Warhammer 40,000: Darktide

Warhammer 40,000: Darktide

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[1.9.x] Enemy Stats & Mechanics
By kuli
This guide compiles information on all enemies and relevant mechanics.

For details on talents and their mechanics:

For details on weapon blessings and their mechanics:

For curio stats and their mechanics, and more:
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Glossary (Part I)
This is to explain terms used in the respective sections of the guide.
  • General Info
    • Breed Tags: Used to internally classify enemies for things like proc checks, buff and debuff application, etc.
    • Detection Radius: The radius in which enemies check for potential player targets if they do not have a player target yet.
    • Slot Type: The type of slot an enemy occupies around a player unit when the enemy is in melee combat. A player unit can have up to 9 normal slots attached to it, up to 8 medium slots, and up to 5 large slots. The effective maximum amount of occupied slots can vary depending on certain factors during gameplay (large slots taking priority over medium slots over normal slots, overlapping slots getting disabled, navmesh limitations because of map geometry, etc).
    • Explosion Power Multiplier: Modifies the power level of explosions which affects the damage dealt to the enemy. Only applies to explosions with the damage type grenade_frag: Veteran's Shredder Frag Grenade; Ogryn's Bombs Away! (cluster grenades), Frag Bomb, and grenades from Grenadier Gauntlet and Rumbler; Arbitrator's Remote Detonation (explosion part) and Arbites Grenade.
    • Mutator Variant: Some enemies have variants that are spawned exclusively by specific difficulty mutators. Usually, these variants have the same behavior and identical base settings but are slightly altered in regard to health, hit mass, size, appearance, and the like.
    • Health Percent Damage Cap: Limits the max amount of damage taken per hit to a certain percentage of the enemy's maximum health.
  • Armor & Hitzones
    • Base Armor Type: Used to calculate the stagger strength of attacks against the enemy and the damage dealt by DoTs and Arbitrator's Cyber-Mastiff to the enemy.
    • Hitzone Armor Override: If a hitzone has a hitzone_armor_override specified, then the enemy's base armor type is overridden for attacks against this hitzone and damage is calculated accordingly.
    • Hitzone Damage Multiplier: Hitzones can have a hitzone_damage_multiplier specified which modifies the damage dealt to the enemy when the respective hitzone is attacked. These damage multipliers can be set per attack type (melee, ranged, explosion). Some weapon attacks are set up to ignore any applicable hitzone damage multipliers for enemies with breed tags horde, roamer, elite, and special: Boltguns, Bolt Pistols, Elektrokinetic Staff (chain lightning), Plasma Gun, Psyker's Smite, Voidstrike Staff (ball projectile).
    • Center Mass Hitzone: Used to calculate damage dealt by explosions and by Psyker's chain lightning (Smite & Elektrokinetic Staff) to the enemy.
    • Weakspot Hitzone: Used to calculate weakspot damage and to proc on weakspot events.
  • Attack Overview
    • Damage (Health): The four values listed correspond to difficulties Uprising | Malice | Heresy | Damnation/Auric, with the last value for Damnation/Auric in bold.
    • Damage (Toughness): Listed as a multiplier that modifies an attack's base damage when dealing damage to toughness. If an attack 'ignores toughness', its damage bypasses toughness entirely and is dealt to health directly.
    • Corruption Ratio: Specifies the portion of health damage taken that is dealt as corruption damage.
    • Block Cost: The base flat amount of stamina it costs to block the attack. If an attack is 'unblockable', the weapon used to block is required to have the block_unblockable property (either innately or provided by a buff from talents or blessings), otherwise the attack cannot be blocked, drains all stamina, and hits the player. In case of ranged attacks, the weapon used to block also requires the property to block ranged attacks (either innately or provided by a buff from talents or blessings).
    • Standard Melee: Damage dealt to health is reduced based on the current percentage of remaining toughness. So with 100% remaining toughness, no health damage is taken; with 75% remaining toughness, health damage taken is reduced by 75%; with, say, 17% remaining toughness, health damage taken is reduced by 17%; and with 0% remaining toughness, health damage is taken in full.
    • Standard Ranged / Regular Spillover: Damage is absorbed by toughness as long as the player has sufficient toughness. If the attack depletes toughness without having dealt its full base damage in the process, any remaining damage will spill over to health.
    • Melee Spillover: If the attack depletes toughness without having dealt its full base damage in the process, the remaining damage will spill over to health. Unlike 'Standard Melee', attacks with 'Melee Spillover' will always deal at least 25% of their damage to health. This effect is accomplished through a toughness_factor which accounts for the flat amount of total toughness a player has. For example, if an attack that deals 300 damage depletes the toughness of a Player A who is at 100% toughness and has 130 flat toughness total, this player will take 300-(130x0.75)=202.5 health damage; whereas a Player B who is at 100% toughness and has 150 flat toughness will take 300-(150x0.75)=187.5 health damage. Also note that the toughness_factor scales linearly with the current percentage of remaining toughness (from 0.75 down to 0). So if the same attack hits Player A who is at 40% remaining toughness (i.e. 52 of 130 toughness remaining), it will deal 300-(52x0.3)=284.4 health damage; whereas against Player B who is at 40% remaining toughness (i.e. 60 of 150 toughness remaining), the attack will deal 300-(60x0.3)=282 health damage.
    • Full Spillover: If the attack depletes toughness, its damage is dealt in full to health as if the player did not have any toughness.
Glossary (Part II)
  • Combat Ranges
    • There are three different combat ranges enemies can be in: far, close, melee. These ranges are mostly relevant for enemies that can engage in both melee and ranged combat or that can be suppressed: Combat ranges determine behavioral factors (e.g. swapping between melee and ranged weapon) and also affect variables of the enemy's suppression config.
  • Suppression
    • Suppression Max Amount: The maximum amount of suppression that can be dealt to an enemy.
    • Suppression Threshold: Once this value is surpassed, the enemy is suppressed. When the current amount of suppression on the enemy falls below this threshold, the enemy recovers from being suppressed.
    • Suppression Decay: After a randomly chosen delay, the current amount of suppression on an enemy will start to decay by a specific amount at a specific rate.
    • Suppression Immunity: This is the duration an enemy is immune to suppression after having recovered from being suppressed.
  • Stagger
    • Stagger Reduction: Used during stagger calculation to reduce an attack's effective stagger strength. Each enemy has a default stagger_reduction but this can be overridden if the enemy does an action that has a stagger reduction override specified.
    • Stagger Resistance: Used during stagger calculation as a divisor. Generally, if the value is 1, it can be disregarded. If the value is below 1, it will increase an attack's effective stagger strength when determining the type of stagger the target will be put into; if the value is above 1, it will decrease an attack's effective stagger strength.
    • Stagger Category: Each attack has a stagger_category specified in its damage profile which determines the possible types of stagger the attack can cause. For example, the stagger category "melee" allows the attack to put an enemy into stagger types light, medium, and heavy but not into stagger types explosion, light_ranged or killshot.
    • Stagger Type: There are different types of stagger an enemy can be put into (only the 'main' ones are listed in the tables). Depending on the stagger type, the corresponding stagger animations and settings like stagger duration and stagger immune time are determined. An enemy's effective hit mass also changes based on the stagger type: Roughly, 10% reduced hit mass while in light stagger, 25% reduced while in medium stagger, and 50% reduced while in heavy stagger.
    • Stagger Threshold: The stagger threshold is a value that has to be surpassed by an attack's effective stagger strength in order to determine (1) if the attack in question can stagger the target in the first place and, if it does, (2) into which stagger type the attack will put the target.
    • Stagger Duration: This is the base duration of the stagger animation which can be modified by other factors.
    • Stagger Immune Time: This is the duration an enemy is immune to staggers of the same stagger type after being successfully staggered. For example, an enemy put into light stagger will be immune to another light stagger for the specified duration but not against a stronger stagger type like medium.
    • Reverse Stagger Count: While an enemy is staggered, every successive staggering hit increases the current stagger_count on the staggered enemy. Usually, this stagger count increases an attack's effective stagger strength against an already staggered target. However, if an enemy has this setting, the opposite applies: Against an already staggered enemy, successive hits will get less effective in stagger strength.
    • Accumulative Stagger Multiplier: Against most enemies (except monsters and captains), an attack's effective stagger strength can be increased by successive hits against the target within specific time windows in order to accumulate enough stagger strength to eventually stagger the target. This multiplier reduces the effectiveness of the so-called stagger_strength_pool.
Horde – Groaner
General Info
Internal Name
chaos_newly_infected
Internal Faction
"chaos"
Breed Tags
horde
melee
Base Walk Speed
2.4
Base Run Speed
5.16
Detection Radius
15m
Occupied Slot Type
"normal"
Explosion Power Multiplier
0.3

Health & Hit Mass
Difficulty
Health
Hit Mass
  
Difficulty
Health
Hit Mass
Uprising
150
1
  
Havoc
(1 to 6)
180
1
Malice
180
1
  
Havoc
(7 to 10)
198
1.4
Heresy
240
1.25
  
Havoc
(11 to 16)
264
1.75
Damnation
300
1.25
  
Havoc
(17 to 19)
276
2.25
Auric
300
1.25
  
Havoc
(20)
288
2.5
  
Havoc
(21 to 24)
360
2.5
  
Havoc
(25 to 34)
375
3.125
  
Havoc
(35 to 40)
390
3.375

Armor & Hitzones
Base Armor Type
Unarmoured
Hitzones
head
torso
center_mass
upper_left_arm
lower_left_arm
upper_right_arm
lower_right_arm
upper_left_leg
lower_left_leg
upper_right_leg
lower_right_leg
Hitzone Weakspot
head
Center Mass Hitzone
Unarmoured

Overview: Hitzone Armor Types & Hitzone Damage Multipliers



Attack Overview
Attack
Damage
(Health)
Damage
(Toughness)
Block Cost
Specifics
Melee Hit
28 | 42 | 56 | 84
1x
1
Standard Melee

Combat Ranges
Since this enemy cannot engage in ranged combat, the combat ranges are mainly relevant for suppression. Range switch cooldowns and other factors (e.g. vertical distance) are not listed:

When in Far Range
When in Close Range
When in Melee Range
Distance to Player
Switch to Close: ≤ 30m
Switch to Melee: ≤ 8m
Switch to Far: ≥ 32m
Switch to Close: ≥ 12m

Suppression
The amount of suppression that the enemy takes depends on the suppression settings of the source (attack, talent, blessing, etc).

When in Far Range
When in Close Range
When in Melee Range
Suppression Max Amount
25
40
40
Suppression Threshold
10
30
30
Suppression Decay Delay
(randomly chosen)
0.5s to 0.75s
0.4s to 0.65s
0.05s to 0.3s
Suppression Decay Amount
2
2
2
Suppression Decay Rate
every 0.5s
every 0.4s
every 0.05s
Immunity after Suppressed
(randomly chosen)
0.2s to 0.25s
0.2s to 0.25s
0.2s to 0.25s

Stagger
Stagger Resistance
0.5
Base Stagger Reduction
0
Reverse Stagger Count
No

Base Stagger Settings
Stagger Type
Stagger Threshold
Stagger Duration
Stagger Immune Time
light
1
0.6s
0.2s
medium
20
1s
0.2s
heavy
40
2.25s
1.75s
explosion
60
6.3s
4s
light_ranged
8
0.75s
0.2s
killshot
4
1
0.5s

Stagger Reduction Action Overrides
Attack Action
Stagger Reduction Override
Melee Hit (standing)
20 vs stagger_category "ranged"
20 vs stagger_category "killshot"
Melee Hit (moving)
60 vs stagger_category "ranged"
60 vs stagger_category "killshot"
Horde – Moebian 21st
General Info
Internal Name
chaos_armored_infected
Internal Faction
"chaos"
Breed Tags
horde
melee
Base Walk Speed
2.4
Base Run Speed
5.16
Detection Radius
15m
Occupied Slot Type
"normal"
Explosion Power Multiplier
0.3

Health & Hit Mass
Difficulty
Health
Hit Mass
  
Difficulty
Health
Hit Mass
Uprising
312.5
1.5
  
Havoc
(1 to 6)
375
1.5
Malice
375
1.5
  
Havoc
(7 to 10)
412.5
2.1
Heresy
500
1.5
  
Havoc
(11 to 16)
550
2.1
Damnation
625
1.5
  
Havoc
(17 to 19)
575
2.7
Auric
625
1.5
  
Havoc
(20)
600
3
  
Havoc
(21 to 24)
750
3
  
Havoc
(25 to 34)
781.25
3.75
  
Havoc
(35 to 40)
812.5
4.05

Armor & Hitzones
Base Armor Type
Flak Armoured
Hitzones
head
torso
center_mass
upper_left_arm
lower_left_arm
upper_right_arm
lower_right_arm
upper_left_leg
lower_left_leg
upper_right_leg
lower_right_leg
Hitzone Weakspot
head
Center Mass Hitzone
Flak Armoured

Overview: Hitzone Armor Types & Hitzone Damage Multipliers



Attack Overview
Attack
Damage
(Health)
Damage
(Toughness)
Block Cost
Specifics
Melee Hit
28 | 42 | 56 | 84
1x
1
Standard Melee

Combat Ranges
Since this enemy cannot engage in ranged combat, the combat ranges are mainly relevant for suppression. Range switch cooldowns and other factors (e.g. vertical distance) are not listed:

When in Far Range
When in Close Range
When in Melee Range
Distance to Player
Switch to Close: ≤ 30m
Switch to Melee: ≤ 8m
Switch to Far: ≥ 32m
Switch to Close: ≥ 12m

Suppression
The amount of suppression that the enemy takes depends on the suppression settings of the source (attack, talent, blessing, etc).

When in Far Range
When in Close Range
When in Melee Range
Suppression Max Amount
25
40
40
Suppression Threshold
10
30
30
Suppression Decay Delay
(randomly chosen)
0.5s to 0.75s
0.4s to 0.65s
0.05s to 0.3s
Suppression Decay Amount
2
2
2
Suppression Decay Rate
every 0.5s
every 0.4s
every 0.05s
Immunity after Suppressed
(randomly chosen)
0.2s to 0.25s
0.2s to 0.25s
0.2s to 0.25s

Stagger
Stagger Resistance
0.85
Base Stagger Reduction
0
Reverse Stagger Count
No

Base Stagger Settings
Stagger Type
Stagger Threshold
Stagger Duration
Stagger Immune Time
light
1
0.7s
0.2s
medium
20
1s
0.2s
heavy
40
2.5s
1.75s
explosion
60
6.3s
4s
light_ranged
8
0.75s
0.2s
killshot
4
1s
0.5s

Stagger Reduction Action Overrides
Attack Action
Stagger Reduction Override
Melee Hit (standing)
20 vs stagger_category "ranged"
20 vs stagger_category "killshot"
Melee Hit (moving)
60 vs stagger_category "ranged"
60 vs stagger_category "killshot"
Horde – Poxwalker
General Info
Internal Name
chaos_poxwalker
Internal Faction
"chaos"
Breed Tags
horde
melee
Base Walk Speed
2.3
Base Run Speed
3.5
Detection Radius
12m
Occupied Slot Type
"normal"
Explosion Power Multiplier
0.65

Health & Hit Mass
Difficulty
Health
Hit Mass
  
Difficulty
Health
Hit Mass
Uprising
187.5
1.25
  
Havoc
(1 to 6)
225
1.25
Malice
225
1.25
  
Havoc
(7 to 10)
247.5
1.75
Heresy
300
1.5
  
Havoc
(11 to 16)
330
2.1
Damnation
375
1.5
  
Havoc
(17 to 19)
345
2.7
Auric
375
1.5
  
Havoc
(20)
360
3
  
Havoc
(21 to 24)
450
3
  
Havoc
(25 to 34)
468.75
3.75
  
Havoc
(35 to 40)
487.5
4.05

Armor & Hitzones
Base Armor Type
Infested
Hitzones
head
torso
center_mass
upper_left_arm
lower_left_arm
upper_right_arm
lower_right_arm
upper_left_leg
lower_left_leg
upper_right_leg
lower_right_leg
Hitzone Weakspot
head
Center Mass Hitzone
Infested

Overview: Hitzone Armor Types & Hitzone Damage Multipliers



Attack Overview
Attack
Damage
(Health)
Damage
(Toughness)
Block Cost
Specifics
Melee Hit
28 | 42 | 56 | 84
Corruption Ratio: 25%
1x
1
Standard Melee

Suppression
This enemy cannot be suppressed.

Stagger
Stagger Resistance
0.75
Base Stagger Reduction
0
Reverse Stagger Count
No

Base Stagger Settings
Stagger Type
Stagger Threshold
Stagger Duration
Stagger Immune Time
light
1
0.5s
0.2s
medium
10
0.8s
0.2s
heavy
20
2.4s
2.25s
explosion
40
8.3s
4s
light_ranged
8
0.75s
0.2s
killshot
4
1s
0.5s

Stagger Reduction Action Overrides
Attack Action
Stagger Reduction Override
Melee Hit (standing)
20 vs stagger_category "ranged"
20 vs stagger_category "killshot"
Melee Hit (moving)
60 vs stagger_category "ranged"
60 vs stagger_category "killshot"
Horde – Poxwalker (lesser mutated)
General Info
Internal Name
chaos_lesser_mutated_poxwalker
Internal Faction
"chaos"
Breed Tags
horde
melee
Base Walk Speed
2.3
Base Run Speed
3.5
Detection Radius
12m
Occupied Slot Type
"normal"
Explosion Power Multiplier
0.65

Health & Hit Mass
Difficulty
Health
Hit Mass
  
Difficulty
Health
Hit Mass
Uprising
200
1.25
  
Havoc
(1 to 6)
240
1.25
Malice
240
1.25
  
Havoc
(7 to 10)
264
1.75
Heresy
320
1.5
  
Havoc
(11 to 16)
352
2.1
Damnation
400
1.5
  
Havoc
(17 to 19)
368
2.7
Auric
400
1.5
  
Havoc
(20)
384
3
  
Havoc
(21 to 24)
480
3
  
Havoc
(25 to 34)
500
3.75
  
Havoc
(35 to 40)
520
4.05

Armor & Hitzones
Base Armor Type
Infested
Hitzones
head
torso
center_mass
upper_left_arm
lower_left_arm
upper_right_arm
lower_right_arm
upper_left_leg
lower_left_leg
upper_right_leg
lower_right_leg
Hitzone Weakspot
head
Center Mass Hitzone
Infested

Overview: Hitzone Armor Types & Hitzone Damage Multipliers



Attack Overview
Attack
Damage
(Health)
Damage
(Toughness)
Block Cost
Specifics
Melee Hit
28 | 42 | 56 | 84
Corruption Ratio: 35%
1x
1
Standard Melee

Suppression
This enemy cannot be suppressed.

