Total War: WARHAMMER III

Total War: WARHAMMER III

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OvN Fimir Submod: Kroll comes to Khuresh (IEE)
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25 sep @ 3:29
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OvN Fimir Submod: Kroll comes to Khuresh (IEE)

Beskrivning
This submod moves the OvN Kroll's starting location from the shores of Lustria to the swamps of Khuresh in Immortal Empires Expanded.

Your octopuses will feel at home here.

Place this above OvN Fimir and Immortal Empires Expanded mods in loading order.

Known issues:
- the camera still appears in the old place at the start of the campaign.
- when using the MCT option in IEE to move the starting location for Skrolk, it gets crowded in this swamp.
22 kommentarer
JC262 3 okt @ 15:10 
@Pyrannah Did you move it above OvN Fimir and IEE in your load order? If you did it should work.
Pyrannah 1 okt @ 14:07 
Didn't work for me, more likely than not another faction mod. Is there any known compatibility issues with SCCMs, Mixus, Legendary Characters or any of the other major faction mods?
Doge Reincarnated 30 sep @ 18:48 
NGL Kroll is a menace in his new starting location with this, he fucked me up pretty bad in my Golden Magus playthrough in Ind, turn 30-50.
斯基劳大公 29 sep @ 8:28 
Right now, we have far too many legendary factions, and the spawn locations of some of these factions are totally nonsensical. That’s why mods that adjust their locations are so necessary.
Green4225 28 sep @ 13:01 
Very fun starting location for this faction, thanks for making this.
jr2002 27 sep @ 0:55 
hi not sure if you do request but if you do can you move east ind company from cataphs southern realms mod to ind?
Owly 26 sep @ 16:55 
I just love how stuff that i used to do manualy trugh campagin editor are getting dedicated mods, amazing stuff thank you! :3
Partypus  [skapare] 26 sep @ 13:38 
@Elaiy, Yes, this is another problem, I don't know if I'll fix it soon

@Serious Lee, ye

@Misterigor, it seems that she does not control the old settlement, and I do not know how to change the placemark on the map, it is quite laborious
Serious Lee 26 sep @ 13:04 
does this also work if you dont play the faction
Elaiy 26 sep @ 12:05 
not sure you can do anything about it, but the victory conditions are all wrong as its still all in Lustria. if you can do anything about it can you make the victory conditions in line with Victory Conditions Overhaul by Wolfy and Oh_Man. thanks beforehand <3