ENDLESS™ Legend 2

ENDLESS™ Legend 2

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ENDLESS Legend 2 Beginner's Guide
By Antony (Hooded Horse) and 1 collaborators
Welcome to Saiadha! I’ll be your lead council advisor, ready to give you the knowledge to help you navigate this doomed oceanic paradise, its wonders, dangers, and everything in between for a successful campaign.

If this is your first time playing a 4X strategy game, or your first ENDLESS Legend game, there is a tutorial to guide you through the basics of gameplay.

If you would like to know more, check out the Hooded Horse Wiki for ENDLESS Legend 2: https://wiki.hoodedhorse.com/ENDLESS_Legend_2/Main_Page
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Gameplay Overview


Gameplay Overview
ENDLESS™ Legend 2 is a fantasy turn-based strategy game set in the Endless universe. Take control of a budding empire, explore this mysterious world, grow and develop your cities, and engage your enemies in tactical battles. The game also has a strong narrative component to it, with each faction telling their own story through a faction quest, while powerful heroes lead your armies.

Tidefall
As you explore the world of Saiadha, you may find yourself confined to an island, your armies standing at the shore and staring across the waves as you wonder how you will ever cross the oceans. There are no ships or boats to be found in the tech tree, but you need to reach further to find the resources you need to improve your cities and armies.

Don’t worry, this won’t be an obstacle for long: The seas of Saiadha are disappearing. At certain points in the game, following a storm that shrouds the land in darkness, the ocean level will drop by a few elevations, revealing new lands rich in resources and new paths to new enemies.

Nested Tooltips
ENDLESS Legend 2 features nested tooltips, which allow you to lock a text box to hover over another tooltip inside. By default, you can hold Shift to lock any tooltip. The tooltip lock also works by hovering over the initial tooltip for a certain amount of time before locking; however, this can be changed to a “mouse position” or middle-mouse-click function by heading to Settings -> UI -> Nested Tooltip Lock Mode.
User Interface
Main Campaign Screen

You will spend most of your time playing ENDLESS Legend 2 on the main screen, so let’s touch on the most important elements.
  1. Empire Management - The left sidebar contains various aspects of your empire. From the top button:
    • Empire Summary - In-depth information about your empire, including traits and population. You can also find the council here after the first Tidefall.
    • Victory Conditions - Your progress towards victory. Note that Narrative Victories are not part of the demo.
    • Quest Journal - Contains all of your ongoing and completed quests as well as Deeds, various objectives that you can pursue after specific Tidefalls.
    • Cities & Camps - Provides an in-depth overview of all cities and camps within your empire.
    • Protectorates - Assign and manage your Minor Faction Protectorates.
  2. Faction Features – Abilities and information unique to your faction are displayed here.
  3. Primary Resources – The stock and income of your two primary resources, Dust and Influence. Dust is used mostly for economic growth, while Influence is used to expand your cities and empire, assimilate minor factions, and conduct diplomacy.
  4. Strategic & Luxury Resources - Strategic Resources are be used to build Improvements and to specialize your Armies. Luxury Resources provide temporary boosts to Cities and armies. Click on any resource to buy and sell it (requires a Trading Post in your empire) or to activate luxury boosters.
  5. Notifications - Provides a list of messages about events inside and outside of your empire.
  6. Reminders & End Turn Sequences - A series of buttons to filter through needed actions before you end your turn.
    • Reminders/End Turn Button - Initially shows you the actions you have to take before ending your turn. Once all actions are complete, click here to end your turn.
    • “Next” Icons (Bottom Three Buttons) - These three bottom buttons allow you to filter through your Armies and Cities/Camps, while the “Finish Moves” button completes any pending Army actions.
  7. Heroes' Circle - Manage all of your Heroes, including their equipment, profiles and skill trees.
  8. Research - Opens the Research screen, allowing you to explore what technologies you want to research.
  9. Diplomacy - Manage your diplomatic status with other Empires, including Treaties, Declarations, and Propositions.
  10. Yield And Grid Toggles – Show or hide the hex grid or tile yields overlaid on the map.

Cities

Cities are an essential part of ENDLESS Legend 2 as they form the backbone of your economy. You can open the city menu by left-clicking on the city banner or on the ground anywhere in its territory and close it by right-clicking anywhere in the window.