Stagger
Stagger Resistance
0.75
Base Stagger Reduction
0
Reverse Stagger Count
No

Base Stagger Settings
Stagger Type
Stagger Threshold
Stagger Duration
Stagger Immune Time
light
1
0.5s
0.2s
medium
10
0.8s
0.2s
heavy
20
2.4s
2.25s
explosion
40
8.3s
4s
light_ranged
8
0.75s
0.2s
killshot
4
1s
0.5s

Stagger Reduction Action Overrides
Attack Action
Stagger Reduction Override
Melee Hit (standing)
20 vs stagger_category "ranged"
20 vs stagger_category "killshot"
Melee Hit (moving)
60 vs stagger_category "ranged"
60 vs stagger_category "killshot"
Horde – Poxwalker (mutated)
General Info
Internal Name
chaos_mutated_poxwalker
Internal Faction
"chaos"
Breed Tags
horde
melee
Base Walk Speed
2.3
Base Run Speed
3.5
Detection Radius
12m
Occupied Slot Type
"normal"
Explosion Power Multiplier
0.65

Health & Hit Mass
Difficulty
Health
Hit Mass
  
Difficulty
Health
Hit Mass
Uprising
225
1.25
  
Havoc
(1 to 6)
270
1.25
Malice
270
1.25
  
Havoc
(7 to 10)
297
1.75
Heresy
360
1.5
  
Havoc
(11 to 16)
396
2.1
Damnation
450
1.5
  
Havoc
(17 to 19)
414
2.7
Auric
450
1.5
  
Havoc
(20)
432
3
  
Havoc
(21 to 24)
540
3
  
Havoc
(25 to 34)
562.5
3.75
  
Havoc
(35 to 40)
585
4.05

Armor & Hitzones
Base Armor Type
Infested
Hitzones
head
torso
center_mass
tentacle
upper_right_arm
lower_right_arm
upper_left_leg
lower_left_leg
upper_right_leg
lower_right_leg
Hitzone Weakspot
head
Center Mass Hitzone
Infested

Overview: Hitzone Armor Types & Hitzone Damage Multipliers



Attack Overview
Attack
Damage
(Health)
Damage
(Toughness)
Block Cost
Specifics
Melee Hit
28 | 42 | 56 | 84
Corruption Ratio: 50%
1x
1
Standard Melee

Suppression
This enemy cannot be suppressed.

Stagger
Stagger Resistance
0.75
Base Stagger Reduction
0
Reverse Stagger Count
No

Base Stagger Settings
Stagger Type
Stagger Threshold
Stagger Duration
Stagger Immune Time
light
1
0.5s
0.2s
medium
10
0.8s
0.2s
heavy
20
2.4s
2.25s
explosion
40
8.3s
4s
light_ranged
8
0.75s
0.2s
killshot
4
1s
0.5s

Stagger Reduction Action Overrides
Attack Action
Stagger Reduction Override
Melee Hit (standing)
20 vs stagger_category "ranged"
20 vs stagger_category "killshot"
Melee Hit (moving)
60 vs stagger_category "ranged"
60 vs stagger_category "killshot"
Dreg Bruiser
General Info
Internal Name
cultist_melee
Internal Faction
"cultist"
Breed Tags
melee
roamer
Base Walk Speed
2.3
Base Run Speed
5.6
Detection Radius
15m
Occupied Slot Type
"normal"

Health & Hit Mass
Difficulty
Health
Hit Mass
  
Difficulty
Health
Hit Mass
Uprising
343.75
2.5
  
Havoc
(1 to 10)
412.5
2.5
Malice
412.5
2.5
  
Havoc
(11 to 20)
550
2.5
Heresy
550
2.5
  
Havoc
(21 to 40)
687.5
2.5
Damnation
687.5
2.5
Auric
687.5
2.5

Armor & Hitzones
Base Armor Type
Unarmoured
Hitzones
head
torso
center_mass
upper_left_arm
lower_left_arm
upper_right_arm
lower_right_arm
upper_left_leg
lower_left_leg
upper_right_leg
lower_right_leg
Hitzone Weakspot
head
Center Mass Hitzone
Unarmoured

Overview: Hitzone Armor Types & Hitzone Damage Multipliers



Attack Overview
Attack
Damage
(Health)
Damage
(Toughness)
Block Cost
Specifics
Melee Hit
24 | 36 | 48 | 72
1.5x
1
Standard Melee

Suppression
This enemy cannot be suppressed.

Stagger
Stagger Resistance
1
Base Stagger Reduction
0
Reverse Stagger Count
No

Base Stagger Settings
Stagger Type
Stagger Threshold
Stagger Duration
Stagger Immune Time
light
1
0.75s
0.2s
medium
10
1.25s
0.2s
heavy
20
2.8s
1.75s
explosion
40
6.3s
3.5s
light_ranged
8
0.5s
0.2s
killshot
4
1s
0.5s

Stagger Reduction Action Overrides
Attack Action
Stagger Reduction Override
Melee Hit (standing)
20 vs stagger_category "ranged"
20 vs stagger_category "killshot"
Melee Hit (moving)
60 vs stagger_category "ranged"
60 vs stagger_category "killshot"
Dreg Gunner
General Info
Internal Name
cultist_gunner
Internal Faction
"cultist"
Breed Tags
elite
far
Base Walk Speed
2.3
Base Run Speed
5.5
Detection Radius
15m
Occupied Slot Type
(melee combat only)
"normal"
Default Combat Range
"far"

Health & Hit Mass
Difficulty
Health
Hit Mass
  
Difficulty
Health
Hit Mass
Uprising
700
4
  
Havoc
(1 to 4)
875
4
Malice
875
4
  
Havoc
(5 to 10)
962.5
4
Heresy
1050
4
  
Havoc
(11 to 17)
1155
4
Damnation
1400
4
  
Havoc
(18 to 20)
1207.5
4
Auric
1400
4
  
Havoc
(21 to 22)
1610
4
  
Havoc
(23 to 28)
1680
4
  
Havoc
(29 to 38)
1750
4
  
Havoc
(39 to 40)
2100
4

Armor & Hitzones
Base Armor Type
Flak Armoured
Hitzones
head
torso
center_mass
upper_left_arm
lower_left_arm
upper_right_arm
lower_right_arm
upper_left_leg
lower_left_leg
upper_right_leg
lower_right_leg
Hitzone Weakspot
head
Center Mass Hitzone
Flak Armoured

Overview: Hitzone Armor Types & Hitzone Damage Multipliers



Attack Overview
Melee
Attack
Damage
(Health)
Damage
(Toughness)
Block Cost
Specifics
Bayonette
11.25 | 16.875 | 22.5 | 33.75
2x
1
Standard Melee

Ranged
Attack        
Damage
(Health)                            
Damage
(Toughness)
Block Cost
Specifics
Autogun Shot
from 8.125 | 9.75 | 13 | 16.25
to 4.0625 | 4.875 | 6.5 | 8.125
1x
1
• Standard Ranged
• Falloff starts at 30m, reducing damage by up to 50% at 60m
Autogun Shot
(in cover)
from 12.1875 | 14.625 | 19.5 | 24.375
to 6.09375 | 7.3125 | 9.75 | 12.1875
1x
1
• Standard Ranged
• Falloff starts at 30m, reducing damage by up to 50% at 60m

Shooting Config
Shoot Action Cooldown
(randomly chosen)
Uprising
2.7s to 4.05s
Malice
2.4s to 3.6s
Heresy
2.1s to 3.15s
Damnation/Auric
1.85s to 2.775s
Shots per Action
Uprising
34
Malice
40
Heresy
50
Damnation/Auric
60
Time per Shot
0.1s
Spread Angle
1.5°
(default)

(in cover)

Combat Ranges
Range switch cooldowns and other factors (e.g. vertical distance) are not listed:

When in Far Range
When in Close Range
When in Melee Range
Distance to Player (default)
distance
Switch to Close: ≤ 15m
Switch to Melee: ≤ 3m
Switch to Melee: ≤ 3m
Switch to Far: ≥ 17m
Switch to Close: ≥ 3.5m
Switch to Far: ≥ 12m
If Player Is Locked in Melee*
locked_in_melee_distance
Switch to Close: -
Switch to Melee: ≤ 3m
Switch to Melee: ≤ 3m
Switch to Far: -
Switch to Close: ≥ 3m
Switch to Far: -
If Player Is Wielding Weapon
target_weapon_type_distance
Switch to Close: -
Switch to Melee:
 melee weapon: ≤ 3m
 ranged weapon: ≤ 2m
Switch to Melee:
 melee weapon: ≤ 3m
 ranged weapon: ≤ 2m
Switch to Far: -
Switch to Close:
 melee weapon: ≥ 3.5m
 ranged weapon: ≥ 3.5m
Switch to Far: -
* Requires the player to have a melee weapon wielded, to be within 4.5m of enemies targeting the player in melee, and to be above a certain challenge_rating threshold.

Suppression
The amount of suppression that the enemy takes depends on the suppression settings of the source (attack, talent, blessing, etc).

When in Far Range
When in Close Range
When in Melee Range
Suppression Max Amount
40
40
40
Suppression Threshold
27.5
27.5
27.5
Force out of cover Threshold
35
35
35
Suppression Decay Delay
(randomly chosen)
0.5s to 0.75s
0.3s to 0.55s
0.05s to 0.3s
Suppression Decay Amount
2
2
2
Suppression Decay Rate
every 0.5s
every 0.3s
every 0.05s
Immunity after Suppressed
(randomly chosen)
0.25s to 0.5s
0.25s to 0.5s
0.25s to 0.5s

Stagger
Stagger Resistance
2
Base Stagger Reduction
20 vs ranged attacks
0 vs other attacks
Reverse Stagger Count
No

Base Stagger Settings
Stagger Type
Stagger Threshold
Stagger Duration
Stagger Immune Time
light
1
0.75s
0.3s
medium
10
1.25s
0.5s
heavy
20
2.8s
1.7s
explosion
50
6.36s
5s
light_ranged
10
0.5s
0.2s
killshot
1
1s
1s

Stagger Reduction Action Overrides
Attack Action
Stagger Reduction Override
Autogun Shot
60 vs stagger_category "ranged"
60 vs stagger_category "killshot"
Autogun Shot
(in cover)
60 vs stagger_category "ranged"
60 vs stagger_category "killshot"
Dreg Rager
General Info
Internal Name
cultist_berzerker
Internal Faction
"cultist"
Breed Tags
elite
melee
Base Walk Speed
2.3
Base Run Speed
6.2
Detection Radius
15m
Occupied Slot Type
"medium"

Health & Hit Mass
Difficulty
Health
Hit Mass
  
Difficulty
Health
Hit Mass
Uprising
1000
4
  
Havoc
(1 to 4)
1250
4
Malice
1250
4
  
Havoc
(5 to 10)
1375
4
Heresy
1500
4
  
Havoc
(11 to 17)
1650
4
Damnation
2000
4
  
Havoc
(18 to 20)
1725
4
Auric
2000
4
  
Havoc
(21 to 22)
2300
4
  
Havoc
(23 to 28)
2400
4
  
Havoc
(29 to 38)
2500
4
  
Havoc
(39 to 40)
3000
4

Armor & Hitzones
Base Armor Type
Flak Armoured
Hitzones
head
torso
center_mass
upper_left_arm
lower_left_arm
upper_right_arm
lower_right_arm
upper_left_leg
lower_left_leg
upper_right_leg
lower_right_leg
Hitzone Weakspot
head
Center Mass Hitzone
Maniac

Overview: Hitzone Armor Types & Hitzone Damage Multipliers



Attack Overview
Attack          
Damage
(Health)                    
Damage
(Toughness)
Block Cost
Specifics
Standing Hit
melee_attack
48 | 64 | 80 | 96
1x
1
Standard Melee
Combo Hit
combo_attack
18 | 24 | 30 | 36
1.5x
0.75
Standard Melee

Suppression
This enemy cannot be suppressed.

Stagger
Stagger Resistance
1
Base Stagger Reduction
1
Reverse Stagger Count
Yes

Base Stagger Settings
Stagger Type
Stagger Threshold
Stagger Duration
Stagger Immune Time
light
5
0.5s
0.6s
medium
10
1s
0.8s
heavy
30
3s
1.75s
explosion
40
5.5s
0s
light_ranged
10
0.75s
0.5s
killshot
10
1.85s
0.5s

Stagger Reduction Action Overrides
Attack Action
Stagger Reduction Override
Standing Hit
20 vs stagger_category "ranged"
20 vs stagger_category "killshot"
50 vs other
Combo Hit
50
Dreg Shotgunner
General Info
Internal Name
cultist_shocktrooper
Internal Faction
"cultist"
Breed Tags
elite
close
Base Walk Speed
2.3
Base Run Speed
5.6
Detection Radius
15m
Occupied Slot Type
(melee combat only)
"normal"
Default Combat Range
"close"

Health & Hit Mass
Difficulty
Health
Hit Mass
  
Difficulty
Health
Hit Mass
Uprising
500
4
  
Havoc
(1 to 4)
625
4
Malice
625
4
  
Havoc
(5 to 10)
687.5
4
Heresy
750
4
  
Havoc
(11 to 17)
825
4
Damnation
1000
4
  
Havoc
(18 to 20)
862.5
4
Auric
1000
4
  
Havoc
(21 to 22)
1150
4
  
Havoc
(23 to 28)
1200
4
  
Havoc
(29 to 38)
1250
4
  
Havoc
(39 to 40)
1500
4

Armor & Hitzones
Base Armor Type
Flak Armoured
Hitzones
head
torso
center_mass
upper_left_arm
lower_left_arm
upper_right_arm
lower_right_arm
upper_left_leg
lower_left_leg
upper_right_leg
lower_right_leg
Hitzone Weakspot
head
Center Mass Hitzone
Flak Armoured

Overview: Hitzone Armor Types & Hitzone Damage Multipliers



Attack Overview
Melee
Attack
Damage
(Health)
Damage
(Toughness)
Block Cost
Specifics
Bayonette
11.25 | 16.875 | 22.5 | 33.75
2x
1
Standard Melee

Ranged
Attack        
Damage
(Health)                           
Damage
(Toughness)
Block Cost
Specifics
Shotgun
from 5.25 | 6.3 | 8.4 | 10.5 per pellet
to 2.1 | 2.52 | 3.36 | 4.2 per pellet
2x
1
• Standard Ranged
• 10 pellets per shot
• Falloff starts at 8m, reducing damage by up to 60% at 23m
• Ignores toughness broken grace, see 'Player Buffs' section for details

Shooting Config
Shoot Action Cooldown
(randomly chosen)
Uprising
1.35s to 1.6875s
Malice
1.2s to 1.5s
Heresy
1.05s to 1.3125s
Damnation/Auric
0.925s to 1.15625s
Shots per Action
1
Time per Shot
0s
Spread Angle

Combat Ranges
Range switch cooldowns and other factors (e.g. vertical distance) are not listed:

When in Far Range
When in Close Range
When in Melee Range
Distance to Player (default)
distance
Switch to Close: ≤ 22m
Switch to Melee: ≤ 5m
Switch to Melee: ≤ 5m
Switch to Far: ≥ 28m
Switch to Close: ≥ 7m
Switch to Far: ≥ 28m
If Player Is Locked in Melee*
locked_in_melee_distance
Switch to Close: -
Switch to Melee: ≤ 7m
Switch to Melee: ≤ 7m
Switch to Far: -
Switch to Close: ≥ 6m
Switch to Far: -
If Player Is Wielding Weapon
target_weapon_type_distance
Switch to Close: -
Switch to Melee:
 melee weapon: ≤ 6m
 ranged weapon: ≤ 4m
Switch to Melee:
 melee weapon: ≤ 6m
 ranged weapon: ≤ 4m
Switch to Far: -
Switch to Close:
 melee weapon: ≥ 6m
 ranged weapon: ≥ 1m
Switch to Far: -
* Requires the player to have a melee weapon wielded, to be within 4.5m of enemies targeting the player in melee, and to be above a certain challenge_rating threshold.

Suppression
This enemy cannot be suppressed.

Stagger
Stagger Resistance
1
Base Stagger Reduction
15 vs ranged attacks
5 vs other attacks
Reverse Stagger Count
No

Base Stagger Settings
Stagger Type
Stagger Threshold
Stagger Duration
Stagger Immune Time
light
5
0.75s
0.65s
medium
20
1.25s
0.85s
heavy
40
2.8s
2s
explosion
60
6.36s
1.75s
light_ranged
10
0.5s
0.2s
killshot
3
1s
0.25s

Stagger Reduction Action Overrides
Attack Action
Stagger Reduction Override
Bayonette (charge)
20 vs stagger_category "ranged"
Shotgun (side step shot)
10 vs stagger_category "ranged"
Dreg Stalker
General Info
Internal Name
cultist_assault
Internal Faction
"cultist"
Breed Tags
close
far
roamer
Base Walk Speed
2.3
Base Run Speed
5.5
Detection Radius
15m
Occupied Slot Type
(melee combat only)
"normal"
Default Combat Range
"close"

Health & Hit Mass
Difficulty
Health
Hit Mass
  
Difficulty
Health
Hit Mass
Uprising
250
1.75
  
Havoc
(1 to 10)
300
1.75
Malice
300
1.75
  
Havoc
(11 to 20)
400
1.75
Heresy
400
1.75
  
Havoc
(21 to 40)
500
1.75
Damnation
500
1.75
Auric
500
1.75

Armor & Hitzones
Base Armor Type
Unarmoured
Hitzones
head
torso
center_mass
upper_left_arm
lower_left_arm
upper_right_arm
lower_right_arm
upper_left_leg
lower_left_leg
upper_right_leg
lower_right_leg
Hitzone Weakspot
head
Center Mass Hitzone
Unarmoured

Overview: Hitzone Armor Types & Hitzone Damage Multipliers



Attack Overview
Melee
Attack
Damage
(Health)
Damage
(Toughness)
Block Cost
Specifics
Melee Hit
24 | 36 | 48 | 72
1x
1
Standard Melee

Ranged
Attack       
Damage
(Health)                
Damage
(Toughness)
Block Cost
Specifics
Autogun Shot
from 6.25 | 7.5 | 10 | 12.5
to 2.5 | 3 | 4 | 5
2.25x
1
• Standard Ranged
• Falloff starts at 15m, reducing damage by up to 60% at 30m

Shooting Config
Shoot Action Cooldown
(randomly chosen)
Uprising
2.025s to 2.7s
Malice
1.8s to 2.4s
Heresy
1.575s to 2.1s
Damnation/Auric
1.3875s to 1.85s
Shots per Action
(randomly chosen)
4 or 5
(default)
4 to 7
(in cover)
Time per Shot
0.0923s
Spread Angle
1.4°

Combat Ranges
Range switch cooldowns and other factors (e.g. vertical distance) are not listed:

When in Far Range
When in Close Range
When in Melee Range
Distance to Player (default)
distance
Switch to Close: ≤ 9m
Switch to Melee: ≤ 4.5m
Switch to Melee: ≤ 4.5m
Switch to Far: ≥ 11m
Switch to Close: ≥ 7m
Switch to Far: ≥ 20m
If Player Is Locked in Melee*
locked_in_melee_distance
Switch to Close: -
Switch to Melee: ≤ 7m
Switch to Melee: ≤ 8m
Switch to Far: -
Switch to Close: ≥ 9m
Switch to Far: -
If Player Is Wielding Weapon
target_weapon_type_distance
Switch to Close: -
Switch to Melee:
 melee weapon: ≤ 6m
 ranged weapon: ≤ 5m
Switch to Melee:
 melee weapon: ≤ 6m
 ranged weapon: ≤ 5m
Switch to Far: -
Switch to Close:
 melee weapon: ≥ 8m
 ranged weapon: ≥ 6m
Switch to Far: -
* Requires the player to have a melee weapon wielded, to be within 4.5m of enemies targeting the player in melee, and to be above a certain challenge_rating threshold.

