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On second thought I used too strong a language, I'll revise the description to sound less harsh in regards to the Sudden Crew asset flip.
With that said, I agree with you that the game suffers from a lot of asset flipping. It's the very reason that I got into modding this game with my "Regional Enemies" which I intended to do years ago.
As you can see with our previous exchanges, I'm always trying to mitigate this problem of recycling assets through both the game and mods.
I intend to make 3 different versions of each Vanilla Boss as a mod for each level. Each will have having a different look that explains why you face them 3 times. I'm thinking every level they will look more wounded but also more eldricht, as if each defeat removes more of whatever little humanity they had, each time.
And that point I will address the asset flips with Pelagics and Skeletons to use custom models instead.
Just bear with me! :)
Then remove skeletons from the necromancer, the pelagics from the hag, and the brigands from the cannon.
Boss enemies summon their minions. Minions show up in normal dungeons.
That is 100% made up lore some one stuck on the wiki btw. It's not actually in game nor true.