  1. City Stats - An overview of the contents within the Territories of your City, including:
    • Territories – How many territories your city may contain. This limit can be increased with Improvements.
    • Mines & Quarries – The number of built/available resource extractors in the city. Hover for more details.
    • Fortification - The Fortification level of your City, providing defensive bonuses for your units, and damage to attackers during a siege.
    • Villages - The number of Pacified Villages/total amount of Villages of Minor Factions within the City Territories.
    • Food Stock - The amount of Food the City has stored. Consuming more food than you generate will deplete this stock. If there is no stock left, the City will experience Starvation.
    • Militia - The number of militia in the city to protect against invaders.
    • Approval - Approval provides bonuses to the City’s yields when it is high, and penalties when low.
  2. City Yields - The total generation of base resources (Food, Industry, Dust, Science, and Influence) per turn, primarily generated by Districts, Population, Improvements.
    • Food - Used to feed and grow your Population. Each City generates its own Food.
    • Industry - Primarily used to create Structures and Units. Each City generates its own Industry.
    • Dust - Dust is a form of currency and has many purposes, including Army upkeep costs, accelerating City developments via Buyouts, and even when engaging in diplomacy. Dust is stocked at an Empire-wide level.
    • Science – Used to research Technologies, always directed at the Empire’s currently queued Technology. Science is combined at an Empire-wide level.
    • Influence - Influence is used to build bigger Cities by attaching Territories, expand the Empire by establishing Camps in Territories, conduct Diplomacy with Major Factions, and assimilate Minor Factions. Influence is stocked at an Empire-wide level.
  3. Population Breakdown – Food surplus leads to population growth. At the top of the screen, right under the yield display, you can see a summary of your current/max population, the growth progress on the next population (click this to select the desired population type), and a summary of the jobs your population fills.
  4. Construction Queue – The current and upcoming construction projects of the city. The bar above shows progress on the current construction and buttons to finish it instantly for Dust or cancel it. The queue can be rearranged through drag and drop. The button on the right allows you to convert industry to other resources if nothing is being built.
  5. City Production Menu- A menu of various production items to manage your City.
    • Foundations – Foundations exploit a tile’s yields and serve as the basis for building districts. They can be placed instantly next to existing districts, exploited anomalies, or pacified village for a cost in influence.
    • District – Districts provide improved resource yields. When they are adjacent to four other districts, they will level up and provide an even bigger bonus. To build a District, first select an empty Foundation, then choose the district to build from the menu at the bottom.
    • Improvement - A specialized addition to a District that provides additional benefits unlocked by technologies or discovered through Quest rewards.
    • Units - All Units that you can construct in your Empire.
    • Population - A detailed breakdown of what Populations contribute to the City based on job type. You can move Populations to different jobs as needed or set an automation preference.
    • Landscaping - An expanded menu of landscaping options that provide potential benefits depending on your Empire Faction and your overall gameplay strategy.

Camps

Camps are very similar to cities, though your construction options are more limited. Instead of a Yield and Population summary, you will find two buttons near the top of the screen to either turn the camp into a proper city or attach it to an existing city it borders.
The 4 Xs of 4X Strategy - Explore

Exploring the world of Saiadha will have you moving your Armies around to reveal new tiles on the map, seeking out Curiosities, encountering Minor & Major Factions to interact with, and discovering Narrative Quests for you to complete.

Fog of War

Tiles not yet explored by your Armies are shrouded in a Fog of War, preventing you from seeing tile yields or any potential obstacles you may encounter. Once explored, tiles will always show their yield or Minor Faction towns; however, once out of sight of a current Army, they will be semi-hidden, preventing sight of actively moving Armies from Major & Minor Factions as well as any event-created ones.

Movement

Moving your Armies is as simple as right-clicking on the desired location you want your selected Army to head towards, and the Army will immediately move as far as its Movement Points allow it.

You can also hold the right mouse button and drag around to determine how many turns your Army would take to move to a specific location. The number of tiles you can move in a turn is determined by the Army’s Movement Points and the terrain of the tiles.

Each tile has a Movement Cost associated with it, as pictured above. With this in mind, you may only be able to move 1-2 tiles despite having more than three Movement Points, so it is advantageous to be intentional about moving your Armies, especially while exploring at the start of your game.

Map Elements

Curiosities are unusual sites your armies can collect by simply walking over them, granting you resources, items for your heroes, or sometimes narrative events. Most curiosities are permanent until picked up, but special types spawn during the Monsoon that disappear when the rain stops.


Anomalies are special tile locations that your cities can exploit by placing a Foundation on them. They have much higher yields than standard tiles, and some of them even provide approval.