Suppression
The amount of suppression that the enemy takes depends on the suppression settings of the source (attack, talent, blessing, etc).

When in Far Range
When in Close Range
When in Melee Range
Suppression Max Amount
25
35
35
Suppression Threshold
10
20
20
Force out of cover Threshold
15
20
20
Suppression Decay Delay
(randomly chosen)
0.5s to 0.75s
0.3s to 0.55s
0.05s to 0.3s
Suppression Decay Amount
2
2
2
Suppression Decay Rate
every 0.5s
every 0.3s
every 0.05s
Immunity after Suppressed
(randomly chosen)
0.25s to 0.5s
0.25s to 0.5s
0.25s to 0.5s

Stagger
Stagger Resistance
1.5
Base Stagger Reduction
0
Reverse Stagger Count
No

Base Stagger Settings
Stagger Type
Stagger Threshold
Stagger Duration
Stagger Immune Time
light
1
0.75s
0.2s
medium
10
1.25s
0.2s
heavy
20
2.8s
1.75s
explosion
40
6.36s
0s
light_ranged
5
0.5s
0.2s
killshot
2
1.85s
0.9s

Stagger Reduction Action Overrides
Attack Action
Stagger Reduction Override
Melee Hit
20 vs stagger_category "ranged"
20 vs stagger_category "killshot"
Autogun Shot
(in cover)
10 vs stagger_category "ranged"
Scab Bruiser
General Info
Internal Name
renegade_melee
Internal Faction
"renegade"
Breed Tags
melee
roamer
Base Walk Speed
2.3
Base Run Speed
5.6
Detection Radius
15m
Occupied Slot Type
"normal"

Health & Hit Mass
Difficulty
Health
Hit Mass
  
Difficulty
Health
Hit Mass
Uprising
313
3.5
  
Havoc
(1 to 10)
375
3.5
Malice
375
3.5
  
Havoc
(11 to 20)
650
3.5
Heresy
650
3.5
  
Havoc
(21 to 40)
815
3.5
Damnation
815
3.5
Auric
815
3.5

Armor & Hitzones
Base Armor Type
Flak Armoured
Hitzones
head
torso
center_mass
upper_left_arm
lower_left_arm
upper_right_arm
lower_right_arm
upper_left_leg
lower_left_leg
upper_right_leg
lower_right_leg
Hitzone Weakspot
head
Center Mass Hitzone
Flak Armoured

Overview: Hitzone Armor Types & Hitzone Damage Multipliers



Attack Overview
Attack
Damage
(Health)
Damage
(Toughness)
Block Cost
Specifics
Melee Hit
24 | 36 | 48 | 72
1.5x
1
Standard Melee

Suppression
This enemy cannot be suppressed.

Stagger
Stagger Resistance
1
Base Stagger Reduction
0
Reverse Stagger Count
No

Base Stagger Settings
Stagger Type
Stagger Threshold
Stagger Duration
Stagger Immune Time
light
1
0.5s
0.2s
medium
12
0.75s
0.2s
heavy
30
2.8s
1.75s
explosion
60
6.3s
3.5s
light_ranged
8
0.5s
0.2s
killshot
4
1s
0.5s

Stagger Reduction Action Overrides
Attack Action
Stagger Reduction Override
Melee Hit (standing)
20 vs stagger_category "ranged"
20 vs stagger_category "killshot"
Melee Hit (moving)
60 vs stagger_category "ranged"
60 vs stagger_category "killshot"
Scab Gunner
General Info
Internal Name
renegade_gunner
Internal Faction
"renegade"
Breed Tags
elite
far
Base Walk Speed
2.3
Base Run Speed
5.5
Detection Radius
15m
Occupied Slot Type
(melee combat only)
"normal"
Default Combat Range
"far"

Health & Hit Mass
Difficulty
Health
Hit Mass
  
Difficulty
Health
Hit Mass
Uprising
600
5
  
Havoc
(1 to 4)
900
5
Malice
900
5
  
Havoc
(5 to 10)
990
5
Heresy
1275
5
  
Havoc
(11 to 17)
1402.5
5
Damnation
1700
5
  
Havoc
(18 to 20)
1466.25
5
Auric
1700
5
  
Havoc
(21 to 22)
1955
5
  
Havoc
(23 to 28)
2040
5
  
Havoc
(29 to 38)
2125
5
  
Havoc
(39 to 40)
2550
5

Armor & Hitzones
Base Armor Type
Flak Armoured
Hitzones
head
torso
center_mass
upper_left_arm
lower_left_arm
upper_right_arm
lower_right_arm
upper_left_leg
lower_left_leg
upper_right_leg
lower_right_leg
Hitzone Weakspot
head
Center Mass Hitzone
Flak Armoured

Overview: Hitzone Armor Types & Hitzone Damage Multipliers



Attack Overview
Melee
Attack
Damage
(Health)
Damage
(Toughness)
Block Cost
Specifics
Weapon Push
Kick
18.75 | 28.125 | 37.5 | 56.25
2x
1
Standard Melee

Ranged
Attack      
Damage
(Health)                            
Damage
(Toughness)
Block Cost
Specifics
Lasgun Shot
from 8.125 | 9.75 | 13 | 16.25
to 4.0625 | 4.875 | 6.5 | 8.125
1x
1
• Standard Ranged
• Falloff starts at 35m, reducing damage by up to 50% at 70m
Lasgun Shot
(in cover)
from 12.1875 | 14.625 | 19.5 | 24.375
to 6.09375 | 7.3125 | 9.75 | 12.1875
1x
1
• Standard Ranged
• Falloff starts at 35m, reducing damage by up to 50% at 70m

Shooting Config
Shoot Action Cooldown
(randomly chosen)
Uprising
2.7s to 4.05s
Malice
2.4s to 3.6s
Heresy
2.1s to 3.15s
Damnation/Auric
1.85s to 2.775s
Shots per Action
Uprising
43
Malice
50
Heresy
63
Damnation/Auric
75
Time per Shot
0.0923s
Spread Angle

(default)
0.5°
(in cover)

Combat Ranges
Range switch cooldowns and other factors (e.g. vertical distance) are not listed:

When in Far Range
When in Close Range
When in Melee Range
Distance to Player (default)
distance
Switch to Close: ≤ 15m
Switch to Melee: ≤ 3m
Switch to Melee: ≤ 3m
Switch to Far: ≥ 17m
Switch to Close: ≥ 3.5m
Switch to Far: ≥ 12m
If Player Is Locked in Melee*
locked_in_melee_distance
Switch to Close: -
Switch to Melee: ≤ 3m
Switch to Melee: ≤ 3m
Switch to Far: -
Switch to Close: ≥ 3m
Switch to Far: -
If Player Is Wielding Weapon
target_weapon_type_distance
Switch to Close: -
Switch to Melee:
 melee weapon: ≤ 3m
 ranged weapon: ≤ 2m
Switch to Melee:
 melee weapon: ≤ 3m
 ranged weapon: ≤ 2m
Switch to Far: -
Switch to Close:
 melee weapon: ≥ 3.5m
 ranged weapon: ≥ 3.5m
Switch to Far: -
* Requires the player to have a melee weapon wielded, to be within 4.5m of enemies targeting the player in melee, and to be above a certain challenge_rating threshold.

Suppression
The amount of suppression that the enemy takes depends on the suppression settings of the source (attack, talent, blessing, etc).

When in Far Range
When in Close Range
When in Melee Range
Suppression Max Amount
40
40
40
Suppression Threshold
27.5
27.5
27.5
Force out of cover Threshold
35
35
35
Suppression Decay Delay
(randomly chosen)
0.5s to 0.75s
0.3s to 0.55s
0.05s to 0.3s
Suppression Decay Amount
2
2
2
Suppression Decay Rate
every 0.5s
every 0.3s
every 0.05s
Immunity after Suppressed
(randomly chosen)
0.25s to 0.5s
0.25s to 0.5s
0.25s to 0.5s

Stagger
Stagger Resistance
1
Base Stagger Reduction
10 vs ranged attacks
0 vs other attacks
Reverse Stagger Count
No

Base Stagger Settings
Stagger Type
Stagger Threshold
Stagger Duration
Stagger Immune Time
light
10
0.75s
0.3s
medium
25
1.25s
0.5s
heavy
50
2.8s
1.7s
explosion
80
6.36s
5s
light_ranged
10
0.5s
0.2s
killshot
3
1s
1s

Stagger Reduction Action Overrides
Attack Action
Stagger Reduction Override
Lasgun Shot
60 vs stagger_category "ranged"
60 vs stagger_category "killshot"
Scab Mauler
General Info
Internal Name
renegade_executor
Internal Faction
"renegade"
Breed Tags
elite
melee
Base Walk Speed
2
Base Run Speed
5.25
Detection Radius
15m
Occupied Slot Type
"medium"

Health & Hit Mass
Difficulty
Health
Hit Mass
  
Difficulty
Health
Hit Mass
Uprising
1500
10
  
Havoc
(1 to 4)
1875
10
Malice
1875
10
  
Havoc
(5 to 10)
2062.5
10
Heresy
2775
10
  
Havoc
(11 to 17)
3052.5
10
Damnation
3700
10
  
Havoc
(18 to 20)
3191.25
10
Auric
3700
10
  
Havoc
(21 to 22)
4255
10
  
Havoc
(23 to 28)
4440
10
  
Havoc
(29 to 38)
4625
10
  
Havoc
(39 to 40)
5550
10

Armor & Hitzones
Base Armor Type
Flak Armoured
Hitzones
head
torso
center_mass
upper_left_arm
lower_left_arm
upper_right_arm
lower_right_arm
upper_left_leg
lower_left_leg
upper_right_leg
lower_right_leg
Hitzone Weakspot
head
Center Mass Hitzone
Flak Armoured

Overview: Hitzone Armor Types & Hitzone Damage Multipliers



Attack Overview
Attack
Damage
(Health)
Damage
(Toughness)
Block Cost
Specifics
Sideswing
60 | 75 | 90 | 120
1x
4
Standard Melee
Overhead
150 | 187.5 | 225 | 300
2x
10
• Melee Spillover
• Unblockable

Suppression
This enemy cannot be suppressed.

Stagger
Stagger Resistance
1
Base Stagger Reduction
25 vs ranged attacks
10 vs other attacks
Reverse Stagger Count
No

Base Stagger Settings
Stagger Type
Stagger Threshold
Stagger Duration
Stagger Immune Time
light
5
0.5s
0.85s
medium
40
1s
1s
heavy
80
3s
3s
explosion
100
3s
3s
light_ranged
10
0.5s
5s
killshot
33
0.5s
2s

Stagger Reduction Action Overrides
Attack Action
Stagger Reduction Override
Sideswing (standing)
30 vs stagger_category "ranged"
30 vs stagger_category "melee"
Sideswing (moving)
60 vs stagger_category "ranged"
60 vs stagger_category "killshot"
Overhead (standing)
30 vs stagger_category "ranged"
30 vs stagger_category "melee"
Overhead (moving)
60 vs stagger_category "ranged"
60 vs stagger_category "killshot"
Scab Plasma Gunner
General Info
Internal Name
renegade_plasma_gunner
Internal Faction
"renegade"
Breed Tags
elite
far
Base Walk Speed
2.3
Base Run Speed
5.6
Detection Radius
15m
Occupied Slot Type
(melee combat only)
"normal"
Default Combat Range
"far"

Health & Hit Mass
Difficulty
Health
Hit Mass
  
Difficulty
Health
Hit Mass
Uprising
900
4
  
Havoc
(1 to 4)
1125
4
Malice
1125
4
  
Havoc
(5 to 10)
1237.5
4
Heresy
1350
4
  
Havoc
(11 to 17)
1485
4
Damnation
1800
4
  
Havoc
(18 to 20)
1552.5
4
Auric
1800
4
  
Havoc
(21 to 22)
2070
4
  
Havoc
(23 to 28)
2160
4
  
Havoc
(29 to 38)
2250
4
  
Havoc
(39 to 40)
2700
4

Armor & Hitzones
Base Armor Type
Flak Armoured
Hitzones
head
torso
center_mass
upper_left_arm
lower_left_arm
upper_right_arm
lower_right_arm
upper_left_leg
lower_left_leg
upper_right_leg
lower_right_leg
Hitzone Weakspot
head
Center Mass Hitzone
Flak Armoured

Overview: Hitzone Armor Types & Hitzone Damage Multipliers


Attack Overview
Melee
Attack
Damage
(Health)
Damage
(Toughness)
Block Cost
Specifics
Standing Hit
melee_attack
24 | 36 | 48 | 72
1x
1
Standard Melee
Moving Hit
moving_melee_attack
11.25 | 16.875 | 22.5 | 33.75
2x
1
Standard Melee

Ranged
Attack      
Damage
(Health)                      
Damage
(Toughness)
Block Cost
Specifics
Plasma Shot
from 52.25 | 62.7 | 83.6 | 104.5
to 20.9 | 25.08 | 33.44 | 41.8
3x
1
• Standard Ranged
• Falloff starts at 18m, reducing damage by up to 60% at 36m
• Applies a toughness replenishment debuff, see 'Player Debuffs' section for details
• Ignores toughness broken grace, see 'Player Buffs' section for details

Shooting Config
Shoot Action Cooldown
Uprising
2.7s to 3.24s
Malice
2.4s to 2.88s
Heresy
2.1s to 2.52s
Damnation/Auric
1.85s to 2.22s
Shots per Action
1
Time per Shot
2s
Spread Angle
0.2°

Combat Ranges
Range switch cooldowns and other factors (e.g. vertical distance) are not listed:

When in Far Range
When in Close Range
When in Melee Range
Distance to Player (default)
distance
Switch to Close: ≤ 22m
Switch to Melee: ≤ 2m
Switch to Melee: ≤ 2m
Switch to Far: ≥ 28m
Switch to Close: ≥ 7m
Switch to Far: ≥ 28m
If Player Is Locked in Melee*
locked_in_melee_distance
Switch to Close: -
Switch to Melee: ≤ 4m
Switch to Melee: ≤ 6m
Switch to Far: -
Switch to Close: ≥ 7m
Switch to Far: -
If Player Is Wielding Weapon
target_weapon_type_distance
Switch to Close: -
Switch to Melee:
 melee weapon: ≤ 4m
 ranged weapon: ≤ 1m
Switch to Melee:
 melee weapon: ≤ 6m
 ranged weapon: ≤ 1m
Switch to Far: -
Switch to Close:
 melee weapon: ≥ 6m
 ranged weapon: ≥ 1m
Switch to Far: -
* Requires the player to have a melee weapon wielded, to be within 4.5m of enemies targeting the player in melee, and to be above a certain challenge_rating threshold.

Suppression
This enemy cannot be suppressed.

