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Edited it to 'almost always'.
Glad you liked the guide, cheers!
The only thing that I'd point out is with this:
> She always makes a mistake and lets you go to either 4, 8 or 12.
This isn't strictly true, though I should probably implement it.
After you count beyond 12, the 'try to win' AI kicks in. Up to this point it's just random, so she might actually not let you win, but you evidently get 3 dicerolls at it.