Across Saiadha you may encounter deep rivers that your armies cannot just walk across. If you absolutely must cross though, right-click on the river to open a context menu that allows you to construct a temporary bridge that will last until the next Monsoon. You can also construct a dam this way if you have the required technology.


Many of the territories of Saiadha are already inhabited by Minor Factions, and integrating them into your growing empire may have tremendous benefits.

When you come across one of their single-tile villages denoted by a small, grey faction flag, you have three options to pacify them: Bribe them with Dust, earning you one of their units; ask for a quest that will pacify all villages in the same territory; or attack them and destroy their villages.

Until a village is pacified, they will regularly spawn roaming armies. Some factions are aggressive and their armies will attack you, while others are peaceful and just roam about. However, during Monsoon all minor faction armies will attack you on sight.

After they are pacified, any minor faction with villages in one of your cities can be assimilated by spending some influence. Assimilated factions add population to your cities, grant you access to their units, and an empire-wide bonus based on how many of their villages are part of your realm.


Quests will be a driving force behind your exploration of Saiadha, as you will often need to either discover a new place not seen yet or bring an army to a specific location, as pictured above. You can access your Quests by selecting the Quest Journal button on the left-side UI panel. Once there, you can access all of your quests to see where you need to head off adventuring to next.

Tidefalls will also expose large swathes of land, allowing for exploration of never-before-seen sites and mysteries tied to your overall Narrative Quests to discover what is happening to Saiadha.


The 4 Xs of 4X Strategy - Expand

Expansion in the world of Shaiadha involves claiming explored Territories, establishing new Cities to grow your Empire, and engaging in Diplomacy with Major and Minor Factions.

Your Capital City & Claiming Territories

The world of Saiadha is divided into large areas called Territories, noted by a dashed border. Each Territory contains tiles containing FIDSI resources based on the terrain and possible Anomalies, Luxury/Strategic Resources, Minor Factions, and more.

When starting a new game, your first claimed Territory will become your Capital City. Fortunately, even if it takes a while to find the perfect spot, the “Prepared Settlement” effect boosts your FIDSI output by 50% for the number of turns it took before you established your Capital City. This effect ensures you don’t fall too far behind immediately.


When you’re ready to establish your Capital City, select any Army, and select the Found Capital Button at the bottom of the screen. Optimal locations will pop up showing the FIDSI yields in the vicinity should you want a different location, if not, simply left-click on the desired tile, and the Capital City is officially established, and the Territory is yours.


From now on, to claim a territory, you will follow the instructions above and establish a camp instead, costing you Influence or Dust, depending on the faction.

Connecting Territories & Founding New Cities

As you continue expanding and claiming Territories, you have two options available, both costing resources depending on the faction:
  1. Attach to a City - Attaching to a City absorbs the entire Territory into the Territory of a neighboring City, including the camp yields it was providing. This is a useful way to increase the output of any City to produce Units faster, construct buildings quicker, and increase the production of any FIDSI resources in the City. Note that a City has a limited number of Territories it can attach based on the level of its City Hall.
  2. Evolved into a City - Turn the Camp into a full City, allowing it to produce Units and construct buildings. The resource cost of establishing Cities increases drastically after each new City.
Fortresses

Occasionally, you may find that you cannot establish a camp in a Territory due to a Fortress that has already been established. These fortresses contain a large Minor Faction Army that you must defeat, taking over said Fortress and thus claiming the Territory. Prepare for a tough fight, as you can only bring a single army without any reinforcements.
The 4 Xs of 4X Strategy - Exploit

Exploiting the world around you is necessary to exert your influence through managing your Cities, creating a robust economy that utilizes your Empire’s Resources, diving into Technological Research, and engaging with the Minor Factions.

City Management

Cities are your core means to grow your Empire across Saiadha. They are home to your population, develop FIDSI resources, and are responsible for creating your Units and Armies.


Your Cities are comprised of Populations - citizens created using the excess food generation. Most of your Population will likely be the native faction you are playing. However, as you engage in diplomacy with Major and Minor Factions, you may have the opportunity to choose what population is created next, with each Major/Minor Faction having unique benefits within your city.


Your Population fills up one of three Vocations within your City, increasing FIDSI resource generation depending on the Vocation Type and Buildings present. Note that some Faction Populations synergize with specific Vocations for even greater output.


Your Cities contain Foundations - tiles in which you can construct buildings, called Districts. Selecting an empty Foundation will display all available buildings, each offering benefits for your City. Once all Foundations have been built on, you must use Influence to claim new ones to expand.