Stagger
Stagger Resistance
2
Base Stagger Reduction
50 vs ranged attacks
10 vs other attacks
Reverse Stagger Count
No

Base Stagger Settings
Stagger Type
Stagger Threshold
Stagger Duration
Stagger Immune Time
light
5
0.75s
0.65s
medium
10
1.25s
0.85s
heavy
80
2.8s
2s
explosion
100
6.36s
1.75s
light_ranged
15
0.5s
0.2s
killshot
10
1s
0.2s

Stagger Reduction Action Overrides
Attack Action
Stagger Reduction Override
Standing Hit
20 vs stagger_category "ranged"
20 vs stagger_category "killshot"
Moving Hit
20 vs stagger_category "ranged"
Scab Radio Operator
General Info
Internal Name
renegade_radio_operator
Internal Faction
"renegade"
Breed Tags
elite
far
Base Walk Speed
2.3
Base Run Speed
5.5
Detection Radius
15m
Occupied Slot Type
(melee combat only)
"normal"
Default Combat Range
"far"

Health & Hit Mass
Difficulty
Health
Hit Mass
  
Difficulty
Health
Hit Mass
Uprising
1000
5
  
Havoc
(1 to 4)
1250
5
Malice
1250
5
  
Havoc
(5 to 10)
1375
5
Heresy
1500
5
  
Havoc
(11 to 17)
1650
5
Damnation
2000
5
  
Havoc
(18 to 20)
1725
5
Auric
2000
5
  
Havoc
(21 to 22)
2300
5
  
Havoc
(23 to 28)
2400
5
  
Havoc
(29 to 38)
2500
5
  
Havoc
(39 to 40)
3000
5

Armor & Hitzones
Base Armor Type
Flak Armoured
Hitzones
head
torso
center_mass
upper_left_arm
lower_left_arm
upper_right_arm
lower_right_arm
upper_left_leg
lower_left_leg
upper_right_leg
lower_right_leg
Hitzone Weakspot
head
Center Mass Hitzone
Flak Armoured

Overview: Hitzone Armor Types & Hitzone Damage Multipliers



Attack Overview
Melee
Attack
Damage
(Health)
Damage
(Toughness)
Block Cost
Specifics
Weapon Push
Kick
18.75 | 28.125 | 37.5 | 56.25
2x
1
Standard Melee

Ranged
Attack      
Damage
(Health)                            
Damage
(Toughness)
Block Cost
Specifics
Lasgun Shot
from 8.125 | 9.75 | 13 | 16.25
to 4.0625 | 4.875 | 6.5 | 8.125
1x
1
• Standard Ranged
• Falloff starts at 35m, reducing damage by up to 50% at 70m
Lasgun Shot
(in cover)
from 12.1875 | 14.625 | 19.5 | 24.375
to 6.09375 | 7.3125 | 9.75 | 12.1875
1x
1
• Standard Ranged
• Falloff starts at 35m, reducing damage by up to 50% at 70m

Shooting Config
Shoot Action Cooldown
(randomly chosen)
Uprising
2.7s to 4.05s
Malice
2.4s to 3.6s
Heresy
2.1s to 3.15s
Damnation/Auric
1.85s to 2.775s
Shots per Action
Uprising
34
Malice
40
Heresy
50
Damnation/Auric
60
Time per Shot
0.0923s
Spread Angle

(default)
0.5°
(in cover)

Combat Ranges
Range switch cooldowns and other factors (e.g. vertical distance) are not listed:

When in Far Range
When in Close Range
When in Melee Range
Distance to Player (default)
distance
Switch to Close: ≤ 15m
Switch to Melee: ≤ 3m
Switch to Melee: ≤ 3m
Switch to Far: ≥ 17m
Switch to Close: ≥ 3.5m
Switch to Far: ≥ 12m
If Player Is Locked in Melee*
locked_in_melee_distance
Switch to Close: -
Switch to Melee: ≤ 3m
Switch to Melee: ≤ 3m
Switch to Far: -
Switch to Close: ≥ 3m
Switch to Far: -
If Player Is Wielding Weapon
target_weapon_type_distance
Switch to Close: -
Switch to Melee:
 melee weapon: ≤ 3m
 ranged weapon: ≤ 2m
Switch to Melee:
 melee weapon: ≤ 3m
 ranged weapon: ≤ 2m
Switch to Far: -
Switch to Close:
 melee weapon: ≥ 3.5m
 ranged weapon: ≥ 3.5m
Switch to Far: -
* Requires the player to have a melee weapon wielded, to be within 4.5m of enemies targeting the player in melee, and to be above a certain challenge_rating threshold.

Suppression
The amount of suppression that the enemy takes depends on the suppression settings of the source (attack, talent, blessing, etc).

When in Far Range
When in Close Range
When in Melee Range
Suppression Max Amount
40
40
40
Suppression Threshold
27.5
27.5
27.5
Force out of cover Threshold
35
35
35
Suppression Decay Delay
(randomly chosen)
0.5s to 0.75s
0.3s to 0.55s
0.05s to 0.3s
Suppression Decay Amount
2
2
2
Suppression Decay Rate
every 0.5s
every 0.3s
every 0.05s
Immunity after Suppressed
(randomly chosen)
0.25s to 0.5s
0.25s to 0.5s
0.25s to 0.5s

Stagger
Stagger Resistance
1
Base Stagger Reduction
10 vs ranged attacks
0 vs other attacks
Reverse Stagger Count
No

Base Stagger Settings
Stagger Type
Stagger Threshold
Stagger Duration
Stagger Immune Time
light
10
0.75s
0.3s
medium
25
1.25s
0.5s
heavy
50
2.8s
1.7s
explosion
80
6.36s
5s
light_ranged
10
0.5s
0.2s
killshot
3
1s
1s

Stagger Reduction Action Overrides
Attack Action
Stagger Reduction Override
Lasgun Shot
60 vs stagger_category "ranged"
60 vs stagger_category "killshot"

Summoning
The Radio Operator can summon additional enemies 5s after he has spawned. The initial group of summons consists of three enemy types:

Enemy Type
Amount
Scab Shooter
8 to 10
Sniper
2 or 3
Trapper
1

When one of the initial summons is killed, Radio Operator will continue to refill the roster by randomly picking one reinforcement until he is killed.
Scab Rager
General Info
Internal Name
renegade_berzerker
Internal Faction
"renegade"
Breed Tags
elite
melee
Base Walk Speed
2.3
Base Run Speed
6.2
Detection Radius
15m
Occupied Slot Type
"medium"

Health & Hit Mass
Difficulty
Health
Hit Mass
  
Difficulty
Health
Hit Mass
Uprising
1000
10
  
Havoc
(1 to 4)
1250
10
Malice
1250
10
  
Havoc
(5 to 10)
1375
10
Heresy
1875
10
  
Havoc
(11 to 17)
2062.5
10
Damnation
2500
10
  
Havoc
(18 to 20)
2156.25
10
Auric
2500
10
  
Havoc
(21 to 22)
2875
10
  
Havoc
(23 to 28)
3000
10
  
Havoc
(29 to 38)
3125
10
  
Havoc
(39 to 40)
3750
10

Armor & Hitzones
Base Armor Type
Flak Armoured
Hitzones
head
torso
center_mass
upper_left_arm
lower_left_arm
upper_right_arm
lower_right_arm
upper_left_leg
lower_left_leg
upper_right_leg
lower_right_leg
Hitzone Weakspot
head
Center Mass Hitzone
Carapace Armoured

Overview: Hitzone Armor Types & Hitzone Damage Multipliers



Attack Overview
Attack          
Damage
(Health)                    
Damage
(Toughness)
Block Cost
Specifics
Standing Hit
melee_attack
48 | 64 | 80 | 96
1x
1
Standard Melee
Combo Hit
combo_attack
18 | 24 | 30 | 36
1.5x
0.75
Standard Melee

Suppression
This enemy cannot be suppressed.

Stagger
Stagger Resistance
1
Base Stagger Reduction
1
Reverse Stagger Count
Yes

Base Stagger Settings
Stagger Type
Stagger Threshold
Stagger Duration
Stagger Immune Time
light
5
0.5s
0.6s
medium
10
1s
0.8s
heavy
30
3s
1.75s
explosion
40
5.5s
0s
light_ranged
10
0.75s
0.5s
killshot
10
1.85s
0.5s

Stagger Reduction Action Overrides
Attack Action
Stagger Reduction Override
Standing Hit
20 vs stagger_category "ranged"
20 vs stagger_category "killshot"
50 vs other
Combo Hit
50
Scab Shooter
General Info
Internal Name
renegade_rifleman
Internal Faction
"renegade"
Breed Tags
far
roamer
Base Walk Speed
2.3
Base Run Speed
4.8
Detection Radius
15m
Occupied Slot Type
(melee combat only)
"normal"
Explosion Power Multiplier
0.75
Default Combat Range
"far"

Health & Hit Mass
Difficulty
Health
Hit Mass
  
Difficulty
Health
Hit Mass
Uprising
188
1.5
  
Havoc
(1 to 10)
225
1.5
Malice
225
1.5
  
Havoc
(11 to 20)
400
1.5
Heresy
400
1.5
  
Havoc
(21 to 40)
500
1.5
Damnation
500
1.5
Auric
500
1.5

Armor & Hitzones
Base Armor Type
Flak Armoured
Hitzones
head
torso
center_mass
upper_left_arm
lower_left_arm
upper_right_arm
lower_right_arm
upper_left_leg
lower_left_leg
upper_right_leg
lower_right_leg
Hitzone Weakspot
head
Center Mass Hitzone
Flak Armoured

Overview: Hitzone Armor Types & Hitzone Damage Multipliers



Attack Overview
Melee
Attack
Damage
(Health)
Damage
(Toughness)
Block Cost
Specifics
Bayonette
11.25 | 16.875 | 22.5 | 33.75
2x
1
Standard Melee

Ranged
Attack      
Damage
(Health)                  
Damage
(Toughness)
Block Cost
Specifics
Lasgun Shot
from 16.5 | 19.8 | 26.4 | 33
to 6.6 | 7.92 | 10.56 | 13.2
1x
1
• Standard Ranged
• Falloff starts at 15m, reducing damage by up to 60% at 30m

Shooting Config
Shoot Action Cooldown
(randomly chosen)
Uprising
3.0375s to 3.7125s
Malice
2.7s to 3.3s
Heresy
2.3625s to 2.8875s
Damnation/Auric
2.08125s to 2.54375s
Shots per Action
(randomly chosen)
2 or 3
(default)
2 to 4
(in cover)
Time per Shot
(randomly chosen)
0.2s to 0.25s
Spread Angle

Combat Ranges
Range switch cooldowns and other factors (e.g. vertical distance) are not listed:

When in Far Range
When in Close Range
When in Melee Range
Distance to Player (default)
distance
Switch to Close: ≤ 8m
Switch to Melee: ≤ 4.5m
Switch to Melee: ≤ 4.5m
Switch to Far: ≥ 11m
Switch to Close: ≥ 7m
Switch to Far: ≥ 20m
If Player Is Locked in Melee*
locked_in_melee_distance
Switch to Close: -
Switch to Melee: ≤ 12m
Switch to Melee: ≤ 12m
Switch to Far: -
Switch to Close: ≥ 9m
Switch to Far: -
If Player Is Wielding Weapon
target_weapon_type_distance
Switch to Close: -
Switch to Melee:
 melee weapon: ≤ 4m
 ranged weapon: ≤ 2m
Switch to Melee:
 melee weapon: ≤ 4m
 ranged weapon: ≤ 2m
Switch to Far: -
Switch to Close:
 melee weapon: ≥ 9m
 ranged weapon: ≥ 3m
Switch to Far: -
* Requires the player to have a melee weapon wielded, to be within 4.5m of enemies targeting the player in melee, and to be above a certain challenge_rating threshold.

Suppression
The amount of suppression that the enemy takes depends on the suppression settings of the source (attack, talent, blessing, etc).

When in Far Range
When in Close Range
When in Melee Range
Suppression Max Amount
25
25
25
Suppression Threshold
10
10
10
Force out of cover Threshold
25
25
25
Suppression Decay Delay
(randomly chosen)
0.5s to 0.75s
0.3s to 0.55s
0.05s to 0.3s
Suppression Decay Amount
2
2
2
Suppression Decay Rate
every 0.5s
every 0.3s
every 0.05s
Immunity after Suppressed
(randomly chosen)
0.25s to 0.5s
0.25s to 0.5s
0.25s to 0.5s

Stagger
Stagger Resistance
1
Base Stagger Reduction
0
Reverse Stagger Count
No

Base Stagger Settings
Stagger Type
Stagger Threshold
Stagger Duration
Stagger Immune Time
light
4
0.75s
0.2s
medium
8
1.25s
0.5s
heavy
16
2.8s
1.75s
explosion
40
6.36s
0s
light_ranged
5
0.5s
0.5s
killshot
2
1.85s
0.75s

Stagger Reduction Action Overrides
Attack Action
Stagger Reduction Override
Bayonette (charge)
20 vs stagger_category "ranged"
Scab Shotgunner
General Info
Internal Name
renegade_shocktrooper
Internal Faction
"renegade"
Breed Tags
elite
close
Base Walk Speed
2.3
Base Run Speed
5.6
Detection Radius
15m
Occupied Slot Type
(melee combat only)
"normal"
Default Combat Range
"close"

Health & Hit Mass
Difficulty
Health
Hit Mass
  
Difficulty
Health
Hit Mass
Uprising
500
5
  
Havoc
(1 to 4)
625
5
Malice
625
5
  
Havoc
(5 to 10)
687.5
5
Heresy
1125
5
  
Havoc
(11 to 17)
1237.5
5
Damnation
1500
5
  
Havoc
(18 to 20)
1293.75
5
Auric
1500
5
  
Havoc
(21 to 22)
1725
5
  
Havoc
(23 to 28)
1800
5
  
Havoc
(29 to 38)
1875
5
  
Havoc
(39 to 40)
2250
5

Armor & Hitzones
Base Armor Type
Flak Armoured
Hitzones
head
torso
center_mass
upper_left_arm
lower_left_arm
upper_right_arm
lower_right_arm
upper_left_leg
lower_left_leg
upper_right_leg
lower_right_leg
Hitzone Weakspot
head
Center Mass Hitzone
Flak Armoured

Overview: Hitzone Armor Types & Hitzone Damage Multipliers



Attack Overview
Melee
Attack
Damage
(Health)
Damage
(Toughness)
Block Cost
Specifics
Standing Hit
melee_attack
24 | 36 | 48 | 72
1x
1
Standard Melee
Moving Hit
moving_melee_attack
11.25 | 16.875 | 22.5 | 33.75
2x
1
Standard Melee

Ranged
Attack        
Damage
(Health)                           
Damage
(Toughness)
Block Cost
Specifics
Shotgun
from 5.25 | 6.3 | 8.4 | 10.5 per pellet
to 2.1 | 2.52 | 3.36 | 4.2 per pellet
2x
1
• Standard Ranged
• 10 pellets per shot
• Falloff starts at 8m, reducing damage by up to 60% at 23m
• Ignores toughness broken grace, see 'Player Buffs' section for details

Shooting Config
Shoot Action Cooldown
(randomly chosen)
Uprising
1.35s to 1.6875s
Malice
1.2s to 1.5s
Heresy
1.05s to 1.3125s
Damnation/Auric
0.925s to 1.15625s
Shots per Action
1
Time per Shot
0s
Spread Angle

Combat Ranges
Range switch cooldowns and other factors (e.g. vertical distance) are not listed:

When in Far Range
When in Close Range
When in Melee Range
Distance to Player (default)
distance
Switch to Close: ≤ 22m
Switch to Melee: ≤ 2m
Switch to Melee: ≤ 2m
Switch to Far: ≥ 28m
Switch to Close: ≥ 7m
Switch to Far: ≥ 28m
If Player Is Locked in Melee*
locked_in_melee_distance
Switch to Close: -
Switch to Melee: ≤ 4m
Switch to Melee: ≤ 4m
Switch to Far: -
Switch to Close: ≥ 7m
Switch to Far: -
If Player Is Wielding Weapon
target_weapon_type_distance
Switch to Close: -
Switch to Melee:
 melee weapon: ≤ 4m
 ranged weapon: ≤ 1m
Switch to Melee:
 melee weapon: ≤ 6m
 ranged weapon: ≤ 1m
Switch to Far: -
Switch to Close:
 melee weapon: ≥ 6m
 ranged weapon: ≥ 1m
Switch to Far: -
* Requires the player to have a melee weapon wielded, to be within 4.5m of enemies targeting the player in melee, and to be above a certain challenge_rating threshold.

Suppression
This enemy cannot be suppressed.

Stagger
Stagger Resistance
1
Base Stagger Reduction
15 vs ranged attacks
5 vs other attacks
Reverse Stagger Count
No

Base Stagger Settings
Stagger Type
Stagger Threshold
Stagger Duration
Stagger Immune Time
light
5
0.75s
0.65s
medium
40
1.25s
0.85s
heavy
60
2.8s
2s
explosion
80
6.36s
1.75s
light_ranged
15
0.5s
0.2s
killshot
5
1s
0.2s

Stagger Reduction Action Overrides
Attack Action
Stagger Reduction Override
Standing Hit
20 vs stagger_category "ranged"
20 vs stagger_category "killshot"
Moving Hit
20 vs stagger_category "ranged"
Shotgun (side step shot)
10 vs stagger_category "ranged"
Scab Stalker
General Info
Internal Name
renegade_assault
Internal Faction
"renegade"
Breed Tags
close
roamer
Base Walk Speed
2.3
Base Run Speed
5.5
Detection Radius
15m
Occupied Slot Type
(melee combat only)
"normal"
Default Combat Range
"close"

Health & Hit Mass
Difficulty
Health
Hit Mass
  
Difficulty
Health
Hit Mass
Uprising
225
1.5
  
Havoc
(1 to 10)
270
1.5
Malice
270
1.5
  
Havoc
(11 to 20)
500
1.5
Heresy
500
1.5
  
Havoc
(21 to 40)
625
1.5
Damnation
625
1.5
Auric
625
1.5

Armor & Hitzones
Base Armor Type
Flak Armoured
Hitzones
head
torso
center_mass
upper_left_arm
lower_left_arm
upper_right_arm
lower_right_arm
upper_left_leg
lower_left_leg
upper_right_leg
lower_right_leg
Hitzone Weakspot
head
Center Mass Hitzone
Flak Armoured

Overview: Hitzone Armor Types & Hitzone Damage Multipliers



Attack Overview
Melee
Attack
Damage
(Health)
Damage
(Toughness)
Block Cost
Specifics
Standing Hit
melee_attack
24 | 36 | 48 | 72
1x
1
Standard Melee
Moving Hit
moving_melee_attack
11.25 | 16.875 | 22.5 | 33.75
2x
1
Standard Melee

Ranged
Attack      
Damage
(Health)                     
Damage
(Toughness)
Block Cost
Specifics
Lasgun Shot
from 5.625 | 6.75 | 9 | 11.25
to 2.8125 | 3.375 | 4.5 | 5.625
2.25x
1
• Standard Ranged
• Falloff starts at 7m, reducing damage by up to 50% at 14m

Shooting Config
Shoot Action Cooldown
(randomly chosen)
Uprising
1.35s to 1.6875s
Malice
1.2s to 1.5s
Heresy
1.05s to1.3125s
Damnation/Auric
0.925s to 1.15625s
Shots per Action
4
Time per Shot
0.085s
Spread Angle
0.5°

Combat Ranges
Range switch cooldowns and other factors (e.g. vertical distance) are not listed:

When in Far Range
When in Close Range
When in Melee Range
Distance to Player (default)
distance
Switch to Close: ≤ 25m
Switch to Melee: ≤ 3m
Switch to Melee: ≤ 3m
Switch to Far: ≥ 35m
Switch to Close: ≥ 7m
Switch to Far: ≥ 15m
If Player Is Locked in Melee*
locked_in_melee_distance
Switch to Close: -
Switch to Melee: ≤ 8m
Switch to Melee: ≤ 7.5m
Switch to Far: -
Switch to Close: ≥ 12m
Switch to Far: -
If Player Is Wielding Weapon
target_weapon_type_distance
Switch to Close: -
Switch to Melee:
 melee weapon: ≤ 4.5m
 ranged weapon: ≤ 4m
Switch to Melee:
 melee weapon: ≤ 5.5m
 ranged weapon: ≤ 4m
Switch to Far: -
Switch to Close:
 melee weapon: ≥ 10m
 ranged weapon: ≥ 6m
Switch to Far: -
* Requires the player to have a melee weapon wielded, to be within 4.5m of enemies targeting the player in melee, and to be above a certain challenge_rating threshold.

