Deadswitch Combat

Deadswitch Combat

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Editor Basics
Autorstwa: Wilkin
Want to start creating custom maps? Check out this guide!
   
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Overview
The in-game Editor in Deadswitch Combat allows you to create your own maps and missions!

From the main menu, go to More > Editor

You can also share your creations to the Workshop!
Editor Tab
In the main Editor tab, you can create a new map, save/load a file, or rename your map.

New, Save File, and Load File
Create a new map by clicking New. You can select an existing map to start from.

You can also save your map as a file and load a map file - this can be used to share your map files with friends.

Start Game
You can test your map with any game mode by clicking the START GAME button.



Layers
Layers are containers in the game world that store game objects. Every game object in the world (such as boxes, characters, and vehicles) is stored in a layer.

Use layers to order your game objects. Top layers are displayed on top of lower layers.

Show/Hide Layer
Click the eye button to toggle a layer's visibility.

Lock/Unlock Layer
Click the lock button to toggle a layer's lock.

When a layer is locked, you won't be able to click any contained objects in the editor.
Map Tab
The Map tab contains map-specific properties.



Bounds
Sets the map size (width and height). Objects that exceed the bounds will be killed (eg falling off the map).

Minimap Scale Ratio
The size ratio of the minimap (default 6). Larger values will show a more zoomed-in minimap.

Background
The background visuals to use.

Ambience
The ambience SFX.

Weather
The map weather type.

Ambient Color
The map's ambient color (default white). Can be adjusted to create night maps or other ambiences.
Objects Tab
The Objects tab can be used to add objects to the map.

Simply click an object to create one!



Search
Use the search text to filter objects (eg type "box" or "decoration").

Object Types
There are a lot of object types to choose from. Some common types:
Characters
Characters can be soldiers or zombies
Obstacles
Physics objects that can be moved/destroyed
Ladders
Used for climbing
Decorations
Visual only - no physics
Object Properties
Each object has their own properties.

Click an object to view/edit its properties.



Add Property
Click Add Property to add a new property to an object.

You can select an existing property or create an entirely new property for your own use.

Try selecting different objects to see their properties!

Commonly Used Properties
  • health - sets this object's health
  • bGodMode - make this object immune to damage
  • bHidden - hide this object
  • bRespawn - automatically respawn this object if killed

Loading Custom Textures
By default, you can use ANY texture included in Deadswitch Combat.

However, you may want to load your own custom image files.

Add Your Image File
  • Go to the assets/images/game/objects folder in the game's installation folder
  • Create a new folder (for example "riverside")
  • Add your image file (for example "bridge.png")


You can now access your riverside/bridge.png file in the Editor!

Set Texture Property
  • Add a new Obstacle or Decoration to the world
  • Set the Texture property to riverside/bridge


You can use this method to add any custom textures you want to use.
How to Play Custom Maps
Local Play
  • Go to Local Play > Custom Game
  • Click Map
  • Click Load File
  • Select your map file
Multiplayer
  • Create a custom server by clicking Home > Create Server
  • Set the Type to Custom
  • Click START SERVER
  • Once connected, click Map
  • Click Load File
  • Select your map file