Districts can be improved depending on the technology that has been researched. Selecting the Improvement button will highlight any Districts that can be improved, and selecting these districts will bring up any available Improvements, which usually require strategic resources to upgrade.


Approval is the final piece of City Management, measuring the happiness of the City’s inhabitants. Each City has its own Approval rating, contributing to an average across all Cities that gives the Empire Approval. Within a City, Approval levels can cause positive or negative events, while Empire Approval impacts the Empire’s production of Dust, Science, and Influence. Hovering over any City Approval rating provides a breakdown of factors contributing to its level and the potential outcomes that can result from said rating.

Resources

Throughout the world of Saiadha are Resources ripe for the taking that can enhance City resource output.

There are two types of Resources - Strategic and Luxury. Both can be harvested via Mines within your Territory, collected as Quest rewards, traded via a Trade Outpost, or used to fulfill Quests and sway factions in Diplomacy.


Strategic Resources are used for Unit upgrades and District Improvements.


Luxury Resources boost various parts of your Empire, be it approval, fortification, and increased FIDSI output in your Cities/Camps, increased experience gain on your Hero, and more.

Technology

Technology plays a crucial role in the progression of your Empire, unlocking new Units, buildings, and other bonuses and abilities that help you advance in the game.

Technology is researched in the Technology Screen, each requiring a specific amount of Science Investment to unlock. The benefits a Technology provides are shown as icons under the circle, and hovering over them will show you more details.

Technologies are divided into six Eras of Technologies, each requiring a total amount of previous-era tech to be researched before you can advance. However, it is not necessary to research every single technology in an era before you advance. Navigate between the eras using the large triangular buttons at the sides of the screen.

Trade

Trade is a straightforward process. After constructing a Trading Post, unlocked with the Era 2 Tech “Markets,” you can freely buy or sell any Strategic and Luxury Resource. Click on the resource icon in your main view to bring up a small window where you can buy or sell this resource by the unit, and in the case of Luxury Resources, activate their booster effect.

The demand for them determines the price of resources. As more players buy a resource, its price increases, and it decreases once nobody is buying. These trends are indicated by a small arrow next to the price in the window.

Empire Council

After the first Monsoon, the Empire Council will unlock, allowing you to assign Heroes and Notables from your population that will grant powerful empire-wide effects.

After each Monsoon, an additional Council slot will open. At this time, you can reassign councilors for free, though you can also do so at any time for a small Dust fee.

Economy

All of these elements - City Management, Resource Acquisition, and Technology - come together to form your Economy, essential to expanding your influence, maintaining Empire stability, and competing against other factions.

Here’s a quick list of what your Economy process looks like:
  • Establishing Cities and Camps secures access to Strategic and Luxury Resources, with optimal placements that maximize FIDSI resource generation.
  • Food Production creates Populations to fill Vocations, allowing Industry Production to develop buildings inside your City and build Mines on Resource Deposits, Science Production to research Technologies, Dust Production to fuel your Armies and engage in Trade, and Influence to expand your Territories and engage in Diplomacy.
  • Approval ratings can drastically affect a City & Empire’s Production of FIDSI resources. Utilize Trade to gather Luxury Resources that can boost Approval.
  • Use Science buildings and improvements to quickly research Technologies to further your Empire with better buildings, units, and other advancements to take on other Major and Minor Factions.
  • Utilize Notables to fill Council positions, providing you with potentially powerful buffs to your Empire’s production of any FIDSI Resources.
The 4 Xs of 4X Strategy - Exterminate

Exterminating in ENDLESS Legend 2 is your ability to engage in diplomacy with other factions to help you achieve certain victory conditions, whether through peaceful negotiations or an inevitable war.

Diplomacy - Minor Factions

Minor Factions are found throughout the world of Saiadha and can bring many benefits - and potential headaches - to your Empire. Limited to the boundaries of the Territory of their Village, you can engage in limited Diplomacy with any Minor Faction you come across by sending an Army to talk to them, including:
  • Bribe - In exchange for Dust, the selected Village will grant a Minor Faction Unit and be pacified, no longer spawning roaming Units.
  • Parley - Pacify all Minor Faction Villages in the Territory through a Quest.
  • Attack Village - Start a battle with the Minor Faction in the selected Village to destroy it.