Suppression
The amount of suppression that the enemy takes depends on the suppression settings of the source (attack, talent, blessing, etc).

When in Far Range
When in Close Range
When in Melee Range
Suppression Max Amount
15
30
50
Suppression Threshold
10
25
44
Suppression Decay Delay
(randomly chosen)
0.5s to 0.75s
0.25s to 0.5s
0.05s to 0.3s
Suppression Decay Amount
1
1
1
Suppression Decay Rate
every 0.5s
every 0.25s
every 0.05s
Immunity after Suppressed
(randomly chosen)
0.25s to 0.5s
0.25s to 0.5s
0.25s to 0.5s

Stagger
Stagger Resistance
1.15
Base Stagger Reduction
0
Reverse Stagger Count
No

Base Stagger Settings
Stagger Type
Stagger Threshold
Stagger Duration
Stagger Immune Time
light
1
0.75s
0.2s
medium
10
1.25s
0.2s
heavy
20
2.8s
1.75s
explosion
40
6.36s
0s
light_ranged
5
0.5s
0.2s
killshot
2
1.85s
0.5s

Stagger Reduction Action Overrides
Attack Action
Stagger Reduction Override
Standing Hit
20 vs stagger_category "ranged"
20 vs stagger_category "killshot"
Moving Hit
1 vs stagger_category "ranged"
Ogryn – Bulwark
General Info
Internal Name
chaos_ogryn_bulwark
Internal Faction
"chaos"
Breed Tags
elite
melee
ogryn
Base Walk Speed
1.9
Base Run Speed
5.6
Detection Radius
13m
Occupied Slot Type
"large"

Health & Hit Mass
Difficulty
Health
Hit Mass
  
Difficulty
Health
Hit Mass
Uprising
2400
12.5
  
Havoc
(1 to 4)
3000
12.5
Malice
3000
12.5
  
Havoc
(5 to 10)
3300
12.5
Heresy
3600
12.5
  
Havoc
(11 to 17)
3960
12.5
Damnation
4800
12.5
  
Havoc
(18 to 20)
4140
12.5
Auric
4800
12.5
  
Havoc
(21 to 22)
5520
12.5
  
Havoc
(23 to 28)
5760
12.5
  
Havoc
(29 to 38)
6000
12.5
  
Havoc
(39 to 40)
7200
12.5

Armor & Hitzones
Base Armor Type
Unyielding
Hitzones
head
torso
center_mass
shield
upper_left_arm
lower_left_arm
upper_right_arm
lower_right_arm
upper_left_leg
lower_left_leg
upper_right_leg
lower_right_leg
Hitzone Weakspot
head
Center Mass Hitzone
Unyielding

Overview: Hitzone Armor Types & Hitzone Damage Multipliers




Attack Overview
Attack     
Damage
(Health)           
Damage
(Toughness)
Block Cost
Specifics
Melee Hit
80 | 100 | 120 | 160
2x
1
Standard Melee
Shield Push
0
0
1
• Unblockable
• Ignores Dodge

Suppression
This enemy cannot be suppressed.

Stagger
Stagger Resistance
1
Base Stagger Reduction
10 vs ranged attacks
5 vs other attacks
Reverse Stagger Count
Yes

Base Stagger Settings
Stagger Type
Stagger Threshold
Stagger Duration
Stagger Immune Time
light
30
2.66s
4s
medium
60
2.66s
4s
heavy
120
3.5s
5s
explosion
200
3s
3s
light_ranged
60
2.5
1.5s
killshot
60
2.5
1.5s
shield_broken
10
3.84s
4s

Stagger Reduction Action Overrides
Attack Action
Stagger Reduction Override
Melee Hit
-30 vs stagger_category "melee"
-30 vs stagger_category "uppercut"
-20 vs stagger_category "stab"
Ogryn – Crusher
General Info
Internal Name
chaos_ogryn_executor
Internal Faction
"chaos"
Breed Tags
elite
melee
ogryn
Base Walk Speed
2
Base Run Speed
5.25
Detection Radius
13m
Occupied Slot Type
"large"

Health & Hit Mass
Difficulty
Health
Hit Mass
  
Difficulty
Health
Hit Mass
Uprising
2250
12.5
  
Havoc
(1 to 4)
2700
12.5
Malice
2700
12.5
  
Havoc
(5 to 10)
2970
12.5
Heresy
4875
12.5
  
Havoc
(11 to 17)
5362.5
12.5
Damnation
6500
12.5
  
Havoc
(18 to 20)
5606.25
12.5
Auric
6500
12.5
  
Havoc
(21 to 22)
7475
12.5
  
Havoc
(23 to 28)
7800
12.5
  
Havoc
(29 to 38)
8125
12.5
  
Havoc
(39 to 40)
9750
12.5

Armor & Hitzones
Base Armor Type
Carapace Armoured
Hitzones
head
torso
center_mass
upper_left_arm
lower_left_arm
upper_right_arm
lower_right_arm
upper_left_leg
lower_left_leg
upper_right_leg
lower_right_leg
Hitzone Weakspot
head
Center Mass Hitzone
Carapace Armoured

Overview: Hitzone Armor Types & Hitzone Damage Multipliers



Attack Overview
Attack
Damage
(Health)
Damage
(Toughness)
Block Cost
Specifics
Sideswing
120 | 150 | 180 | 240
1x
4
Standard Melee
Overhead
208 | 260 | 312 | 416
2x
20
• Melee Spillover
• Unblockable
Punch
Pommel Hit
Kick
40 | 50 | 60 | 80
1x
5
Standard Melee

Suppression
This enemy cannot be suppressed.

Stagger
Stagger Resistance
1
Base Stagger Reduction
15
Reverse Stagger Count
No
Accumulative Stagger Multiplier
0.1

Base Stagger Settings
Stagger Type
Stagger Threshold
Stagger Duration
Stagger Immune Time
light
20
0.75s
3s
medium
80
2s
4s
heavy
160
2.75s
6s
explosion
200
3s
4s
light_ranged
60
1s
3s
killshot
60
1s
6s

Stagger Reduction Action Overrides
Attack Action
Stagger Reduction Override
Sideswing (standing)
50 vs stagger_category "ranged"
50 vs stagger_category "melee"
Sideswing (moving)
60 vs stagger_category "ranged"
60 vs stagger_category "melee"
Overhead (standing)
50 vs stagger_category "ranged"
50 vs stagger_category "melee"
Overhead (moving)
60 vs stagger_category "ranged"
60 vs stagger_category "melee"
Punch
Kick
50 vs stagger_category "ranged"
50 vs stagger_category "melee"
Ogryn – Reaper
General Info
Internal Name
chaos_ogryn_gunner
Internal Faction
"chaos"
Breed Tags
elite
far
ogryn
Base Walk Speed
1.9
Base Run Speed
6.2
Detection Radius
13m
Occupied Slot Type
(melee combat only)
"large"
Explosion Power Multiplier
2
Default Combat Range
"far"

Health & Hit Mass
Difficulty
Health
Hit Mass
  
Difficulty
Health
Hit Mass
Uprising
2000
12.5
  
Havoc
(1 to 4)
2500
12.5
Malice
2500
12.5
  
Havoc
(5 to 10)
2750
12.5
Heresy
3000
12.5
  
Havoc
(11 to 17)
3300
12.5
Damnation
4000
12.5
  
Havoc
(18 to 20)
3450
12.5
Auric
4000
12.5
  
Havoc
(21 to 22)
4600
12.5
  
Havoc
(23 to 28)
4800
12.5
  
Havoc
(29 to 38)
5000
12.5
  
Havoc
(39 to 40)
6000
12.5

Armor & Hitzones
Base Armor Type
Unyielding
Hitzones
head
torso
center_mass
upper_left_arm
lower_left_arm
right_shoulderguard
upper_right_arm
lower_right_arm
upper_left_leg
lower_left_leg
upper_right_leg
lower_right_leg
Hitzone Weakspot
head
Center Mass Hitzone
Unyielding

Overview: Hitzone Armor Types & Hitzone Damage Multipliers



Attack Overview
Melee
Attack
Damage
(Health)
Damage
(Toughness)
Block Cost
Specifics
Weapon Push
Slap
Kick
62.5 | 78.125 | 93.75 | 125
2x
1
Standard Melee

Ranged
Attack      
Damage
(Health)             
Damage
(Toughness)
Block Cost
Specifics
Stubber Shot
from 20 | 24 | 32 | 40
to 16 | 19.2 | 25.6 | 32
1x
1
• Standard Ranged
• Falloff starts at 30m, reducing damage by up to 20% at 60m

Shooting Config
Shoot Action Cooldown
(randomly chosen)
Uprising
2.7s to 4.05s
Malice
2.4s to 3.6s
Heresy
2.1s to 3.15s
Damnation/Auric
1.85s to 2.775s
Shots per Action
Uprising
51
Malice
60
Heresy
75
Damnation/Auric
90
Time per Shot
0.1s
Spread Angle

Combat Ranges
This enemy cannot be in close combat range. Range switch cooldowns and other factors (e.g. vertical distance) are not listed:

When in Far Range
When in Melee Range
Distance to Player
Switch to Melee: ≤ 5m
Switch to Far: ≥ 7m

Suppression
The amount of suppression that the enemy takes depends on the suppression settings of the source (attack, talent, blessing, etc).

When in Far Range
When in Melee Range
Suppression Max Amount
50
50
Suppression Threshold
45
45
Suppression Decay Delay
(randomly chosen)
0.3s to 0.55s
0.05s to 0.3s
Suppression Decay Amount
1
1
Suppression Decay Rate
every 0.3s
every 0.05s
Immunity after Suppressed
(randomly chosen)
2.75s to 3.25s
2.75s to 3.25s

Stagger
Stagger Resistance
1
Base Stagger Reduction
35 vs ranged attacks
3 vs other attacks
Reverse Stagger Count
No
Accumulative Stagger Multiplier
0.25

Base Stagger Settings
Stagger Type
Stagger Threshold
Stagger Duration
Stagger Immune Time
light
20
0.5s
1.5s
medium
50
1s
3s
heavy
90
3.5s
4s
explosion
120
3s
3s
light_ranged
20
0.75s
1s
killshot
20
0.75s
2s

Stagger Reduction Action Overrides
Attack Action
Stagger Reduction Override
Stubber Shot
50 vs stagger_category "ranged"
50 vs stagger_category "killshot"
10 vs stagger_category "melee"
Special – Scab Bomber
General Info
Internal Name
renegade_grenadier
Internal Faction
"renegade"
Breed Tags
special
scrambler
Base Walk Speed
2.3
Base Run Speed
4.8
Detection Radius

Health & Hit Mass
Difficulty
Health
Hit Mass
  
Difficulty
Health
Hit Mass
Uprising
375
2
  
Havoc
(1 to 4)
468.75
2
Malice
468.75
2
  
Havoc
(5 to 10)
515.625
2
Heresy
562.5
2
  
Havoc
(11 to 18)
618.75
2
Damnation
750
2
  
Havoc
(19 to 20)
646.875
2
Auric
750
2
  
Havoc
(21 to 24)
862.5
2
  
Havoc
(25)
900
2
  
Havoc
(26 to 37)
937.5
2
  
Havoc
(38 to 40)
1125
2

Armor & Hitzones
Base Armor Type
Flak Armoured
Hitzones
head
torso
center_mass
upper_left_arm
lower_left_arm
upper_right_arm
lower_right_arm
upper_left_leg
lower_left_leg
upper_right_leg
lower_right_leg
Hitzone Weakspot
head
Center Mass Hitzone
Flak Armoured

Overview: Hitzone Armor Types & Hitzone Damage Multipliers



Attack Overview
Attack         
Damage
(Health)                         
Damage
(Toughness)
Block Cost
Specifics
Kick
18.75 | 28.125 | 37.5 | 56.25
2x
1
Standard Melee
Grenade Projectile Impact
20 | 20 | 20 | 20
1x
-
Standard Ranged
Grenade Fire
from 7.5 | 9 | 12 | 15 per tick
to 19.5 | 29.25 | 39 | 48.75 per tick
4x
-
• Duration: 8s
• Ticks every 0.35s
• Increases damage over the first 17 ticks[i.imgur.com]
• Applies debuffs to players, see 'Player Debuffs' section for details

Suppression
This enemy cannot be suppressed.

Stagger
Stagger Resistance
1
Base Stagger Reduction
20 vs ranged attacks
0 vs other attacks
Reverse Stagger Count
No

Base Stagger Settings
Stagger Type
Stagger Threshold
Stagger Duration
Stagger Immune Time
light
5
0.75s
0.2s
medium
15
1.25s
0.2s
heavy
30
2.8s
1.75s
explosion
40
6.36s
0s
light_ranged
5
0.5s
0.2s
killshot
2
1.85s
0s
Special – Dreg Tox Bomber
General Info
Internal Name
cultist_grenadier
Internal Faction
"cultist"
Breed Tags
special
Base Walk Speed
2.3
Base Run Speed
4.8
Detection Radius

Health & Hit Mass
Difficulty
Health
Hit Mass
  
Difficulty
Health
Hit Mass
Uprising
500
2
  
Havoc
(1 to 4)
625
2
Malice
625
2
  
Havoc
(5 to 10)
687.5
2
Heresy
750
2
  
Havoc
(11 to 18)
825
2
Damnation
1000
2
  
Havoc
(19 to 20)
862.5
2
Auric
1000
2
  
Havoc
(21 to 24)
1150
2
  
Havoc
(25)
1200
2
  
Havoc
(26 to 37)
1250
2
  
Havoc
(38 to 40)
1500
2

Armor & Hitzones
Base Armor Type
Unarmoured
Hitzones
head
torso
center_mass
upper_left_arm
lower_left_arm
upper_right_arm
lower_right_arm
upper_left_leg
lower_left_leg
upper_right_leg
lower_right_leg
Hitzone Weakspot
head
Center Mass Hitzone
Unarmoured

Overview: Hitzone Armor Types & Hitzone Damage Multipliers



Attack Overview
Attack         
Damage
(Health)                    
Damage
(Toughness)
Block Cost
Specifics
Kick
18.75 | 28.125 | 37.5 | 56.25
2x
1
Standard Melee
Grenade Projectile Impact
20 | 20 | 20 | 20
1x
-
Standard Ranged
Toxic Gas
5 | 6 | 7.5 | 10 per tick
Corruption Ratio: 80%
7x
-
• Duration: 16s
• Ticks every 0.75s
• Applies debuffs to players, see 'Player Debuffs' section for details
• Applies buffs to enemies, see 'Pox Gas (Enemy Buff)' for details

Suppression
This enemy cannot be suppressed.

Stagger
Stagger Resistance
1
Base Stagger Reduction
20 vs ranged attacks
0 vs other attacks
Reverse Stagger Count
No

Base Stagger Settings
Stagger Type
Stagger Threshold
Stagger Duration
Stagger Immune Time
light
5
0.75s
0.2s
medium
15
1.25s
0.2s
heavy
30
2.8s
1.75s
explosion
40
6.36s
0s
light_ranged
5
0.5s
0.2s
killshot
2
1.85s
0s
Special – Scab Flamer
General Info
Internal Name
renegade_flamer
Internal Faction
"renegade"
Breed Tags
special
scrambler
Base Walk Speed
2.3
Base Run Speed
5.5
Detection Radius
Mutator Variant
'Inferno' (live event)

Health & Hit Mass
Difficulty
Health
Hit Mass
  
Difficulty
Health
Hit Mass
Uprising
700
2
  
Havoc
(1 to 4)
875
2
Malice
875
2
  
Havoc
(5 to 10)
962.5
2
Heresy
1050
2
  
Havoc
(11 to 18)
1155
2
Damnation
1400
2
  
Havoc
(19 to 20)
1207.5
2
Auric
1400
2
  
Havoc
(21 to 24)
1610
2
  
Havoc
(25)
1680
2
  
Havoc
(26 to 37)
1750
2
  
Havoc
(38 to 40)
2100
2

Armor & Hitzones
Base Armor Type
Maniac
Hitzones
head
torso
center_mass
backpack
upper_left_arm
lower_left_arm
upper_right_arm
lower_right_arm
upper_left_leg
lower_left_leg
upper_right_leg
lower_right_leg
Hitzone Weakspot
head
backpack
(ranged attacks only)
Center Mass Hitzone
Maniac

Overview: Hitzone Armor Types & Hitzone Damage Multipliers



Attack Overview
Attack     
Damage
(Health)                             
Damage
(Toughness)
Block Cost
Specifics
Kick
18.75 | 28.125 | 37.5 | 56.25
2x
1
Standard Melee
Flamethrower Direct Hit
15.625 | 18.75 | 25 | 31.25
2x
1
• Standard Ranged
• Unblockable
• Applies 'Flamethrower DoT'
Flamethrower DoT
3 | 4.5 | 6 | 7.5 per tick
4x
-
• Ticks every 0.5s
• Duration: 1s
Flamethrower Ground Fire
from 7.5 | 9 | 10.5 | 12 per tick
to 24.375 | 29.25 | 34.125 | 39 per tick
4x
-
• Created on the ground by flamethrower trail
• Duration: 11s
• Ticks every 0.35s
• Increases damage over the first 17 ticks[i.imgur.com]
• Applies debuffs to players, see 'Player Debuffs' section for details
Tank Explosion
15 | 15 | 15 | 15 (epicenter)
45 | 45 | 45 | 45 (max radius)
1x
-
• Radius: 6m (max), 3m (epicenter)
• Ignores Stun Immunity
• Catapults
Tank Explosion
(Interrupted)
11.25 | 11.25 | 11.25 | 11.25
1x
-
• Radius: 3m
• Ignores Stun Immunity
• Catapults
Tank Explosion Ground Fire
4 | 6 | 8 | 10 per tick
Ignores Toughness
-
• Created on the ground by tank explosion
• Duration: 8s (default), 2s (interrupted)
• Ticks every 0.5s
• Applies debuffs to players, see 'Player Debuffs' section for details

Suppression
This enemy cannot be suppressed.

