Foresight

Foresight

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More on Wormholes and Resource Patches
By jeremylee
We all know the drill... wormholes lead to another sector (zone, maps, etc), Promethane gas patches are your source of income. But there's more than meets the eye when it comes to these entities.

This guide will explain in detail the way how you can maximize the use of wormholes and resource patches to defeat your enemies. And, I'm not talking about flanking or harvesting with multiple harvesters.
   
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Resource Gas Patches Overview
Quick Overview

Again, this will be one of those guides that quickly go through the important points that matters to you about resource patches in the game.

Value

There're 3 types of Promethane Gas patches... simply: Promethane-I, Promethane-II and Promethane-III.

Promethane-I


























This is what you'll see most of the time. They're by far the most common type of gas being transported over by wormholes. Type 1 gas have standard density, allowing the harvester to harvest at optimum efficiency.

Promethane-II

Rather rare, but not uncommon to be found among type 1 or 3 gases. They're mostly inert and contains a lot of impurities. As a result, harvesters tend to take long to harvest a full useful load of gas.

Promethane-III





















Extremely rare compared to other 2 types of gases, the Type 3 gas is very potent and rich in value. A harvester will often find them in a compressed state (they expand as they get harvested) and thus they'll be able to harvest a full load much faster than other types of gases.

Volatility

Resource patches are killing fields.

All 3 types of gases have varying potency which is directly related to their value they hold. Naturally, Type 3 gases are the most volatile and can easily burst into flames at the slightest provocation.

This can be characterized by the constant lightning strikes that run across the gas patch. Fortunately, they're mostly harmless and will not damage your harvesters.

DO NOT GET HIT WHILE IN RESOURCE GAS PATCHES

As mentioned, gas patches are killing fields. If you get hit while being near or within a gas patch, your ships will take extra damage.

If the projectile/bolt/energy causes splash damage, both the splash damage and splash radius will be multiplied!

Therefore, it's advantageous to lure your enemies into a gas rich area and an inferior force will be able to wipe them out.

Of course, one side effect of "burning" patches is that the affected resource patch's gas volume will be burned up every time a burn occurs.

Wormholes Overview
History

Anyone who has watched Foresight's introduction towards the end will notice a larger-sized shuttle moving towards a wormhole-like entity and starts to fire a beam towards it.

That - is the wormhole experiment. Originally intended to cut short the amount of time required to travel across to other star systems. The experiment succeeded, but also caused all other wormholes to open up between each other, suddenly linking the entire milky way together in a big mash of wormholes.

Stability

In most cases, wormholes are stable. However, there'll be some cases where the wormhole will begin to collapse.


This image in fact, is a wormhole in the process of being sealed up.

Consequences

Ships can still traverse across a pair of wormholes while it's closing. However, you'll only have less than 20 seconds to get everybody across. Once the wormholes tapers off, all ships that are caught in between WILL BE DESTROYED.

2 Comments
jeremylee  [author] 24 Jan, 2015 @ 6:20pm 
Hi Invisigoth, thanks for testing these parameters! As always, if you encounter anything unpleasant or unusual, please let us know. :)
Arkan 24 Jan, 2015 @ 1:10pm 
I am testing some extra parameters and steam command lines to run the game more smoothly :CSAT:

Graphics:
-renderquality: Set the render quality of the game. (0-4)
-detailquality: Set the detail quality of the game. (0-99)
-availablevidmem: Set amount of physical Video Memory(ex. –availablevidmem 0.9)

Audio:
-fullspecaudio: Force high-end CPU audio footprint
-minspecaudio: Force low-end CPU audio footprint

System:
-noprecache: Disable precache of resources
-nomemrestrict: Disable memory restrictions