Pacification will provide the best diplomatic option for most Minor Factions. Once a village is pacified, if it is in a Territory with one of your Cities, you can make it into a Protectorate by assimilating it (or cohabitating with it as the Aspects). Once the Protectorate agreement has been confirmed, they provide a range of benefits:
  • Population Bonuses - Selecting the Minor Faction as the next population within any City boosts various aspects based on their unique conditions.
  • Recruit Units - Each Minor Faction has a unique Unit that can be recruited.
  • Cohabitation Effects - Minor Factions provide their Notables that can fill Official slots as well as stackable FIDSI effects per Pacified Village on certain buildings within your Empire.

While limited to a couple of Protectorate Agreements at the start of the game, certain Technologies can unlock more slots.

Diplomacy - Major Faction

You can engage in Diplomacy with another Major Faction anytime after initial contact using the Diplomacy button at the bottom right of your screen.

The Diplomacy Screen contains several pieces of information and negotiation tactics that can aid in acceptance by the other party:
  1. Your Public Opinion - What your Empire thinks about the other Major Faction. High public opinion makes beneficial actions cheaper, low public opinion discounts aggressive actions and is needed to declare a justified war.
  2. Other Empire’s Public Opinion - What the other Empire thinks about you.
  3. Other Empire’s Empire Information - A range of information, including current Attitude, their Attitude towards other Major Factions, Empire traits, Units, and Unique Abilities.
  4. Diplomatic Options - The various diplomatic actions you can take. Each costs Influence and potentially other resources (if the other empire is reluctant to accept and needs to be bribed). When you select an action, the bottom of the screen will show whether the other empire would accept or refuse.
    • Treaties are agreements between factions that focus on cooperation or non-aggression, and are considered Beneficial Interactions.
    • Declarations are more unilateral decisions that signal a shift in the relationship between Major Factions, and can include harmful or beneficial interactions.
    • Propositions are any current offering of Diplomacy from either Faction.
  5. Negotiation Tools - A range of options, including Dust, Influence, and Strategic or Luxury Resources to entice the Major Faction to accept your agreement. This can be done manually or by using the Ask Acceptable Terms to automatically calculate what it would take for acceptance.
Keep in mind that while basic Diplomatic Treaties are limited at the game’s start, certain Technologies can unlock more advanced ones, providing you with more strategic options to benefit your Empire.

War

Whether through negative actions on the world map, expansion desires, or plain bad manners, War is bound to happen between two Major Factions.

As the player, you can declare war via two means - Justified and Unjustified War through the Diplomacy Screen. A Justified War is free of any Influence cost but can only be declared if your public opinion of the other empire is Very Low. An Unjustified War costs more Influence the higher your Public Opinion is with the other faction, but it can be declared at any point, regardless of prior Treaties and Declarations. This will immediately break any Treaties you currently have and cause immediate War Fatigue for you while being delayed for the faction you declared war on. More on that below.

Two main factors to consider in war are War Score and War Fatigue. War Score measures the progress and momentum of a war between two factions, generated by winning battles and successfully sieging Cities. Once the War Score against the enemy faction is high enough, or a war has gone on for an extended period of time, they may offer surrender terms. You can view the War Score at any time by clicking on the warring faction in the Diplomacy Screen.

War Fatigue simulates the growing weariness and instability that result from a prolonged, drawn-out conflict. As the war continues, War Fatigue will start to decrease the Approval rating in your Cities, and could lead to rebellions. It’s essential to watch your Cities during any conflict to see when War Fatigue becomes too much for them to handle, and consider ending the conflict.

Speaking of ending a war, there are three resolutions to any war in ENDLESS Legend 2, accessible through the Diplomacy Screen:
  • Surrender Demand - Demand the Empire surrender and pay a specific amount of Dust as tribute.
  • White Peace - Hostilities will cease and no tribute will be given to any side.
  • Surrender Offer - Offer to surrender and pay a specific amount of Dust as tribute.
Once a war has ended, all available Treaties and Declarations can be used. However, it may take some time before the opposing Empire has any positive relationship with you to engage in deeper Diplomacy.

Victory Conditiona

The ultimate goal of Diplomacy is to push you towards winning the game, and in ENDLESSLegend 2, that means achieving Victory Conditions.