Stagger
Stagger Resistance
1
Base Stagger Reduction
5 vs ranged attacks
0 vs other attacks
Reverse Stagger Count
No

Base Stagger Settings
Stagger Type
Stagger Threshold
Stagger Duration
Stagger Immune Time
light
2.5
0.75s
0.5s
medium
10
1.25s
1s
heavy
25
2.75s
3s
explosion
40
6.36s
3s
light_ranged
5
0.5s
2.5s
killshot
5
1.85s
0.5s

Stagger Reduction Action Overrides
Attack Action
Stagger Reduction Override
Flamethrower
20 vs stagger_category "ranged"
20 vs stagger_category "killshot"

Tank Explosion
The tank on the Flamer's back is a unique hitzone that counts as weakspot and can only be hit by ranged attacks. Shooting the tank will prime the tank explosion. There are four stages total:

Health Percentage
VFX
Stage 1
below or at 95%
1 minor gas leak
Stage 2
below or at 90%
2 minor gas leaks
Stage 3
below or at 75%
3 minor gas leaks
Stage 4
below or at 50%
1 major gas leak & 3 minor gas leaks

Once stage 4 is reached, the tank will explode on its own after 5s (or whenever the Flamer is killed). Depending on the stage during which the Flamer dies different explosions are created:
  • Between stage 1 and 3: 'Interrupted' explosion with smaller ground fire and short duration
  • During stage 4: 'Default' explosion with bigger ground fire and long duration
Special – Dreg Tox Flamer
General Info
Internal Name
cultist_flamer
Internal Faction
"cultist"
Breed Tags
special
scrambler
Base Walk Speed
2.3
Base Run Speed
5.5
Detection Radius

Health & Hit Mass
Difficulty
Health
Hit Mass
  
Difficulty
Health
Hit Mass
Uprising
700
2
  
Havoc
(1 to 4)
875
2
Malice
875
2
  
Havoc
(5 to 10)
962.5
2
Heresy
1050
2
  
Havoc
(11 to 18)
1155
2
Damnation
1400
2
  
Havoc
(19 to 20)
1207.5
2
Auric
1400
2
  
Havoc
(21 to 24)
1610
2
  
Havoc
(25)
1680
2
  
Havoc
(26 to 37)
1750
2
  
Havoc
(38 to 40)
2100
2

Armor & Hitzones
Base Armor Type
Maniac
Hitzones
head
torso
center_mass
backpack
upper_left_arm
lower_left_arm
upper_right_arm
lower_right_arm
upper_left_leg
lower_left_leg
upper_right_leg
lower_right_leg
Hitzone Weakspot
head
backpack
(ranged attacks only)
Center Mass Hitzone
Maniac

Overview: Hitzone Armor Types & Hitzone Damage Multipliers



Attack Overview
Attack     
Damage
(Health)                             
Damage
(Toughness)
Block Cost
Specifics
Kick
18.75 | 28.125 | 37.5 | 56.25
2x
1
Standard Melee
Flamethrower Direct Hit
15.625 | 18.75 | 25 | 31.25
2x
1
• Standard Ranged
• Unblockable
• Applies 'Flamethrower DoT'
Flamethrower DoT
3 | 4.5 | 6 | 7.5 per tick
4x
-
• Ticks every 0.5s
• Duration: 1s
Flamethrower Ground Fire
from 7.5 | 9 | 10.5 | 12 per tick
to 24.375 | 29.25 | 34.125 | 39 per tick
4x
-
• Created on the ground by flamethrower trail
• Duration: 11s
• Ticks every 0.35s
• Increases damage over the first 17 ticks[i.imgur.com]
• Applies debuffs to players, see 'Player Debuffs' section for details
Tank Explosion
15 | 15 | 15 | 15 (epicenter)
45 | 45 | 45 | 45 (max radius)
1x
-
• Radius: 6m (max), 3m (epicenter)
• Ignores Stun Immunity
• Catapults
Tank Explosion
(Interrupted)
11.25 | 11.25 | 11.25 | 11.25
1x
-
• Radius: 3m
• Ignores Stun Immunity
• Catapults
Tank Explosion Ground Fire
from 7.5 | 9 | 10.5 | 12 per tick
to 24.375 | 29.25 | 34.125 | 39 per tick
4x
-
• Created on the ground by tank explosion
• Duration: 8s (default), 2s (interrupted)
• Ticks every 0.35s
• Increases damage over the first 17 ticks[i.imgur.com]
• Applies debuffs to players, see 'Player Debuffs' section for details

Suppression
This enemy cannot be suppressed.

Stagger
Stagger Resistance
1
Base Stagger Reduction
5 vs ranged attacks
0 vs other attacks
Reverse Stagger Count
No

Base Stagger Settings
Stagger Type
Stagger Threshold
Stagger Duration
Stagger Immune Time
light
2.5
0.75s
0.5s
medium
10
1.25s
1s
heavy
25
2.75s
3s
explosion
40
6.36s
3s
light_ranged
5
0.5s
2.5s
killshot
5
1.85s
0.5s

Stagger Reduction Action Overrides
Attack Action
Stagger Reduction Override
Flamethrower
20 vs stagger_category "ranged"
20 vs stagger_category "killshot"

Tank Explosion
The tank on the Flamer's back is a unique hitzone that counts as weakspot and can only be hit by ranged attacks. Shooting the tank will prime the tank explosion. There are four stages total:

Health Percentage
VFX
Stage 1
below or at 95%
1 minor gas leak
Stage 2
below or at 90%
2 minor gas leaks
Stage 3
below or at 75%
3 minor gas leaks
Stage 4
below or at 50%
1 major gas leak & 3 minor gas leaks

Once stage 4 is reached, the tank will explode on its own after 5s (or whenever the Flamer is killed). Depending on the stage during which the Flamer dies different explosions are created:
  • Between stage 1 and 3: 'Interrupted' explosion with smaller ground fire and short duration (currently bugged: the ground fire particle effect lasts for 8s still but the actual time the fire deals damage is 2s)
  • During stage 4: 'Default' explosion with bigger ground fire and long duration
Special – Mutant
General Info
Internal Name
cultist_mutant
Internal Faction
"chaos"
Breed Tags
special
disabler
Base Walk Speed
2.3
Base Run Speed
6
Detection Radius
Explosion Power Multiplier
2
Mutator Variant
'Waves of Mutants'

Health & Hit Mass
Difficulty
Health
Hit Mass
  
Difficulty
Health
Hit Mass
Uprising
2000
10
  
Havoc
(1 to 4)
2500
10
Malice
2500
10
  
Havoc
(5 to 10)
2750
10
Heresy
3000
10
  
Havoc
(11 to 18)
3300
10
Damnation
4000
10
  
Havoc
(19 to 20)
3450
10
Auric
4000
10
  
Havoc
(21 to 24)
4600
10
  
Havoc
(25)
4800
10
  
Havoc
(26 to 37)
5000
10
  
Havoc
(38 to 40)
6000
10

Armor & Hitzones
Base Armor Type
Maniac
Hitzones
head
torso
center_mass
upper_left_arm
lower_left_arm
upper_right_arm
lower_right_arm
upper_left_leg
lower_left_leg
upper_right_leg
lower_right_leg
Hitzone Weakspot
head
Center Mass Hitzone
Maniac

Overview: Hitzone Armor Types & Hitzone Damage Multipliers



Attack Overview
Attack
Damage
(Health)           
Damage
(Toughness)
Block Cost
Specifics
Grab
0.35 | 0.5 | 0.6 | 0.75
2x
-
Standard Melee
Smash
12.5 | 15 | 17.5 | 20 per hit
2x
-
• Standard Melee
• 3 hits (human), 4 hits (ogryn)

Suppression
This enemy cannot be suppressed.

Stagger
Stagger Resistance
2000
Base Stagger Reduction
0
Reverse Stagger Count
No

Base Stagger Settings
Stagger Type
Stagger Threshold
Stagger Duration
Stagger Immune Time
light
1
2s
2.5s
medium
10
2s
2.5s
heavy
20
2s
2.5s
explosion
40
3s
0s
light_ranged
5
1s
0.5s
killshot
2
1s
0s
Special – Poxburster
General Info
Internal Name
chaos_poxwalker_bomber
Internal Faction
"chaos"
Breed Tags
special
scrambler
Base Walk Speed
2
Base Run Speed
5
Detection Radius

Health & Hit Mass
Difficulty
Health
Hit Mass
  
Difficulty
Health
Hit Mass
Uprising
700
2.5
  
Havoc
(1 to 4)
875
2.5
Malice
875
2.5
  
Havoc
(5 to 10)
962.5
2.5
Heresy
1050
2.5
  
Havoc
(11 to 18)
1155
2.5
Damnation
1400
2.5
  
Havoc
(19 to 20)
1207.5
2.5
Auric
1400
2.5
  
Havoc
(21 to 24)
1610
2.5
  
Havoc
(25)
1680
2.5
  
Havoc
(26 to 37)
1750
2.5
  
Havoc
(38 to 40)
2100
2.5

Armor & Hitzones
Base Armor Type
Infested
Hitzones
head
torso
center_mass
upper_left_arm
lower_left_arm
upper_right_arm
lower_right_arm
upper_left_leg
lower_left_leg
upper_right_leg
lower_right_leg
Hitzone Weakspot
head
Center Mass Hitzone
Infested

Overview: Hitzone Armor Types & Hitzone Damage Multipliers



Attack Overview
Attack
Damage
(Health)         
Damage
(Toughness)
Specifics
Explosion
62.5 | 75 | 87.5 | 100
Corruption Ratio:
50% (epicenter)
35% (max radius)
10x
• Full Spillover
• Radius: 6m (max), 3m (epicenter)
• Ignores Stun Immunity
• Catapults

Suppression
This enemy cannot be suppressed.

Stagger
Stagger Resistance
2
Base Stagger Reduction
15 vs ranged attacks
1 vs other attacks
Reverse Stagger Count
No

Base Stagger Settings
Stagger Type
Stagger Threshold
Stagger Duration
Stagger Immune Time
light
1
3.66s
0s
medium
5
3.66s
0s
heavy
5
3.66s
0s
explosion
40
3.66s
0s
light_ranged
100
3.66s
0s
killshot
5
3.66s
0s

Stagger Reduction Action Overrides
Action
Stagger Reduction Override
Approaching
20 vs stagger_category "ranged"
-200 vs stagger_category "melee"
Special – Pox Hound
General Info
Internal Name
chaos_hound
Internal Faction
"chaos"
Breed Tags
special
disabler
Base Walk Speed
2.3
Base Run Speed
6
Detection Radius
Explosion Power Multiplier
2
Mutator Variant
'Hunting Grounds'

Health & Hit Mass
Difficulty
Health
Hit Mass
  
Difficulty
Health
Hit Mass
Uprising
700
2
  
Havoc
(1 to 4)
875
2
Malice
875
2
  
Havoc
(5 to 10)
962.5
2
Heresy
1050
2
  
Havoc
(11 to 18)
1155
2
Damnation
1400
2
  
Havoc
(19 to 20)
1207.5
2
Auric
1400
2
  
Havoc
(21 to 24)
1610
2
  
Havoc
(25)
1680
2
  
Havoc
(26 to 37)
1750
2
  
Havoc
(38 to 40)
2100
2

Armor & Hitzones
Base Armor Type
Infested
Hitzones
head
torso
center_mass
upper_left_arm
lower_left_arm
upper_right_arm
lower_right_arm
upper_left_leg
lower_left_leg
upper_right_leg
lower_right_leg
Hitzone Weakspot
head
Center Mass Hitzone
Infested

Overview: Hitzone Armor Types & Hitzone Damage Multipliers



Attack Overview
Attack     
Damage
(Health)                    
Damage
(Toughness)
Block Cost
Specifics
Initial Pounce
18 | 20 | 22 | 24
Corruption Ratio: 100%
Ignores Toughness
1
Can be blocked
Pounced
8 | 10 | 12 | 14 per tick
Corruption Ratio: 98%
10x
-
Ticks every 1.33s

Suppression
This enemy cannot be suppressed.

Stagger
Stagger Resistance
2
Base Stagger Reduction
0
Reverse Stagger Count
No

Base Stagger Settings
Stagger Type
Stagger Threshold
Stagger Duration
Stagger Immune Time
light
1
1s
0.5s
medium
10
1s
0.5s
heavy
20
2
0.5s
explosion
40
1s
0s
light_ranged
5
1s
0.5s
killshot
2
1s
0.5s

Stagger Reduction Action Overrides
Action
Stagger Reduction Override
Leaping
20 vs stagger_category "ranged"
-200 vs stagger_category "melee"
On Pounced Target
40 vs stagger_category "ranged"
-30 vs stagger_category "melee"
Special – Sniper
General Info
Internal Name
renegade_sniper
Internal Faction
"renegade"
Breed Tags
special
Base Walk Speed
2.3
Base Run Speed
4.8
Detection Radius

Health & Hit Mass
Difficulty
Health
Hit Mass
  
Difficulty
Health
Hit Mass
Uprising
250
2
  
Havoc
(1 to 4)
312.5
2
Malice
312.5
2
  
Havoc
(5 to 10)
343.75
2
Heresy
375
2
  
Havoc
(11 to 18)
412.5
2
Damnation
500
2
  
Havoc
(19 to 20)
431.25
2
Auric
500
2
  
Havoc
(21 to 24)
575
2
  
Havoc
(25)
600
2
  
Havoc
(26 to 37)
625
2
  
Havoc
(38 to 40)
750
2

Armor & Hitzones
Base Armor Type
Unarmoured
Hitzones
head
torso
center_mass
upper_left_arm
lower_left_arm
upper_right_arm
lower_right_arm
upper_left_leg
lower_left_leg
upper_right_leg
lower_right_leg
Hitzone Weakspot
head
Center Mass Hitzone
Unarmoured

Overview: Hitzone Armor Types & Hitzone Damage Multipliers



Attack Overview
Attack     
Damage
(Health)                    
Damage
(Toughness)
Block Cost
Specifics
Kick
18.75 | 28.125 | 37.5 | 56.25
2x
1
Standard Melee
Sniper Shot
from 61.25 | 70 | 105 | 122.5
to 30.625 | 35 | 52.5 | 61.25
10x
15
• Full Spillover
• Falloff starts at 60m, reducing damage by up to 50% at 80m
• Unblockable

Suppression
This enemy cannot be suppressed.

Stagger
Stagger Resistance
1
Base Stagger Reduction
0
Reverse Stagger Count
No

Base Stagger Settings
Stagger Type
Stagger Threshold
Stagger Duration
Stagger Immune Time
light
1
0.75s
0.2s
medium
10
1.25s
0.2s
heavy
20
2.8s
1.75s
explosion
40
6.36s
0s
light_ranged
10
0.5s
0.2s
killshot
2
1s
0s
Special – Trapper
General Info
Internal Name
renegade_netgunner
Internal Faction
"renegade"
Breed Tags
special
disabler
Base Walk Speed
2.3
Base Run Speed
5.2
Detection Radius

Health & Hit Mass
Difficulty
Health
Hit Mass
  
Difficulty
Health
Hit Mass
Uprising
450
3
  
Havoc
(1 to 4)
562.5
3
Malice
562.5
3
  
Havoc
(5 to 10)
618.75
3
Heresy
675
3
  
Havoc
(11 to 18)
742.5
3
Damnation
900
3
  
Havoc
(19 to 20)
776.25
3
Auric
900
3
  
Havoc
(21 to 24)
1035
3
  
Havoc
(25)
1080
3
  
Havoc
(26 to 37)
1125
3
  
Havoc
(38 to 40)
1350
3

Armor & Hitzones
Base Armor Type
Maniac
Hitzones
head
torso
center_mass
upper_left_arm
lower_left_arm
upper_right_arm
lower_right_arm
upper_left_leg
lower_left_leg
upper_right_leg
lower_right_leg
Hitzone Weakspot
head
Center Mass Hitzone
Maniac

Overview: Hitzone Armor Types & Hitzone Damage Multipliers



Attack Overview
Attack
Damage
(Health)                          
Damage
(Toughness)
Block Cost
Specifics
Netted
from 1.25 | 1.875 | 2.5 | 2.5 per tick
to 12.5 | 15 | 17.5 | 17.5 per tick
Corruption Ratio: 90%
Ignores Toughness
-
• Ticks every 5s
• Increases by 1.25 | 1.875 | 2.5 | 2.5 damage per tick

Suppression
This enemy cannot be suppressed.

Stagger
Stagger Resistance
1
Base Stagger Reduction
2 vs ranged attacks
0 vs other attacks
Reverse Stagger Count
No

Base Stagger Settings
Stagger Type
Stagger Threshold
Stagger Duration
Stagger Immune Time
light
1
1s
0.5s
medium
10
2s
0.5s
heavy
25
3s
2s
explosion
40
6.36s
0s
light_ranged
5
0.7s
1s
killshot
3
2s
0.5s
Monster – Beast of Nurgle
General Info
Internal Name
chaos_beast_of_nurgle
Internal Faction
"chaos"
Breed Tags
monster
Base Walk Speed
2
Base Run Speed
3.9
Detection Radius
Occupied Slot Type
"large"

Health & Hit Mass
Difficulty
Health
Hit Mass
  
Difficulty
Health
Hit Mass
Uprising
21875
20
  
Havoc
(1 to 5)
26250
20
Malice
26250
20
  
Havoc
(6 to 10)
28875
20
Heresy
35000
20
  
Havoc
(11 to 15)
38500
20
Damnation
52500
20
  
Havoc
(16 to 20)
42000
20
Auric
52500
20
  
Havoc
(21 to 22)
63000
20
  
Havoc
(23 to 26)
68250
20
  
Havoc
(27 to 36)
73500
20
  
Havoc
(37 to 40)
89250
20

Armor & Hitzones
Base Armor Type
Unyielding
Hitzones
head
tongue
torso
center_mass
weakspot
upper_left_arm
lower_left_arm
upper_right_arm
lower_right_arm
upper_tail
lower_tail
Hitzone Weakspot
tongue
weakspot
Center Mass Hitzone
Unyielding

Overview: Hitzone Armor Types & Hitzone Damage Multipliers



Attack Overview
Attack          
Damage
(Health)                         
Damage
(Toughness)
Block Cost
Specifics
Melee Hit
25 | 30 | 35 | 40
20x
1
• Standard Melee
• Unblockable
Vomit Direct Hit
1.6 | 2 | 2.4 | 2.8 per instance
Corruption Ratio: 100%
Ignores Toughness
1
• 7 instances per action
• Creates Nurgle Slime on the ground and applies a debuff, see 'Player Debuffs' section for details
Being Consumed
3 | 4 | 5 | 6 per tick
Corruption Ratio: 100%
Ignores Toughness
-
3 ticks (human), 4 ticks (ogryn)
Being Digested
from 0.01 | 0.015 | 0.015 | 0.015
damage per character health point
to 0.04 | 0.045 | 0.045 | 0.045
damage per character health point
Corruption Ratio: 100%
Ignores Toughness
-
• Ticks every second
• Increases by 0.001 damage per character health point per second
• Reaches cap after 30s
• Spits out player once 35% | 50% | 65% | 75% of max health is corrupted
Death Explosion
0.25 | 0.25 | 0.25 | 0.25
Corruption Ratio:
50% (epicenter)
35% (max radius)
10x
-
• Radius: 6m (max), 3m (epicenter)
• Ignores Stun Immunity
• Catapults

Suppression
This enemy cannot be suppressed.

