try go for ambushes, camp a roof if you have to so you can drop down and surprise them.

Golf Season: Commando to spray and pray with Ammo Feed + Ammo Wizard and works pretty well. As long as you aren't constantly getting your ass beat the big heal in the middle of the map is more than enough to keep you alive.

Assassin Assault: Same method as before, just try to not get jumped by the invisible ninjas. Even if you do, you're kills should easily exceed the times they kill you. Try keep your distance, they hurt. A lot. Which is why Medic or Tank aren't that useful and you should just go full DPS.

Jugg or not: Same as before, this one's kinda tedious but if you can keep killing the Jugg you will get a health boost, get at least 1 more kill as Jugg and you will generally outpace everyone else, so Commando is fine and you will usually die quicker than you can get your Medic abilities going.

Big Brother: Play Tank with Adrenaline to keep yourself alive, since your ability is replaced, the Power Cell gadget works great and gives you more up time than everyone else allowing you to easily outpace everyone.

Self Experiments: Abuse Medic Self Revive and Maximum Overdrive and bum rush the intel. Your team will generally do a good job at keeping the enemies off your intel and they will even go for the enemy intel themselves if you provide an opening. Just expect to die a lot as there's little to no cover.

Knife to a Gunfight: Commando with a good MG, Ammo Feed + Ammo Wizard and the Bayonet gadget to finish enemies off quicker is the best way to do things here. Don't let them touch you and if more than 1 target you, get them to run at you in a line so they are easier to manage.

Vampire: Abuse Medic healing or Tank Adrenaline + Flamethrower. Either or.

Community: Duty Calls: This one is kinda BS, you just got to hope theres minimal magnums and high DPS weapons. Abuse Medic's Self Revive + Maximum Overdrive as much as you can, and the Kevlar gadget is a must. High DPS Assault Rifle worked best for me.

One in the Chamber: Defibrillator is the only good Gadget choice here and trust me, it helps. EMI Shield sounds helpful but it doesn't prevent you from being 1 shot. Class doesn't matter, passives and abilities are disabled. Even Tank gets 1 shot. You just got to be quicker on the draw than everyone else to win. This is 100% skill and not strategy or ability abusable. Go for bodyshots. Ammo pouches on the roofs can give you your shot back if you miss instead of you needing to melee someone. Take advantage of your max range. Where the crosshair is white, you can hit. Enemies don't always take advantage of their max range, so this can give you a massive edge over them.ll

Meet your makers: Tank + Flamethrower + Bayonet = Win. Try not to engage them when they are together as Juice has high DPS and Mike will constantly reflect bullets back at you. This is a little scummy but if Juice cuts you down too fast with his minigun, you can actually break it. Having an fps above or below 60 will break the minigun animations and prevent it from firing at all when it speeds up... for some reason. Turning off V-sync or just having a high refresh rate monitor to begin with will help you absolutely cheese Juice making him a non issue. Mike is not so easy, just make sure he doesn't get that health as he can heal. and let him waste his primary ammo and run so he's forced to use his secondary so he cant reflect.
STYLISH KILLS
Astronaut
Kill 450 enemies while airborne (Not 650)

Pretty simple. Do a little jump before every kill, perfect for when going for Explosive Mastery because you can 1 shot people mid air on lower difficulties.


Grassy Knees
Kill 450 enemies while sliding (Not 650)

This is kinda annoying but certain perks like Shadow Blend cause you to slide around when crouching when in use. Abuse that.
BMING
CTF Running Mastery
Kill 150 enemies while carrying the flag (Not 210)

Highly recommended to do this while going for Objective Focused and CTF Mastery.
Can be done on a custom map with 3-5 lvl 5 bots, Biolab is best. When on the last intel, camp by the ammo on the left side and spray down anyone that comes up to you.


Leg Workout
Teabag 150 enemies (Not 210)

Crouch up and down on an enemy corpse for it to count. Has to be on their ragdolled corpse so maps like Hijack are off limits (they fly away) and Foundry isn't great as you can lose corpses in the middle. Tea bagging the air after a kill doesn't count.
WEAPONS
General tips for all these achievements:

The best map settings to farm with is as follows:
Map: Biolab
Mode: Team Deathmatch
Score To Win: 100
Red Team Bots: 9
Bot Level: 5
Spare Ammo: 200% (infinite is bugged)
Respawn Timer: Instant
Health Regen Delay: Always Regen
Health Regen Rate: 500%


Use the Tactical Holster gadget to take 2 primary weapons you need an achievement for, so once you pop one you can switch between them. If you don't have 2 primary weapons you need, Ammo Pouches is always good.

Keep killing after the round is over. You can keep scoring kills in the score screen and every kill counts, I even popped an achievement this way.

Assault mastery
1000 kills with assault rifles (Not 1450)

Weapon type unique to Medic. AK 47 goes crazy with the right mods.


Machine mastery
1000 kills with machine guns (Not 1450)

Weapon type for Medic and Commando, I recommend using Commando until you at least obtain "Makin' It Rain". Having Ammo Feed and Ammo Wizard also just makes it far more fun. AUG HBAR is probably the best choice.


Magnum mastery
225 headshot kills with magnums (Not 325)

Weapon type for Medic and Assassin, I recommend using Assassin as it has Vital Sight can make headshot kills easier. I found the most success getting headshot kills swiftly and accurately with the .44 Automag.


Melee mastery
700 kills with Melee (Not 1025)

Weapon type for Assassin and Tank (and Ninja if you own the DLC), Tank has better survivability for Melee encounters so I recommend using him over Assassin. I've had the most success with the Katana but Nun-chucks are better if you have the Ninja DLC.


Explosive mastery
1000 kills with explosives (Not 1450)

Weapon type unique to Commando. Use his Explosive perk to prevent suicides. A double shot noob tube is pretty fun. Keep the difficulty low to ensure some 1 shots. The Bouncing Betty hero ability does not count, nor does the explosive shield from Challenge 5, even when playing as commando with it.


Shield mastery
700 kills with shields while blocking (Not 1025)

Weapon type unique to Tank. Use his skill to boost damage blocking further. Police Shield blocks the most damage and Phantom has the highest DPS. If you're playing lower difficulties being able to one shot people with a sawed off is great fun. The explosive shield from Challenge 5 does count, regardless of class played with.


Shotgun mastery
1000 kills with shotguns (Not 1450)

Weapon type for Commando and Tank. Ammo Feed Commando with a Jackhammer is pretty funny. Sawed off + Shield does not count.


Sniper mastery
225 headshot kills with sniper rifles (Not 325)

Weapon type unique to Sniper. Vital Sight can make headshot kills easier. I found the most success getting headshot kills swiftly and accurately with either the Jackal or Scout . The crossbow counts as a sniper so keep that in mind if you find a good one with more than 1 shot.


Secondaries
1000 kills with secondaries (Not 1450)

Universal weapon class excluding Ninja. Find a good high DPS secondary and go ham. Smgs work best. Using primary weapons in the secondary slot with the Tactical Holster gadget do not count.
Final notes
The community feats don't have associated achievements so no need to worry about those.

If I have any details wrong about the achievement requirements, relative to what is said in game for their tier 3 feat let me know in the comments. I got all feat info from my own game (before I completed them), off the wiki if I did complete them and on an alt if I completed them on main and the wiki didn't have the info.

Also let me know in the comments if the game's achievements get updated to reflect their real unlock requirements so I can update my guide accordingly, although I doubt it will happen.

Good luck achievement hunting Heroes!