There are three paths to victory, accessible through the Victory Screen:
  • Awakening Victories - As you unravel the mysteries of what is happening on Saiadha, you will unlock seven different Narrative Victory conditions. Note that Narrative Victories are not implemented in the preview build.
  • Score Victory - Have the highest score at the last turn of the game.
  • Conquest Victory - Be the last remaining Empire.
How you choose to win the game is up to you and your playstyle, but it’s well worth pursuing the Narrative Victory to learn the fate of Saiadha!
Armies

Your Armies and Heroes are the methods you will use to explore the world of Saiadha, expand your Empire, and your tools to Exterminate through Battles. We’ll look at what your Armies look like, how to use your Heroes, and the unique Battle system that makes ENDLESS Legend stand out in the genre.

Armies

Units and heroes, grouped into armies, are one of your main ways of interacting with the world outside of the regions you control through your cities. They are essential for exploration, claiming new territory, completing quests, and dealing with your enemies.

Left-click an army to select it, and right-click on the map to move there. You can also hold right-click to see a preview of the path your army will take. How far you can move in a turn is determined by the army’s Movement Points (based on the slowest unit in the army). Every tile entered costs movement points, with rough terrain like forests costing more movement points, so you may move fewer tiles than your Movement Points.

Some elements on the map can be right-clicked for specific interactions, such as attacking enemy armies or besieging their cities. See the “Map Elements” section for more examples.

Army Composition

With an army selected, you have access to additional actions and more information about its composition.
  1. Unit cards - Hover your cursor over a unit image to get more information about their stats and abilities. Left-click a unit image to select individual units and display further options above, such as the unit upgrade window or the hero screen.
  2. Army actions - A list of stances and actions your army can perform.
    • Guard - The army assumes a defensive stance, healing faster and acting first in combat if they are attacked, at the cost of some mobility.
    • Recuperate - The army stays in place and will not notify you until it has fully healed.
    • Auto-explore - The army will move on its own to uncover unknown territory, picking up Curiosities along the way.
    • Skip - Set the army not to take any action this turn.
    • Found Camp - Spend some influence to place a camp and claim a Territory. Until you found your first city, this will be replaced by the Found Capital button that creates a city instead of a camp for free. Aspects use this button to create coral spores for Dust.
    • Build Haven - Once they have gained some experience, heroes can settle down in your cities by building a Haven, which will give yields to the city and allow the hero to find a Companion.
    • Remove Forest - Removes forest from a tile and sends industry to the Territory’s city. Takes multiple turns.
    • Reforest - Spend Dust to plant a Forest on a tile.
    • Clear Ridge - Spend Dust to clear a mountain Ridge and allow you to move through.
Understanding the ins and outs of your Army’s stats will help you figure out when and where to fight, and how to craft the best Army for specific purposes in your campaign.

Unit Specialization

As you progress in researching Technologies, you will be able to specialize your Units at the cost of Strategic Resources and a significant increase in Unit Upkeep. These specialized units will have increased Health and attack, with the potential for an additional rise to another Unit stat. In every case, these Specialized Units will receive a new Skill/Ability unique to that Specialization.

Each Unit type has its own Specialization Tree to help you determine which path the Unit can take. Note that Specialization only upgrades the selected Unit, allowing every Army to be uniquely crafted to suit its strengths.
Battles

Battles are military engagements between two Armies. Regardless of your desired playstyle, Battles are crucial to understanding how to exert your influence across the world of Saiadha effectively.

Battlefield Overview

Battle in ENDLESS Legend 2 is turn-based, with eight rounds of combat inside a single turn of the campaign map. A single round is when one side moves, attacks, and uses its Abilities across all Units before the other side does the same.

The battlefield is a limited area of campaign tiles, the white outline noting the boundaries of movement. Any tiles inside of this battlefield that are darkened or surrounded by a white border are not passable.

Battles on Saiadha are a bloody affair, and you can claim victory and the experience and battle spoils that come with it only if you kill all enemy units. Otherwise, the battle will be considered a draw.

Pre-Battle Confirmation

Once engaged in a Battle, you can choose whether to Retreat, take part in a Manual Battle, or let the game instant-resolve the Battle. Note that if you were attacked, choosing Retreat results in severe damage and possible loss of your Units.

If you want to command the battle manually, you can rearrange your units within the deployment zone (marked in your player color) before clicking on Manual Battle. Once the battle begins, you can switch between normal and fast animation speed at the bottom of the screen or turn unit control to “auto” and watch the battle unfold.

Reinforcements
If another of your armies is close enough to the battle, they can join the battle as reinforcements. You will be asked to confirm which army to bring as reinforcements in a separate confirmation screen before the deployment screen, as only one additional army can be drawn into the battle.