Stagger
Stagger Resistance
1
Base Stagger Reduction
-200 vs attacks against weakspot
100 vs other attacks
Reverse Stagger Count
No

Base Stagger Settings
Stagger Type
Stagger Threshold
Stagger Duration
Stagger Immune Time
light
-
-
-
medium
-
-
-
heavy
120
2s
10s
explosion
200
2s
10s
light_ranged
-
-
-
killshot
-
-
-

Stagger Reduction Action Overrides
Action
Stagger Reduction Override
Vomitting
20 vs stagger_category "ranged"
20 vs stagger_category "killshot"

Healing
Beast of Nurgle can heal in two ways:

(1) Consuming Players
Once Beast of Nurgle has consumed a player, it starts its run_away action. While it is running away and digesting the player, it heals for a specific amount in specific intervals until it spits out the player.

Heal Amount
Heal Frequency
Uprising
75
every 1.5s
Malice
(Havoc 1 to 10)
100
every 1.25s
Heresy
(Havoc 11 to 20)
125
every 1s
Damnation/Auric
(Havoc 21 to 40)
150
every 0.85s

(2) Consuming Enemies
If Beast of Nurgle's health is below 85%, it can consume other enemies who are within 4m to heal itself. Valid targets are: Groaner and Poxwalker. Once healed, the action goes on cooldown.

Heal Amount
Cooldown
Uprising
400
10s
Malice
(Havoc 1 to 10)
600
8s
Heresy
(Havoc 11 to 20)
800
6s
Damnation/Auric
(Havoc 21 to 40)
1000
4s
Monster – Chaos Spawn
General Info
Internal Name
chaos_spawn
Internal Faction
"chaos"
Breed Tags
monster
Base Walk Speed
6
Base Run Speed
6
Detection Radius
Occupied Slot Type
"large"
Explosion Power Multiplier
2

Health & Hit Mass
Difficulty
Health
Hit Mass
  
Difficulty
Health
Hit Mass
Uprising
19687.5
20
  
Havoc
(1 to 5)
23625
20
Malice
23625
20
  
Havoc
(6 to 10)
25987.5
20
Heresy
31500
20
  
Havoc
(11 to 15)
34650
20
Damnation
47250
20
  
Havoc
(16 to 20)
37800
20
Auric
47250
20
  
Havoc
(21 to 22)
56700
20
  
Havoc
(23 to 26)
61425
20
  
Havoc
(27 to 36)
66150
20
  
Havoc
(37 to 40)
80325
20

Armor & Hitzones
Base Armor Type
Unyielding
Hitzones
head
torso
center_mass
upper_left_arm
lower_left_arm
upper_right_arm
lower_right_arm
upper_left_leg
lower_left_leg
upper_right_leg
lower_right_leg
Hitzone Weakspot
head
Center Mass Hitzone
Unyielding

Overview: Hitzone Armor Types & Hitzone Damage Multipliers



Attack Overview
Attack
Damage
(Health)           
Damage
(Toughness)
Block Cost
Specifics
Overhead Slam
claw_attack
48 | 72 | 84 | 96
2x
2.5
Standard Melee
1h Combo Hit
chaos_spawn_combo
24 | 36 | 42 | 48
1x
1.25
Standard Melee
2h Combo Hit
chaos_spawn_combo_heavy
28 | 42 | 49 | 56
2x
1.85
Standard Melee
Being Chewed On
8 | 10 | 14 | 18
Corruption Ratio: 100%
Ignores Toughness
-
2 instances per grab
Smash Off Target
12 | 18 | 21 | 24
4x
2
Standard Melee

Suppression
This enemy cannot be suppressed.

Stagger
Stagger Resistance
1
Base Stagger Reduction
50
Reverse Stagger Count
No

Base Stagger Settings
Stagger Type
Stagger Threshold
Stagger Duration
Stagger Immune Time
light
-
-
-
medium
-
-
-
heavy
-
-
-
explosion
100
1.5s
1.5s
light_ranged
-
-
-
killshot
-
-
-

Stagger Reduction Action Overrides
Action
Stagger Reduction Override
Leaping
20 vs stagger_category "ranged"
-20 vs stagger_category "melee"
Combo Attack
100 vs stagger_category "ranged"
100 vs stagger_category "explosion"

Healing
If the Chaos Spawn has grabbed a player and is not interrupted by at least one other player moving within 3m, it will start chewing on the grabbed player. For each of the two damage instances dealt to the player, the Chaos Spawn will heal:

Heal Amount
Uprising
400
Malice
(Havoc 1 to 10)
600
Heresy
(Havoc 11 to 20)
800
Damnation/Auric
(Havoc 21 to 40)
1000
Monster – Daemonhost
General Info
Internal Name
chaos_daemonhost
Internal Faction
"chaos"
Breed Tags
monster
witch
Base Walk Speed
1.9
Base Run Speed
6.2
Detection Radius
Occupied Slot Type
"large"

Health & Hit Mass
Difficulty
Health
Hit Mass
  
Difficulty
Health
Hit Mass
Uprising
20000
20
  
Havoc
(1 to 5)
24000
20
Malice
24000
20
  
Havoc
(6 to 10)
26400
20
Heresy
32000
20
  
Havoc
(11 to 15)
35200
20
Damnation
40000
20
  
Havoc
(16 to 20)
38400
20
Auric
40000
20
  
Havoc
(21 to 22)
48000
20
  
Havoc
(23 to 26)
52000
20
  
Havoc
(27 to 36)
56000
20
  
Havoc
(37 to 40)
68000
20

Armor & Hitzones
Base Armor Type
Unyielding
Hitzones
head
torso
center_mass
upper_left_arm
lower_left_arm
upper_right_arm
lower_right_arm
upper_left_leg
lower_left_leg
upper_right_leg
lower_right_leg
Hitzone Weakspot
head
Center Mass Hitzone
Unyielding

Overview: Hitzone Armor Types & Hitzone Damage Multipliers



Attack Overview
Attack          
Damage
(Health)                    
Damage
(Toughness)
Block Cost
Specifics
Regular Hit
melee_attack
60 | 80 | 100 | 125
2x
3.5
Standard Melee
Combo Hit
combo_attack
22.5 | 30 | 37.5 | 46.875
2x
3.5
Standard Melee
Off Target Hit
 
0.3 | 0.4 | 0.5 | 0.625
2x
3.5
Standard Melee
Corruption Aura
2.625 | 3.5 | 5.25 | 7 per tick
Corruption Ratio: 100%
Ignores Toughness
 - 
• Radius: 7m
• Ticks every second
• Stops when 25% (Uprising) or 45% (higher difficulties) of health is corrupted

Warp Grab & Execution
Once the Daemonhost has downed a player, it will teleport in front of the target and start the execution. The execution consists of:
  • Start Lifting: 0.66s after teleport, picks up the player
  • Lifting Up: lifts up and holds the player steady; the duration of this phase scales per difficulty: 5s (Uprising, Malice), 3s (Heresy), 2s (Damnation/Auric)
  • Lifting Higher: then continously lifts up the player even higher for 2.76s
  • Executing: instantly kills the player
The amount of players a Daemonhost kills before vanishing is 1. Only the Daemonhost variant that is spawned by the 'Heinous Rituals' mutator in Havoc has different behavior in this regard: It vanishes after having killed 2 players (Havoc 1 to 10), 3 players (Havoc 11 to 20), or 4 players (Havoc 21 to 40).

Stagger
Stagger Resistance
1
Base Stagger Reduction
50
Reverse Stagger Count
No

Base Stagger Settings
Stagger Type
Stagger Threshold
Stagger Duration
Stagger Immune Time
light
-
-
-
medium
-
-
-
heavy
-
-
-
explosion
100
1s
0s
light_ranged
-
-
-
killshot
-
-
-

Stagger Reduction Action Overrides
Attack Action
Stagger Reduction Override
Combo Hit
100 vs stagger_category "ranged"
Monster – Daemonhost (cont.)
Anger System
The Daemonhost builds up anger, progressing through different anger stages, until it eventually aggros onto a player:

Anger Stage
Anger Threshold
Anger Decay Amount
passive
-1
0
agitated
19
4/s
disturbed
59
3/s
about_to_wake_up
99
2/s
waking_up
100
0

Once it has built up enough anger from a source to reach a threshold (while accounting for anger decay), it switches anger stages. This then may alter the amount of anger built up by applicable anger ticks of that source. There are four sources of anger: (1) distance to the closest player, (2) flashlight exposure, (3) suppression, and (4) damage taken. These four sources simultaneously contribute to building anger.

At first, the Daemonhost is in its passive stage (lying on the ground). Taking a single instance of anger by any source or having its health reduced below 100% makes it switch to the agitated stage (floating with active green-ish lighting).

(1) Distance to the Closest Player
While the Daemonhost is in its passive stage, moving within 7.5m makes it switch to the agitated stage. Once the Daemonhost is agitated, the following distance parameters apply:

Within 20m
Within 12m
Within 7m
Within 3.5m
Immediate Anger
distance_flat
20
50
80
100
Immediate Anger if Player Is Sprinting
sprint_flat_bonus
 - 
 - ‎
100
100
Anger Tick
distance_tick
 - 
6/s
10/s
8/s

(2) Flashlight Exposure
While the Daemonhost is in any of its stages, pointing a weapon flashlight directly at it from within 22m builds up 20 immediate anger and an additional 5 anger per second. The angle in which the Daemonhost has to be is 20° in front of the player. Only the flashlight of the closest player is considered, the Daemonhost will rotate towards the closest flashing player.

(3) Suppression
While the Daemonhost is in any of its stages, it can take suppression. The amount of suppression it takes per instance varies per source (attack, talent, blessing, etc).

Suppression Max Amount
50
Suppression Threshold
40
Suppression Decay Delay
(randomly chosen)
1s to 1.25s
Suppression Decay Amount
1
Suppression Decay Rate
every 1s

Every instance of 1 suppression on the Daemonhost is converted to 6 immediate anger which caps out at 40 immediate anger. Additionally, dealing enough suppression in total so that the Daemonhost surpasses its suppression threshold of 40 builds up 100 immediate anger.

(4) Damage Taken
While the Daemonhost is in its passive stage, any amount of damage taken makes it switch to the agitated stage. Once the Daemonhost is agitated, dealing more than 3% of its current health as damage in total builds up 100 immediate anger.

Aggro Target Selection
Once the Daemonhost has built up enough anger to wake up, it selects its first player target based on the reason that made it switch to the wake_up stage.
  • If switched because of distance, closest player unit
  • If switched because of flashlight, closest flashing player unit
  • If switched because of suppression, last suppressing unit
  • If switched because of damage, last damaging unit
  • If there is not a valid target for any of those reasons, it selects the closest player
Monster – Plague Ogryn
General Info
Internal Name
chaos_plague_ogryn
Internal Faction
"chaos"
Breed Tags
monster
Base Walk Speed
6
Base Run Speed
6
Detection Radius
Occupied Slot Type
"large"
Explosion Power Multiplier
1.5

Health & Hit Mass
Difficulty
Health
Hit Mass
  
Difficulty
Health
Hit Mass
Uprising
25000
20
  
Havoc
(1 to 5)
30000
20
Malice
30000
20
  
Havoc
(6 to 10)
33000
20
Heresy
40000
20
  
Havoc
(11 to 15)
44000
20
Damnation
60000
20
  
Havoc
(16 to 20)
48000
20
Auric
60000
20
  
Havoc
(21 to 22)
72000
20
  
Havoc
(23 to 26)
78000
20
  
Havoc
(27 to 36)
84000
20
  
Havoc
(37 to 40)
102000
20

Armor & Hitzones
Base Armor Type
Unyielding
Hitzones
head
torso
center_mass
upper_left_arm
lower_left_arm
upper_right_arm
lower_right_arm
upper_left_leg
lower_left_leg
upper_right_leg
lower_right_leg
Hitzone Weakspot
head
Center Mass Hitzone
Unyielding

Overview: Hitzone Armor Types & Hitzone Damage Multipliers



Attack Overview
Attack
Damage
(Health)           
Damage
(Toughness)
Block Cost
Specifics
Overhead Slam
melee_slam
64 | 96 | 112 | 128
Corruption Ratio: 20%
2x
1
• Standard Melee
• Unblockable
Combo Hit
combo_attack
40 | 60 | 70 | 80
Corruption Ratio: 40%
2x
2.5
Standard Melee
Uppercut
catapult_attack
8 | 12 | 14 | 16
4x
10
• Standard Melee
• Ignores Dodge
• Catapults
Stomp
plague_stomp
24 | 36 | 42 | 48
4x
1
• Standard Melee
• Unblockable
• Ignores Stun Immunity
• Catapults
Charge
12 | 12 | 12 | 12
2x
10
• Standard Melee
• Ignores Stun Immunity
• Catapults

Suppression
This enemy cannot be suppressed.

Stagger
Stagger Resistance
1
Base Stagger Reduction
50
Reverse Stagger Count
No

Base Stagger Settings
Stagger Type
Stagger Threshold
Stagger Duration
Stagger Immune Time
light
-
-
-
medium
-
-
-
heavy
-
-
-
explosion
200
2s
3s
light_ranged
-
-
-
killshot
-
-
-

Stagger Reduction Action Overrides
Attack Action
Stagger Reduction Override
Stomp
100 vs stagger_category "ranged"
100 vs stagger_category "explosion"
Combo Hit
100 vs stagger_category "ranged"
100 vs stagger_category "explosion"
Uppercut
100 vs stagger_category "ranged"
100 vs stagger_category "explosion"
Captain – Dreg Captain
General Info
Internal Name
cultist_captain
Internal Faction
"cultist"
Breed Tags
cultist_captain
Base Walk Speed
2.5
Base Run Speed
5.9
Detection Radius
Occupied Slot Type
"normal"

Health & Hit Mass
Difficulty
Health
Hit Mass
  
Difficulty
Health
Hit Mass
Uprising
21000
20
  
Havoc
(1 to 10)
28000
20
Malice
28000
20
  
Havoc
(11 to 20)
40000
20
Heresy
40000
20
  
Havoc
(21 to 40)
50000
20
Damnation
50000
20
Auric
50000
20

Armor & Hitzones
Base Armor Type
Flak Armoured
Hitzones
captain_void_shield
head
torso
center_mass
upper_left_arm
lower_left_arm
upper_right_arm
lower_right_arm
upper_left_leg
lower_left_leg
upper_right_leg
lower_right_leg
Hitzone Weakspot
head
Center Mass Hitzone
Flak Armoured

Overview: Hitzone Armor Types & Hitzone Damage Multipliers



Attack Overview
Melee
Attack
Damage
(Health)                    
Damage
(Toughness)
Block Cost
Specifics
2h Single Hit
powermaul_melee_attack
60 | 90 | 120 | 150
2x
1
Standard Melee
2h Overhead
powermaul_melee_cleave
powermaul_moving_melee_cleave
187.5 | 281.25 | 375 | 468.75
2x
1
• Standard Melee
• Unblockable
2h Ground Slam
powermaul_ground_slam
60 | 90 | 120 | 150
2x
1
• Standard Melee
• Unblockable
• Catapults
Kick
2 | 5 | 8 | 12
1x
1
• Standard Melee
• Ignores Dodge
Charge into Sweep
4.5 | 4.5 | 4.5 | 4.5
2x
1
• Standard Melee
• Ignores Dodge

Explosion
Attack
Damage
(Health)          
Damage
(Toughness)
Specifics
Void Shield Explosion
10 | 10 | 10 | 10
2x
• Radius: 5m
• Catapults

Ranged
Attack           
Damage
(Health)                                 
Damage
(Toughness)
Block Cost
Specifics
Shotgun
from 3.9375 | 4.725 | 6.3 | 7.875 per pellet
to 1.575 | 1.89 | 2.52 | 3.15 per pellet
2x
1
• Standard Ranged
• 12 pellets per shot
• Falloff starts at 15m, reducing damage by up to 60% at 30m

Shooting Config
Shoot Action Cooldown
(randomly chosen)
Uprising
1.35s to 2.025s
Malice
1.2s to 1.8s
Heresy
1.05s to 1.575
Damnation/Auric
0.925s to 1.3875s
Shots per Action
1
Time per Shot
0s
Spread Angle

Combat Ranges
This enemy cannot be in close combat range. Range switch cooldowns and other factors (e.g. vertical distance) are not listed:

When in Far Range
When in Melee Range
Distance to Player (default)
distance
Switch to Melee: ≤ 6m
Switch to Far: ≥ 10m
If Player Is Locked in Melee*
locked_in_melee_distance
Switch to Melee: ≤ 6m
Switch to Far: ≥ 10m
If Player Is Wielding Weapon
target_weapon_type_distance
Switch to Melee:
 melee weapon: ≤ 6m
 ranged weapon: ≤ 2m
Switch to Far:
 melee weapon: ≥ 10m
 ranged weapon: ≥ 7m
* Requires the player to have a melee weapon wielded, to be within 4.5m of enemies targeting the player in melee, and to be above a certain challenge_rating threshold.

Suppression
This enemy cannot be suppressed.

Stagger
Stagger Resistance
5
Base Stagger Reduction
500
Reverse Stagger Count
No

Base Stagger Settings
Stagger Type
Stagger Threshold
Stagger Duration
Stagger Immune Time
light
-
-
-
medium
50
1.5s
8s
heavy
400
3s
8s
explosion
-
-
-
light_ranged
-
-
-
killshot
-
-
-

Stagger Reduction Action Overrides
Attack Action
Stagger Reduction Override
2h Ground Slam
40
2h Overhead
20 vs stagger_category "ranged"
20 vs stagger_category "melee"
Captain – Dreg Captain (cont.)
Void Shield
Void shield is a unique armor type and hitzone. As long as the shield is active, attacks can only hit the shield and no other hitzone. While the shield is active, the enemy is immune to stagger (except for those stagger sources that force stagger). The only DoT that bypasses the shield to deal health damage is bleed; burn, Soulblaze, and electrocution deal damage to the shield instead while it is active. Ground fire created by Zealot's Immolation Grenade also bypasses the shield.

