Total War: WARHAMMER III

Total War: WARHAMMER III

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[Original Mod Updated] MDavid's Bretonnia - The Lore of the Lady (6.3)
   
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15 sep @ 7:14
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[Original Mod Updated] MDavid's Bretonnia - The Lore of the Lady (6.3)

Beskrivning
This is an updated version of MDavid's Bretonnia - The Lore of the Lady It is intended as a temporary patch until the original mod is updated. This update also includes MDavid's Bretonnia - Fay Enchantress add-on for Lore of the Lady.

All credit goes to MDavid for their fantastic work.

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This version of "Lore of the Lady" is no longer supported and will be removed from the Workshop soon. Please unsubscribe from this version and switch to the original mod instead.
15 kommentarer
Walt The Why 22 sep @ 13:31 
very fun !
Kahrayana 20 sep @ 6:22 
Thx for the clarification :steamthumbsup:
AwDiddums  [skapare] 20 sep @ 6:06 
Thanks for the feedback! Just to clarify, I only fixed up the original mod so it works again - I’m not the original author. I’m keeping it maintained rather than adding new spells/skills, so what you see is faithful to how the creator designed it.
Kahrayana 20 sep @ 5:55 
I'm surprised there's no barrier skill nor heal skill.
red mage 19 sep @ 14:06 
Great mod regardless though!
red mage 19 sep @ 14:06 
I would still throw in a heal given how much bretonnia relies on life mages but that's just me-
AwDiddums  [skapare] 19 sep @ 4:11 
Ah, that makes sense then! Local tweaks can sometimes keep an older mod going, but for everyone else this update should do the trick. Glad it’s sorted!
Cold 19 sep @ 3:12 
Thanks for the answer. I remembered that I actually modified and tweaked the original mod a bit but I forgot what I did, maybe I somehow fixed it and I don't remember exactly what table I altered. Wish that there were a way so we can add note to packfile or tables of packfile. Anyway thanks for the updated version.
AwDiddums  [skapare] 19 sep @ 2:28 
@Tag_Ur_It--> You only need this version — no extra required items listed in the side menu

@Cold Quite simply, activating the original mod and starting the game causes it to crash. I’m not sure how you’ve managed to run it without editing the DB tables in RPFM, but for most players it isn’t functional without fixes.
Cold 19 sep @ 2:11 
Could you explain a bit into what is the incompatible parts that the original mod has? I'm currently using it without any problem