Unit Movement

Unit movement in battle generally follows the same controls and rules as strategic movement of your armies, with one important addition: Attacks of Opportunity. When a unit leaves a tile that is adjacent to an enemy melee unit, they provoke an Attack of Opportunity from that unit, so you should carefully consider if you really need to disengage from that enemy.

Smart movement and positioning are crucial to success in battle, whether you are exploiting natural chokepoints created by ridges and cliffs or optimizing buffs and debuffs applied by your units. However, there are two common terrain effects we want to highlight:
  • Forests provide a small defense bonus against all attacks and a large bonus against ranged attacks.
  • Being on higher ground than your target grants you a significant damage bonus.

Attacking Enemy Units

Attacking a unit is as easy as right-clicking on it, but it may be worth hovering your cursor over the target for a few seconds to see what factors impact the final damage of your attack.

The primary factors to damage are your Damage range, the enemy Defense, and your Critical Chance, all three of which can be modified by terrain and unit abilities. The damage you actually deal is simply your damage minus the enemy defense, though if you do score a critical hit you will 50% more than your maximum damage and ignore their defense!

If a unit loses too much health in battle, it will gain a “Wounded” status that will reduce its damage and can trigger other abilities.

Hero Active Skill

If your hero has Active Skills they can use, they are shown as hexagonal buttons next to their unit card while they are selected. As these Skills are powerful tools, they can be used only once per battle, so make the most of them!

Ending Your Round

Once all of your units have taken an action, the Round will end automatically and move to your opponent. However, if you do not want to attack with a given unit, you can click the shield icon at the bottom of the screen to order them to Defend. This will end their turn and grant them a bonus to their Defense until your next turn. You can also click End Turn when you have done everything you want to, and all your remaining units will automatically defend.

Taking Enemy Cities - Sieges

Sieges are battles centered around taking Cities, which can effectively bring your War Score to a level that forces surrender.

Besieging a City is as simple as right-clicking on a City using your Army, bringing up the Siege Panel. Each District in a City with a wall is Fortified and your units will not be able to enter them from outside the city unless they are breached.

To breach a tile, simply continue the siege over several turns until its Fortification Points have been reduced to 0. Once a tile is breached, the siege will start damaging the adjacent tiles, allowing you to create a bigger breach for easier entry into the city.

Once you begin the assault, the battle works like any other battle, except for the restriction on entering fortified tiles.


Successfully capturing a City provided you with three Capture Actions:
  1. Occupy - Take control of the Territory and its Districts.
  2. Sack - Sack the District and neighboring Districts.
  3. Raze - Destroy the Territory and its Districts.

Each action requires a certain number of Capture Points, meaning some Actions may take longer to execute than others. During this time, enemy armies can still attack your own Army in an attempt to stop you from completing your Capture Action.
Heroes

Heroes are unique characters that can be recruited in your Empire, and unlike regular Units, can be leveled up, gain new skills, and be outfitted with Equipment. Also, if they are defeated in battle they will be revived after a few turns.

Hero Profile

Every Hero has a Profile, providing basic information about them, including their biography, Traits as a Hero and a Councilor, Friends and Companions that provide Hero buffs, potential Nemesis, and their Abilities and Skills. Hovering over any parts of their Profile will provide a detailed tooltip with additional information.

Hero Equipment

Every Hero can use specific Equipment to enhance their person. Equipment is collected by completing Quests, found in Curiosities, and even as battle spoils.
  • There are five slots for each Hero to add their own Equipment:
  • Weapons are your main source of damage, grant an active skill, and often also give passive skills or attribute bonuses. Defender weapons also increase defense.
  • Armor boosts health and defense and often features passive skills or attribute bonuses.
  • Accessories boost stats and grant passive skills.
  • Consumables provide a powerful single-use active skill.
  • Pets (not implemented currently)

Hero Skill Tree

The Hero Skill Tree is a robust system of Skills and Abilities that you can unlock as your Hero levels up. Once your Hero has gained enough experience to reach the next level, they are awarded a single Hero Point. This Hero Point can be used in two ways: unlock a new Skill and Ability or increase any of the four Enhancements by a level.

A Hero’s Skills and Abilities are unique to the Hero Class and consist of multiple Skill Trees that your Hero can advance towards, broken up into their Hero Class, Faction Type, and a Hybrid of the two. On unlocking enough Skills and Abilities in a Tier - signified by the three rings of the Skill Tree - a new Tier is unlocked, providing more advanced Skills and Abilities for your Heroes to customize with.