Shield Amount & Damage Cap
 
Max Amount
 
Damage Cap
max_hit_percent
Uprising
6500
0.1
(650 per hit)
Malice
(Havoc 1 to 10)
8500
0.07
(595 per hit)
Heresy
(Havoc 11 to 20)
11000
0.07
(770 per hit)
Damnation/Auric
(Havoc 21 to 40)
13500
0.06
(810 per hit)

Depletion & Regeneration
 
Stagger Duration
(after depletion)
Regen over time
(6s after last hit)
Regen to Full (Time)
regenerate_full_delay
Regen to Full (Health)
max_health_loss_percent
Uprising
7s
100/s
20s
0.3
(≥ 6300 damage taken)
Malice
(Havoc 1 to 10)
6s
100/s
18s
0.28
(≥ 7840 damage taken)
Heresy
(Havoc 11 to 20)
5s
100/s
15s
0.25
(≥ 10000 damage taken)
Damnation/Auric
(Havoc 21 to 40)
4s
100/s
15s
0.2
(≥ 10000 damage taken)

When the shield is depleted, a non-damaging explosion with an 8m radius is created that pushes back players, interrupts alt fire, ignores stun immunity, and cancels sticky attacks (e.g. revved up attacks from chain weapons) that stuck to the shield.
Captain – Scab Captain
General Info
Internal Name
renegade_captain
Internal Faction
"renegade"
Breed Tags
captain
Base Walk Speed
2.5
Base Run Speed
5.9
Detection Radius
Occupied Slot Type
"normal"

Health & Hit Mass
Difficulty
Health
Hit Mass
  
Difficulty
Health
Hit Mass
Uprising
24000
20
  
Havoc
(1 to 10)
32000
20
Malice
32000
20
  
Havoc
(11 to 20)
40000
20
Heresy
40000
20
  
Havoc
(21 to 40)
50000
20
Damnation
50000
20
Auric
50000
20

Armor & Hitzones
Base Armor Type
Flak Armoured
Hitzones
captain_void_shield
head
torso
center_mass
upper_left_arm
lower_left_arm
upper_right_arm
lower_right_arm
upper_left_leg
lower_left_leg
upper_right_leg
lower_right_leg
Hitzone Weakspot
head
Center Mass Hitzone
Flak Armoured

Overview: Hitzone Armor Types & Hitzone Damage Multipliers




Attack Overview
Melee
Attack
Damage
(Health)                  
Damage
(Toughness)
Block Cost
Specifics
1h Single Hit
power_sword_moving_melee_attack
12 | 30 | 48 | 72
2x
1
Standard Melee
1h Combo Hit
power_sword_melee_combo_attack
12 | 30 | 48 | 72
2x
1
Standard Melee
1h Big Sweep
power_sword_melee_sweep
20 | 50 | 80 | 120
2x
1
• Standard Melee
• Unblockable
1h Big Sweep Off Target Hit
0.08 | 0.2 | 0.32 | 0.48
2x
3.5
Standard Melee
2h Single Hit
powermaul_melee_attack
18 | 36 | 60 | 96
2x
1
Standard Melee
2h Overhead
powermaul_melee_cleave
powermaul_moving_melee_cleave
56.25 | 112.5 | 187.5 | 300
2x
1
• Standard Melee
• Unblockable
2h Ground Slam
powermaul_ground_slam
18 | 36 | 60 | 96
2x
1
• Standard Melee
• Unblockable
• Catapults
Kick
2 | 5 | 8 | 12
1x
1
• Standard Melee
• Ignores Dodge
Charge
4.5 | 4.5 | 4.5 | 4.5
2x
1
• Standard Melee
• Ignores Dodge

Explosion
Attack
Damage
(Health)          
Damage
(Toughness)
Specifics
Void Shield Explosion
10 | 10 | 10 | 10
2x
• Radius: 5m
• Catapults

Ranged
Attack           
Damage
(Health)                              
Damage
(Toughness)
Block Cost
Specifics
Plasma Pistol Shot
from 26.25 | 31.5 | 42 | 52.5
to 10.5 | 12.6 | 16.8 | 21
30x
1
• Standard Ranged
• Falloff starts at 15m, reducing damage by up to 60% at 30m
Shotgun
from 6.125 | 7.35 | 9.8 | 12.25 per pellet
to 2.45 | 2.94 | 3.92 | 4.9 per pellet
2x
1
• Standard Ranged
• 12 pellets per shot
• Falloff starts at 15m, reducing damage by up to 60% at 30m

Shooting Config
Plasma Pistol
Shotgun
Shoot Action Cooldown
(randomly chosen)
Uprising
2.7s to 3.375s
Malice
2.4s to 3s
Heresy
2.1s to 2.625s
Damnation/Auric
1.85s to 2.3125s
Uprising
1.35s to 2.025s
Malice
1.2s to 1.8s
Heresy
1.05s to 1.575
Damnation/Auric
0.925s to 1.3875s
Shots per Action
1
(default)
8
(volley)
1
Time per Shot
1.5s
0s
Spread Angle
0.2°

Combat Ranges
This enemy cannot be in close combat range. Range switch cooldowns and other factors (e.g. vertical distance) are not listed:

When in Far Range
When in Melee Range
Distance to Player (default)
distance
Switch to Melee: ≤ 6m
Switch to Far: ≥ 10m
If Player Is Locked in Melee*
locked_in_melee_distance
Switch to Melee: ≤ 6m
Switch to Far: ≥ 10m
If Player Is Wielding Weapon
target_weapon_type_distance
Switch to Melee:
 melee weapon: ≤ 6m
 ranged weapon: ≤ 2m
Switch to Far:
 melee weapon: ≥ 10m
 ranged weapon: ≥ 7m
* Requires the player to have a melee weapon wielded, to be within 4.5m of enemies targeting the player in melee, and to be above a certain challenge_rating threshold.

Suppression
This enemy cannot be suppressed.

Stagger
Stagger Resistance
5
Base Stagger Reduction
500
Reverse Stagger Count
No

Base Stagger Settings
Stagger Type
Stagger Threshold
Stagger Duration
Stagger Immune Time
light
-
-
-
medium
50
1.5s
8s
heavy
400
3s
8s
explosion
-
-
-
light_ranged
-
-
-
killshot
-
-
-

Stagger Reduction Action Overrides
Attack Action
Stagger Reduction Override
1h Single Hit
20 vs stagger_category "ranged"
1h Big Sweep
100 vs stagger_category "ranged"
2h Ground Slam
40
2h Overhead
20 vs stagger_category "ranged"
20 vs stagger_category "melee"
Captain – Scab Captain (cont.)
Void Shield
Void shield is a unique armor type and hitzone. As long as the shield is active, attacks can only hit the shield and no other hitzone. While the shield is active, the enemy is immune to stagger (except for those stagger sources that force stagger). The only DoT that bypasses the shield to deal health damage is bleed; burn, Soulblaze, and electrocution deal damage to the shield instead while it is active. Ground fire created by Zealot's Immolation Grenade also bypasses the shield.

Shield Amount & Damage Cap
 
Max Amount
 
Damage Cap
max_hit_percent
Uprising
6500
0.1
(650 per hit)
Malice
(Havoc 1 to 10)
8500
0.07
(595 per hit)
Heresy
(Havoc 11 to 20)
11000
0.07
(770 per hit)
Damnation/Auric
(Havoc 21 to 40)
13500
0.06
(810 per hit)

Depletion & Regeneration
 
Stagger Duration
(after depletion)
Regen over time
(6s after last hit)
Regen to Full (Time)
regenerate_full_delay
Regen to Full (Health)
max_health_loss_percent
Uprising
7s
100/s
20s
0.3
(≥ 7200 damage taken)
Malice
(Havoc 1 to 10)
6s
100/s
18s
0.28
(≥ 8960 damage taken)
Heresy
(Havoc 11 to 20)
5s
100/s
15s
0.25
(≥ 10000 damage taken)
Damnation/Auric
(Havoc 21 to 40)
4s
100/s
15s
0.2
(≥ 10000 damage taken)

When the shield is depleted, a non-damaging explosion with an 8m radius is created that pushes back players, interrupts alt fire, ignores stun immunity, and cancels sticky attacks (e.g. revved up attacks from chain weapons) that stuck to the shield.
Captain – Rinda Karnak / Female Twin
General Info
Internal Name
renegade_twin_captain_two
Internal Faction
"renegade"
Breed Tags
captain
Base Walk Speed
4.8
Base Run Speed
6.72
Detection Radius
Occupied Slot Type
"normal"
Health Percent Damage Cap
0.2

Health & Hit Mass
Difficulty
Health
Hit Mass
  
Difficulty
Health
Hit Mass
Uprising
30000
4
  
Havoc
(1 to 10)
36000
4
Malice
36000
4
  
Havoc
(11 to 20)
48000
4
Heresy
48000
4
  
Havoc
(21 to 40)
72000
4
Damnation
72000
4
Auric
72000
4

Armor & Hitzones
Base Armor Type
Flak Armoured
Hitzones
captain_void_shield
head
torso
center_mass
upper_left_arm
lower_left_arm
upper_right_arm
lower_right_arm
upper_left_leg
lower_left_leg
upper_right_leg
lower_right_leg
Hitzone Weakspot
head
Center Mass Hitzone
Unarmoured

Overview: Hitzone Armor Types & Hitzone Damage Multipliers



Attack Overview
Attack
Damage
(Health)           
Damage
(Toughness)
Block Cost
Specifics
Combo Hit
power_sword_melee_combo_attack
60 | 90 | 120 | 150
2x
1
Standard Melee
Big Sweep
power_sword_melee_sweep
power_sword_moving_melee_sweep
40 | 48 | 80 | 90
3x
1
Standard Melee
Kick
2 | 2.4 | 4 | 4.5
1x
1
• Standard Melee
• Ignores Dodge
Dash
4.5 | 4.5 | 4.5 | 4.5
2x
1
• Standard Melee
• Ignores Dodge

Suppression
This enemy cannot be suppressed.

Stagger
Stagger Resistance
5
Base Stagger Reduction
500
Reverse Stagger Count
No

Base Stagger Settings
Stagger Type
Stagger Threshold
Stagger Duration
Stagger Immune Time
light
-
-
-
medium
50
0.5s
6s
heavy
400
2s
6s
explosion
-
-
-
light_ranged
-
-
-
killshot
-
-
-

Stagger Reduction Action Overrides
Attack Action
Stagger Reduction Override
Big Sweep
100 vs stagger_category "ranged"

Void Shield
Void shield is a unique armor type and hitzone. As long as the shield is active, attacks can only hit the shield and no other hitzone. While the shield is active, the enemy is immune to stagger (except for those stagger sources that force stagger). The only DoT that bypasses the shield to deal health damage is bleed; burn, Soulblaze, and electrocution deal damage to the shield instead while it is active. Ground fire created by Zealot's Immolation Grenade also bypasses the shield.

Shield Amount & Damage Cap
 
Max Amount
 
Damage Cap
max_hit_percent
Uprising
6000
0.5
(3000 per hit)
Malice
(Havoc 1 to 10)
8000
0.5
(4000 per hit)
Heresy
(Havoc 11 to 20)
10000
0.5
(5000 per hit)
Damnation/Auric
(Havoc 21 to 40)
12000
0.5
(6000 per hit)

Depletion & Regeneration
 
Stagger Duration
(after depletion)
Regen over time*
 
Regen to Full (Time)
regenerate_full_delay
Regen to Full (Health)
max_health_loss_percent
Uprising
7s
400/s
18s
 - 
Malice
(Havoc 1 to 10)
6s
500/s
16s
 - 
Heresy
(Havoc 11 to 20)
5s
600/s
14s
 - 
Damnation/Auric
(Havoc 21 to 40)
4s
800/s
12s
 - 
* Regen over time only applies during the shield break phase in the Orthus Offensive boss fight mission. In other game modes, the shield does not regen over time.

When the shield is depleted, a non-damaging explosion with an 8m radius is created that pushes back players, interrupts alt fire, ignores stun immunity, and cancels sticky attacks (e.g. revved up attacks from chain weapons) that stuck to the shield.
Captain – Rodin Karnak / Male Twin
General Info
Internal Name
renegade_twin_captain
Internal Faction
"cultist"
Breed Tags
captain
Base Walk Speed
2.3
Base Run Speed
4.8
Detection Radius
Health Percent Damage Cap
0.2

Health & Hit Mass
Difficulty
Health
Hit Mass
  
Difficulty
Health
Hit Mass
Uprising
30000
4
  
Havoc
(1 to 10)
36000
4
Malice
36000
4
  
Havoc
(11 to 20)
48000
4
Heresy
48000
4
  
Havoc
(21 to 40)
72000
4
Damnation
72000
4
Auric
72000
4

Armor & Hitzones
Base Armor Type
Flak Armoured
Hitzones
captain_void_shield
head
torso
center_mass
upper_left_arm
lower_left_arm
upper_right_arm
lower_right_arm
upper_left_leg
lower_left_leg
upper_right_leg
lower_right_leg
Hitzone Weakspot
head
Center Mass Hitzone
Unarmoured

Overview: Hitzone Armor Types & Hitzone Damage Multipliers



Attack Overview
Melee
Attack
Damage
(Health)
Damage
(Toughness)
Block Cost
Specifics
Kick
6 | 9 | 12 | 18
1x
1
• Standard Melee
• Ignores Dodge

Explosion
Attack
Damage
(Health)         
Damage
(Toughness)
Specifics
Tox Gas Grenade
26 | 65 | 91 | 110.5
Corruption Ratio: 100%
3x
• Lifetime: 180s
• Arming Time: 3s
• Fuse Time: 1s
• Proximity Radius: 3m
• Explosion Radius: 3m
• Regular Spillover
Void Shield Explosion
10 | 10 | 10 | 10
2x
• Radius: 5m
• Catapults

Ranged
Attack           
Damage
(Health)                   
Damage
(Toughness)
Block Cost
Specifics
Plasma Pistol Shot
from 26.25 | 31.5 | 42 | 52.5
to 10.5 | 12.6 | 16.8 | 21
30x
1
• Standard Ranged
• Falloff starts at 15m, reducing damage by up to 60% at 30m
Grenade Projectile Impact
20 | 20 | 20 | 20
1x
-
Standard Ranged

Shooting Config
Shoot Action Cooldown
(randomly chosen)
Uprising
1.6875s to 2.43s
Malice
1.5s to 2.16s
Heresy
1.3125s to 1.89s
Damnation/Auric
1.15625s to 1.665s
Shots per Action
1
Time per Shot
0s
Spread Angle
0.2°

Suppression
This enemy cannot be suppressed.

Stagger
Stagger Resistance
1
Base Stagger Reduction
500
Reverse Stagger Count
No

Base Stagger Settings
Stagger Type
Stagger Threshold
Stagger Duration
Stagger Immune Time
light
-
-
-
medium
50
1.5s
8s
heavy
400
3s
8s
explosion
-
-
-
light_ranged
-
-
-
killshot
-
-
-

Void Shield
Void shield is a unique armor type and hitzone. As long as the shield is active, attacks can only hit the shield and no other hitzone. While the shield is active, the enemy is immune to stagger (except for those stagger sources that force stagger). The only DoT that bypasses the shield to deal health damage is bleed; burn, Soulblaze, and electrocution deal damage to the shield instead while it is active. Ground fire created by Zealot's Immolation Grenade also bypasses the shield.

Shield Amount & Damage Cap
 
Max Amount
 
Damage Cap
max_hit_percent
Uprising
6000
0.5
(3000 per hit)
Malice
(Havoc 1 to 10)
8000
0.5
(4000 per hit)
Heresy
(Havoc 11 to 20)
10000
0.5
(5000 per hit)
Damnation/Auric
(Havoc 21 to 40)
12000
0.5
(6000 per hit)

Depletion & Regeneration
 
Stagger Duration
(after depletion)
Regen over time*
 
Regen to Full (Time)
regenerate_full_delay
Regen to Full (Health)
max_health_loss_percent
Uprising
7s
400/s
18s
 - 
Malice
(Havoc 1 to 10)
6s
500/s
16s
 - 
Heresy
(Havoc 11 to 20)
5s
600/s
14s
 - 
Damnation/Auric
(Havoc 21 to 40)
4s
800/s
12s
 - 
* Regen over time only applies during the shield break phase in the Orthus Offensive boss fight mission. In other game modes, the shield does not regen over time.

When the shield is depleted, a non-damaging explosion with an 8m radius is created that pushes back players, interrupts alt fire, ignores stun immunity, and cancels sticky attacks (e.g. revved up attacks from chain weapons) that stuck to the shield.
Misc – Ritualist
This enemy is more like a prop and can be encountered during the final event of Dark Communion and as a part of the Daemonhost ritual ('Heinous Rituals') in Havoc.

General Info
Internal Name
cultist_ritualist
Internal Faction
"cultist"
Breed Tags
ritualist
Mutator Variant
'Heinous Rituals'

Health & Hit Mass
Difficulty
Health
Hit Mass
  
Difficulty
Health
Hit Mass
Uprising
1250
2.5
  
Havoc
(1 to 10)
1500
2.5
Malice
1500
2.5
  
Havoc
(11 to 20)
2000
2.5
Heresy
2000
2.5
  
Havoc
(21 to 40)
2500
2.5
Damnation
2500
2.5
Auric
2500
2.5

Armor & Hitzones
Base Armor Type
Unarmoured
Hitzones
head
torso
center_mass
upper_left_arm
lower_left_arm
upper_right_arm
lower_right_arm
upper_left_leg
lower_left_leg
upper_right_leg
lower_right_leg
Hitzone Weakspot
head
Center Mass Hitzone
Unarmoured

Overview: Hitzone Armor Types & Hitzone Damage Multipliers

3 Comments
rat 29 Sep @ 12:38am 
Kuli with another banger of a guide
GodzillaAkimbo 28 Sep @ 11:48am 
this should be found inside the bedside cabinet of every motel and hotel throughout tertium
Beri 28 Sep @ 9:10am 
Absolute Legend!