Touhou Kinjoukyou ~ Fossilized Wonders.

Touhou Kinjoukyou ~ Fossilized Wonders.

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Shot Types
By Vanilpancake
Pictures and descriptions of the player shot types.
   
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Preface
All shot types are viable. But, they each clearly have various at different parts of the game. The purpose of this guide is to compare the properties of the shot types and the positioning of the options.


The damage per projectile between the different types is not significant. However, the concentration of shots, angle of attack, and firing rate all are factors. Knowing your own shot types will help counter the enemy patterns. This game allows the player to customize four slots of stones, so information about Unfocused, Focused, and other properties will influence the choice.


About Incident Attacks: Red1, Red2, and Blue1 replace all of the player's regular shots and option shots with a different type of attack once the Incident Gauge is filled. Pressing the shot button consumes the gauge faster than not pressing the button and allowing the gauge to deplete over time.
Reimu
Red1
スカーレットデビル Scarlet Devil
In addition to affecting the options' shots, the Red1 Main Story Stone also changes the graphic for Reimu's regular player shot to red needles.

Normal
Focus
Incident Attack (depends on Main Story Stone)
A highly concentrated stream of projectiles.

Red2
クリーチャーレッド Creature Red
In addition to affecting the options' shots, the Red2 Main Story Stone also changes the graphic for Reimu's regular player shot to a larger amulet.

Normal
Focus
Incident Attack (depends on Main Story Stone)
A powerful, wide spread of 12 amulets.

Blue1
スノーブロッサム Snow Blossom
This is a homing type shot. However, it has initial velocity directed forwards and will not track enemies in a tight angle behind the player.
Normal
Focus
Incident Attack (depends on Main Story Stone)
A fast homing barrage of phantasmal shots.

Blue2
ブルーシーズン Blue Season
The options fire a stream of projectiles forwards and backwards. If enemies are below the options, the backwards stream will lock-on and direct towards the enemy.

Normal
Focus

Yellow1
イエローサブタレイニアン Yellow Subterranean
Overlapping a strong enemy hitbox in normal movement with the line of options results in high damage per second.
Normal
Focus

Yellow2
インペリシャブルムーン Imperishable Moon
The options formation for Yellow2 does not change between Normal and Focus. A protective formation reminiscent of the Big Dipper.
Yellow2 options have a chance to erase enemy bullets and generate a counterattack projectile.
Normal
Focus

Green1
ビーストハードネス Beast Hardness
Eagles. Fires in a V pattern, overlapping between the options. Green1 Focus fixes the position of the options on the screen while the slow movement key is pressed, allowing the player to move independently of the options.
Normal
Focus

Green2
シントイズムウィンド Shintoism Wind
Sky Serpent. A homing shot that launches forward then turns at a right angle to track the nearest enemy.
Normal
Focus
Marisa
Red1
スカーレットデビル Scarlet Devil
Lasers cover vertical distance in short number of frames. Lasers do not pierce through enemies.

Normal
Focus
Incident Attack (depends on Main Story Stone)

Red2
クリーチャーレッド Creature Red
Slow missiles that can be front-loaded before enemy waves appear.

Normal
Focus
Incident Attack (depends on Main Story Stone)
Huge barrage of missiles. All of the Incident Attack missiles originate from a hitbox behind Marisa. It's possible to fly behind strong enemies and overlap this hitbox to create a huge burst of damage.

Blue1
スノーブロッサム Snow Blossom
It's a rolling shot with a mild spread.
Normal
Focus
Incident Attack (depends on Main Story Stone)
Intense stream of icicles that tracks onto an enemy unleashes a stream similar to a dragon's breath weapon.

Blue2
ブルーシーズン Blue Season
Wide spread of projectiles that has more power than one might expect.

Normal
Focus
Incident Attack (depends on Main Story Stone)
During the Incident Attack, Blue2 fires one extra stream of projectiles directed toward an enemy behind the player.

Yellow1
イエローサブタレイニアン Yellow Subterranean
Try to overlap the options on the enemy's hitbox.
Normal
Focus

Yellow2
インペリシャブルムーン Imperishable Moon
The options formation for Yellow2 does not change between Normal and Focus. Guards behind and the sides of the player reminiscent of the Southern Cross.
Yellow2 options have a chance to erase enemy bullets and generate a counterattack projectile.
Normal
Focus

Green1
ビーストハードネス Beast Hardness
Otters. Fires directly ahead. Green1 Focus fixes the position of the options on the screen while the slow movement key is pressed, allowing the player to move independently of the options.
Normal
Focus

Green2
シントイズムウィンド Shintoism Wind
Cobalt Frog. Causes secondary area explosions on contact with enemies. Very effective against regular stage enemies.
Normal
Focus