Enhancements are positive modifiers that improve any Skills or Abilities that utilize them. They are divided into four sections: Might, Resilience, Intuition, and Determination. Most Skills and Abilities use these Enhancements, signified by the corresponding icons. These enhancements can create powerful combinations for your Hero and the Army they lead, provided you can balance the Enhancements with unlocking appropriate Skills/Abilities.

Heroe's Circle

The Heroes’ Circle is your collection of recruited Heroes throughout your Empire. Hero recruitment is not limited to your own Faction; instead, there is a chance of recruitment based on the percentage ofthe Empire Population for the different Factions.

From the Heroes’ Circle, you may also have the opportunity to recruit Mercenaries, which have a much higher upkeep than Heroes, but are more readily available for hire. You will need a Trading Post to recruit Mercenaries.
Gameplay Tips
Campaign Map & Cities
  • Spend a few turns exploring to find the best spot for your Faction Capital. Look for Industry and Food-producing Tiles and Anomalies to boost your early game.
  • Units and Heroes can Auto-Explore, automatically going after Curiosities once they have seen them.
  • Pay attention to Structure Yields, as many buildings can be built next to each other for production bonuses.
  • Minor Factions are essential to good Empire expansion. Look at their benefits to determine which Minor Factions would be best for your gameplay style, and remember that - once Assimilated - you can build their population in your Cities.
  • Claim Territories with Strategic and Luxury Deposits as soon as possible, even if you cannot build a Mine or a Quarry.
  • Establishing Camps next to Anomalies can be beneficial for when you eventually attach to a City or turn the Camp into its own City.
  • The Influence cost of establishing camps or cities increases substantially for each subsequent establishment.
  • You can purchase Structures and Units immediately using Dust. The closer to finishing it is, the cheaper it will be to purchase.
  • Build Foundations on Anomalies to take advantage of their effects. It might be worth spending the extra Influence to reach a close Anomalie.

Battle
  • The Terrain can be your closest ally or your downfall. Utilize Terrain heights where possible and forest Tiles to help reduce damage.
  • Pay close attention to the effects of Anomalies, as they can damage your units even by simply moving over them.
  • Units have passive skills and buffs under certain conditions on the battlefield or against other Unit types. Hover over each skill to see how best to use that Unit in battle.

Heroes
  • Curiosities will often have weapons, armor, or accessories to help improve your Hero. Check out the Inventory frequently to see.
  • Your Skill Tree can buff an entire Army, specific Units, or just your Hero. It’s worth taking time to see what skills are best based on your Army composition.
  • Your Heroes can also serve on your Council!

However you choose to play, we hope this guide has helped you understand a slice of what ENDLESS Legend 2 has to offer. As you continue your campaigns, you will discover a vibrant world and an enticing narrative to engage with as you seek a solution to the Tidefalls on Saiadha. Will you lead your Empire to glory or ruin?
10 Comments
Chief Of Honour 13 hours ago 
A PDF-version of this would be very much appreciated.

(yes, I know I'm old fashioned - no need to tell me)
GNDA 5 Oct @ 7:42pm 
good job!
maxmudych 5 Oct @ 7:41am 
Does anyone know how to complete the quest for the overlords ("evict" 3 times). Who do I evict? Where do I evict?
Pvt. Nut 27 Sep @ 8:47pm 
Not sure why but I can't seem to remove farm tiles from major factions I've seized as the Lost Lords. Anyone know if that's a bug?
Lancival 26 Sep @ 8:36pm 
@westermo Council slots unlock after each tidefall (the Tahuk also have unlock from their faction quest). So you can't assign any councilors until after the first tidefall.
westermo 26 Sep @ 10:21am 
tell us about the council. At the start of the game, all i can see is the hero councilor skill, no tooltips and no visible mechanism to assign governors/councilors.
Kopynka 24 Sep @ 8:37am 
This is some awesome guide, maybe in the future you guys can expand on gameplay tips since for me personally an in depth guide talking about what building build in what tile or how the building layout to maximize the yield will immensely help the new player like me

right now i am learning from trial and error
Doc✪Hollywood 23 Sep @ 2:25pm 
I'll buy the game at full release date or 1.1 . I hope you keep updating this guide, especially at full release and 1.1 :steamthumbsup:

I also shared this guide and forwarded it to four friends. Keep up the good work
Leybi 23 Sep @ 12:32pm 
Thanks for the guide !
ChaoticHans 23 Sep @ 9:11am 
crazy work to have such a detailed guide out two days after release