Left 4 Dead 2

Left 4 Dead 2

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Madness Combat: Common Infected
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Infected: Common Infected
Game Content: Models
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65.307 MB
15 sep @ 18:27
16 sep @ 19:05
2 ändringsnotiser ( visa )

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Madness Combat: Common Infected

Beskrivning
Replaces the entirety of the common and uncommon infected (though not the corpses yet) with a slew of grunts, agents, clowns and cameos, along with a very few custom designs. Some are the loosest of our designs to Madness canon designs, but we think they look interesting and fun, and were just the best fits we could think of for what we had to work with.

Model made entirely custom from scratch, as well as all UV and texture work, compiling, partial fixes, etc. Features working gore, all varieties of base-game infected, and gets plenty bloody. There's a few caviats due to how L4D2 simply works, though: The commons do not have the crispy burn textures anymore, nor the glows across all uncommons. But, they're here, they're violent, they're grunty. Let there be blood!

Featured in the official collection of all survivors and current weapons, found here!

Made for Madness Day 2025! Please comment any issues you have with the model. Thank you for your support! More coming, slowly but surely.



Want to help support more from me? Drop a little moolah, it'd mean alot, and help make this faster
https://ko-fi.com/doomderp
64 kommentarer
Rover 27 sep @ 19:00 
FUCK YEAHHHHHHH THANK YOU
Pootis 24 sep @ 7:52 
YAY ITS HERE
Codex Mastertus 24 sep @ 6:45 
I have a question, are you going to make weapons for this collection?
=L33T 720= 22 sep @ 9:58 
THIS MAN
"TAKE MY STEAM POINTS" RATE HIM
PAS 21 sep @ 20:40 
YOOO!!!
boyjedi 21 sep @ 19:41 
YYAAYA
boyjedi 21 sep @ 18:52 
oh my god
Biblically Accurate Bruce Willis  [skapare] 21 sep @ 18:34 
partially cause I'm more intimate and familiar with the simple lore the animations laid out than the more intricate story made by project nexus, I've played it alot but I don't know every detail, so I wanted to stick to what I knew better than what I didnt
Biblically Accurate Bruce Willis  [skapare] 21 sep @ 18:33 
I kept to AAHW cause I was trying to have the vibe remain within the animations and stay out of project nexus, to be what I imagined rather than cover everything in project nexus 2
Sackyboy 21 sep @ 14:01 
look the important thing is You tried