Cronos: The New Dawn

Cronos: The New Dawn

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The Concept of Three Loops
By Monstro
Explaining my vision of what is happening in the game world and in the game itself
   
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What happened globally:
In the city of New Dawn, the zero patient arrives – Weronica Kaminski from the future (Ending A). Infection begins, followed by quarantine, events in the city, at the factory, in the hospital. Finally, a small group of people remains in the Abbey. Their perception of what is happening, through the prism of their mutated religion, gives birth to the principles of Unity – resistance to the disease is unnecessary, because this is a new form of evolution and life for everyone, where everything will be great (this is a reference to communism and religious nonsense like the Church of Unitology from Dead Space). Then humanity meets its end: mankind becomes literally and metaphorically fused into one. Something like a hive mind. And the hive mind spreads not only across Poland, but across the whole world.

However, this hive mind has preserved some remnants of human consciousness. More precisely, some fragments of the people who became part of it continue to exist within it. Likewise, the protagonist changes during the game, shaped in part by the entities contained in her phylactery. In my view, the hive mind (Unity) is like an endless phylactery containing all of humanity within it. In other words, the hive mind is flesh-hungry and pursues its animalistic goals like a virus or infection, but at the same time possesses the collective human intellect.

Since the hive mind is insatiable and wants to satisfy its hunger with the few entities it could not reach throughout history, it creates the Program (the Vocation), wielding infinite resources and infinite time. The Program adopts the dogmas (and even symbolism) of the Abbey’s religion in its final days. The Program makes it possible to travel into the past in order to drag the missing entities into the hive mind, with artificially assembled robots of the ND series – the Travelers – as its agents.

Backstory: Traveler ND-FO77 (the Warden), sent after Weronica Kaminski, is captured by humans and gradually drifts away from his calling, deciding that he must save Weronica. Weronica eventually falls ill (Ending B *). The Warden extracts her essence and begins experiments to create his super-version of Weronica based on a Traveler, so that this super-version might save Weronica, since he himself is no longer able to do so.

* It does not matter much whether the protagonist (hereafter – MC) was present during the first cycle of the loop or not. If yes, we see these events in Ending B; if not – essentially the same thing happens, only without her.

Later, the successful fruit of the experiment awakens, after many attempts by the Warden – this is the protagonist.

First loop – The MC goes through her entire journey (the events of the game), and in the end decides to spare the Warden. Weronica falls ill, the Warden begins his plan to create the MC and creates her. Nothing has changed, the loop continues.

Second loop – The MC goes through her entire journey (the events of the game), and in the end kills the Warden. Weronica falls ill, travels to the past, and triggers the events of everything that ever happened. The MC seems to break the second loop (the Warden will not go to the past and will not create the MC), but in fact she only launches the first loop. Nothing has changed, globally the loop continues.

Third loop – the last one – The MC goes through her entire journey and travels into the past together with Weronica, thereby breaking the original loop (Ending C). A happy ending.

Thus, the overall concept of the game consists of the larger loop (the first one) and the smaller one nested within it (the second), in which the MC becomes entangled – and finally untangles in the third loop, breaking it and stepping into a continuous timeline (a straight line).

As for amusing allusions – it makes me laugh that the game literally plays with the main slogan of the communists – “Workers of the world, unite!”, since in the game the population of the city (and the planet) LITERALLY unites :D And Unity, obviously, is a reference to the Soviet Union and communist ideas in general.

Thank you for your attention.
3 Comments
☢︎Mr.Bigtime 1981 28 Sep @ 6:18pm 
I think you are wrong. I the cuts ene weronica explains the virus was already here. They dug too deep. And spread it. Why in the ending she was infected? That is a story of second game.or you can speculate.

But the virus was already here. They dug the ground and spread it. This is why steelworks is found zero. They contain the virus for a while there. If the weronica was the first sick being, the steel workers and the steelworks chapter is nonsense.

See. It begins in steelworks.

But why weronica is sick in the endings? That needs some explanation.
giganoob 25 Sep @ 9:15am 
This game is really sad. It has some history in it. The Communists were trying to do good, they just didn't take into account human nature, which is based on greed and deception. I read those parts about how they were trying to build the perfect city. My mom used to tell me, "The world is not perfect."
Lux 19 Sep @ 9:25pm 
This does seem like a proper explanation, I wonder if the devs have an actual plot or if they left it up for interpretation!